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Revengance's page

32 posts. Alias of Freddy Honeycutt.


Full Name

Revengance Orcblood

Race

Half-orc

Classes/Levels

Rogue 2 (acrobat)

Gender

M

Size

M

Age

16

Special Abilities

Darkvision

Alignment

N

Languages

Common, Orc

Occupation

Guide

Strength 20
Dexterity 15
Constitution 13
Intelligence 11
Wisdom 13
Charisma 8

About Revengance

Half-orc

Spoiler:

+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Strength

Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-orcs have a base speed of 30 feet.

Darkvision: Half-orcs can see in the dark up to 60 feet (see darkvision.)

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Rogue (favored class) hit point bonus*
Acrobat archtype

Spoiler:

Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues.

Expert Acrobat (Ex)
At 1st level, an acrobat does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When she is not wearing armor, she gains a +2 competency bonus on Acrobatics and Fly skill checks.
This ability replaces trapfinding.

Sneak attack +1d6

Evasion (Ex)
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Weapon Training: A rogue that selects this talent gains Weapon Focus as a bonus feat
Weapon focus Great Axe…

Initiative
[dice] 1d20+2 [/dice]

Hit points 19

Defense

Spoiler:

Armor class 16
Chain Shirt
+4 +4 –2 20% 30 ft. 25 lbs
Two-handed swinger
+2 dex

Offense

Spoiler:

Greataxe Attack
[dice] 1d20+7[/dice]

Damage
[dice] 1d12+7[/dice]
Sneak attack +[dice] 1d6[/dice]

Saves

Spoiler:

Fort +1
Reflex +5
Will +1

Skills

Spoiler:

*Acrobatics 7 (+2 ranks, +2 dex, +3 class)
*Appraise
*Bluff
*Climb 9 (+1 rank +5 Str +3 class)
*Craft
*Diplomacy
*Disable Device 5 (+2 rank, +3 class)
*Disguise
*Escape Artist 6 (+1 rank, +2 dex, +3 class)
Fly
Handle Animal
Heal
*Intimidate 6 (1 rank -2Cha +3 class +2race, +2 trait)
Knowledge (Arcana)
*Knowledge (Dungeoneering) 4 (1 rank, +3 class)
Knowledge (Engineering)
Knowledge (Geography)
Knowledge (History)
*Knowledge (Local) 4 (1 rank, +3 class)
Knowledge (Nature)
Knowledge (Nobility)
Knowledge (Planes)
Knowledge (Religion)
*Linguistics
*Perception 6 (2 rank +1Wis +3 class)
*Perform
*Profession
Ride
*Sense Motive
*Sleight of Hand 7 (2 rank +2Dex +3 class)
Spellcraft
*Stealth 7 (2 rank +2Dex +3 class)
Survival
*Swim 9 (1 rank, +5 str, +3 class)
*Use Magic Device

Feat

Spoiler:

Toughness

Equipment

Spoiler:

Chainshirt 100 gold
Great Axe 20 gold
Adventurer’s sash 20 gold
Flint & steel 1 gold
Wandermeal 4 gold
Javelin (5) 5 gold

200 Platinum pieces (pp) Recently unearthed in a barren landscape in an ancient and rotting chest…….

Traits

Spoiler:

Dominator (Regional-Belkzen)
The blood of dominance runs thick in the savage home of orcs.
Benefit: You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill.

Linebreaker (Regional-Belkzen)
Growing up along the border between Belkzen and Lastwall has taught you how to storm enemy battle lines and quickly overwhelm them.
Benefit: When charging, add 10 feet to your base speed.

Background

Spoiler:

Revengance was born among the orc raiders in the area between Belkzen and Lastwall. He recently left the tribes after finding a great stash of money and has went into the city to live the good life away from the orcs who previously looked down upon him...

To buy later list
short bow
arrows
weapon blanches
whetstone
tools, thieves