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Hello, I'm new to optimisation and I have till Saturday to create a character. I've decided on the master summoner because it lets perform a load of tasks which are fairly useful and I plan to just use my eidolon for skills.
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HP: 78 Initiative: +4
Fort Save: +2
CMB: +2
feats: Spell Focus (Conjuration)
As you can understand, the build is optimised enough in the sense that it isn't completely rubbish but compared to the other players it is almost not optimised at all. I want to increase my AC, possibly through increasing dexterity and am completely opening to changing things about the build. Thanks in advance.
Assuming I am standing in a 1*5 square corridor, and as a summoner I summon a creature (let's say a drench) in front of me. At the end of the corridor is a person with a gun/bow who is wanting to attack me. What negative modifiers does the person with the bow/gun get to hitting me?
I would like a bit of help with my character and this seems like the best place to go. I've asked for help before and it was really successful but now I'm a little more experienced and am now playing an optimised game.
Hello, I'm starting a new campaign in a few weeks where I will be playing a level six wizard. I have 16,000 GP to spend as per the WBL table and I am intending to spend it all on fleshcrafting poisons. I'm looking for some cheap uses that will be helpful throughout the campaign to my character.
I've compiled a few myself. Deathless - http://www.d20pfsrd.com/bestiary/monster-listings/undead/skeleton-medium/sk eleton-bloody - 500GP (massive cheese)
Are there any others that you know of that you think could be useful? My max spending price is 16,000 GP but I wouldn't mind hearing about some other viable option. Fleshcrafting is a great option because it's permanent and can't be stolen.
I'm not referring to the third party or 3.5e artificer, I'm looking to create a character that's optimised when creating magical items (specifically constructs) so that they can be made as quickly and as cheaply as possible. I don't mind how weak this character is, it can be a commoner for all I care. I just want to get the most efficiency out of crafting. http://www.d20pfsrd.com/traits/magic-traits/eldritch-smith (this applies to metals, so all metallic constructs. Requires you to be a dwarf)
Now, I'm not sure if they'll stack. I do assume so. Then, to lower the time of crafting I can take forgemaster
A dwarf cleric archetype that can craft magical items in half the normal amount of time. The character I'm creating is level 9, so far it should be:
I will also ask if I can swap out ability scores (like strength, charisma, wisdom, dexterity which I'm not going to need) for price reductions for magical items (1% per ability score) it's 25 point buy.
I'm a level 8 wizard with the teleportation subschool wanting to multiclass. I have no particular reason for multiclassing, I just think it would be nice to add a bit of flavour to my character. I've already got eight levels of wizard and I would like to keep wizard as my primary class (so not a spellslinger) but would like something like two levels in rogue or maybe five levels in monk. Does anybody have any suggestions for a good multiclass for a wizard? I was considering a paladin but that would require me to take six feats for arcane armour proficiencies.
Hello, The golem manual (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/book -golem-manual) costs 11,000 GP for one that aids with the construction of an iron golem. It states that it pays for the magic and for the feat.
I'm looking to have a stay-at-base crafting familiar for golems and magical items however a lot of the golems that I want them to build have a CL requirement that's too high. For example clay golems which could potentially be absolutely perfect as labourers are four levels higher than a level 7. The GM has allowed me to gain a price reduction on golems that are within 5 levels, so 10% extra for the CL being one lower, 20% for being two lower and so on. Is there anything I can do? I've already taken Golem Constructor for a powerful type golem but are there other alternatives so that my level 7 cohort can be crafting golems.
I'm a level 7 wizard and I'm thinking about taking the Golem Constructor arcane discovery at level 10. For those that are not aware it means that I can make golems (which normally require three feats) for only one feat but I am limited to only making one type of golem.
Hello, I've recently decided that I want to create some golems. I am a level six wizard and am this is my second pathfinder campaign but I'm still a little clueless.
Hello, There is a weakness in this character sheet but I'm not sure what, I'm a bit of a noob at pathfinder. Anyway, there is an intentional weakness in here that I want to fix, can anybody spot it and could anybody give me a suggestion about how to fix it.
Only clue that I know its not really about attack. Thank you, res. :) Link to my character sheet below, thanks again.
About Gordwyn PepoAn awakened pumpkin dressed in rags with a rapier and a gun. Just wondered into town one day and found he really enjoyed partying and gambling, and that costs money, so he's off to taking jobs. He's finding that the jobs are just as fun as the party. |