Dr Davaulus

Rex "Hourman" Tyler's page

26 posts. Alias of normanak.


About Rex "Hourman" Tyler

Name: Hourman (Rex Tyler) Class: Superhero (Mighty Man) Race: Human
Strength: 17 (+1 to hit in melee) Intelligence: 16 Wisdom: 14 Constitution: 16 (+1 hp/HD)
Dexterity: 15 (+1 to hit at range, -1 to be hit) Charisma: 14 (5 SCM, +1 loyalty)
Level: 7 Experience Points: 72,000 Alignment: Lawful
Hit Points: 50 Armor Class: 8 or 6 or 4 Move: 60 ft.
Class Abilities: Wrecking things (3d6 vs. doors – D, vs. chains, generators, robots – W, vs. cars – 4, vs. trucks – 7, vs. tanks – 10, vs. battleships – 13, vs. dams – 15), powers (per day – 2 1st, 2nd, 3rd;1 4th, 5th), true strength of 31 (+2 to dmg, lift 1 ton w/out power use), costume armor (base AC 7 vs. 6 HD or less if save vs. plot failed, otherwise base AC 9)
Race Abilities: Notice things (2 in 6), -2 to be hit in dim light
Saves: vs. missiles – 6, vs. poison – 6, vs. magic – 7, vs. science – 7, vs. plot – 8

SCMs: Mr. Bannerman (owner of Bannerman Pharmaceuticals and Hourman’s boss), Jimmy Martin (kid sidekick and President of the Minute Men of America club since 8/40), Regina Bannerman (Mr. Bannerman’s niece and romantic interest for Hourman since 8/40), Mrs. Martin (Jimmy’s mother), Thorndyke (newsie and Minute Man since 10/40); nemesis: Dr. Snegg (since 6/40)

Items: Chemical research lab, 3-BR furnished apartment, Hudson touring sedan, pocket watch, tuxedo, dress shirt, shoes, x number of Miraclo pills (as needed for powers)

[Items Note: Mr. Bannerman has a 6-BR house, Regina Bannerman has an apartment; Jimmy has a truncheon, bike, slingshot, marbles and a pocketknife.; Mrs. Martin has a home in the suburbs; Thorndyke has a 2-shot Derringer, flashlight, bikes, slingshot, marbles and a pocketknife.]

Powers
Level 1 - Feather Landing, Shatter Bonds
Level 2 - Scare Bad Guys, Raise Elephant
Level 3 - Hold Breath, Race the Bullet
Level 4 - Invulnerability
Level 5 - Fly