| Return of Jerry |
Hello again Pathfinder friends!
(First, I just want to thank everyone who responded to my first post about making a bard. I didn't want to necro it just to say thank you, but it's because of all your advice that I was able to make a pretty solid character who's been a decent asset to our campaign so far. I hope that someday, I will be familiar enough with this game to give back to this wonderful community.)
I wanted to ask about feats. We've had several sessions by now, and I've gotten a bit of a feel for how the combat works, and my own preferred play-style (casting and melee). We just hit level three, which means a new feat- and I want to make sure I get this one right. I still wasn't entirely sure about the game's mechanics when I started out, so I took Weapon Finesse as my first feat. Looking back, I definitely could have done better. There is, uh, a reason I want to make extra-sure to pick better this time. Our group is already small, and on top of that, our Druid is... well, unorganized? He was supposed to be our healer and was built for ranged attacks, but most of the time he gets really excited about trying out a spell that sounds cool, but in the end is completely useless. Then he gets his ass handed to him and I have to use 2-3 turns getting to a spot where I can heal him before he dies. And since our GM is being especially tough with the battles in this campaign, anything I can do to give us an advantage is going to make life so much easier for everyone.
So far, I've been at my best when debuffing. Bardic performance is part of it, but also using spells to distract and incapacitate enemies has to be my favorite thing to do. So as I go through the huge lists of feats, if there are any good ones you guys know of that could help this playstyle/our group in general, let me know! Also, if I should shift my focus to something else aside from casting and occasional melee, given the circumstances.
Again, thank you so much for all of your help so far!
Edit: should probably note that we seem to be sticking to the core game for the most part, so I'm not sure if GM would allow feats from other areas.