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Where does it say that you're not allowed to stack templates? I am allowed +2 CR so I was considering taking advanced twice.


Hello, I'm new to optimisation and I have till Saturday to create a character. I've decided on the master summoner because it lets perform a load of tasks which are fairly useful and I plan to just use my eidolon for skills.
We're starting at level six and the party is fairly optimised, one player is doing 75 damage a round with attack rolls of up to 40 and another is building one capable of dealing 110 damage a round. I'm new to optimisation so this sort of damage is massive to me. Anyway, we're starting at level 6 and we're allowed one free template of up to CR 2 (not vampire/lich) so I have chosen ghost except being a good, native outsider without rejuvenation or incorporeality. I've chosen ghost because as a charisma based caster I get 40 extra HP, +8 deflection bonus to AC and also I get a bunch of cool supernatural SLA's.

Quote
STR: 6
DEX: 19
CON: - (originally 10)
INT: 11
WIS: 11
CHA: 26

HP: 78

Initiative: +4
AC: 22
Touch AC: 22
Flat Footed: 10
BAB: +4

Fort Save: +2
Ref save: +6
Will save: +5

CMB: +2
CMD: +16

feats:

Spell Focus (Conjuration)
Augment Summoning
Superior Summoning
Hover - for 50% miss chance

As you can understand, the build is optimised enough in the sense that it isn't completely rubbish but compared to the other players it is almost not optimised at all. I want to increase my AC, possibly through increasing dexterity and am completely opening to changing things about the build. Thanks in advance.


Assuming I am standing in a 1*5 square corridor, and as a summoner I summon a creature (let's say a drench) in front of me. At the end of the corridor is a person with a gun/bow who is wanting to attack me. What negative modifiers does the person with the bow/gun get to hitting me?
I am having trouble finding rules for it.


I would like a bit of help with my character and this seems like the best place to go. I've asked for help before and it was really successful but now I'm a little more experienced and am now playing an optimised game.
The game is starting at level 6 and I am going to play a vanilla summoner. I've decided on my eidolon and general build but my objective will be to buff my charisma as high as physically possible for the purposes of getting to level 10 and being able to make a virtually un-saveable baleful polymorph among hoards of low level summons. I will be taking persistent and be using a maximising rod to get it as high as possible.
All pathfinder source materials are allowed, although I'm not allowed to use the race creator.
So far, I have a level 6 fletchling which grants a +2 charisma bonus due to race, a +1 middle-age bonus, a +1, +1 for my level 4 bonus giving me a charisma score of 23 right off the bat. I am then going to buy a headband of alluring-charisma, we have a craftsman in our party so it will only cost 17.1k, which will give me +6 and a total of 29 charisma. Now, in the four levels until level 10 I want to be able to maximise my charisma as much as physically possible. First of all, I've had a look at the succubus: http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/succubus
Being granted a +2 profane bonus seems good but putting a possible 12 charisma in the hands of an evil being isn't something I really want to do. Despite this, sacred and profane bonuses seem like the way to go and I wonder if there are any safer ways to get these.
A good save could be up to 35, I want to be able to beat this 100% of the time by level 10. I know that I won't be able to keep up with the ever-rising will saves but I am confident that this should still be useful in later levels.
I am aware that this is not how people typically play the summoner but from my experience with this GM, this sort of thing is always very useful. I know battlefield control should be my primary concern but this will compliment that.
tl;dr I want to make my intelligence score really high, I've got it at 29 at the moment.


Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time

Two attacks = two doses?

I'm assuming yes because both of the hits add poison and this rule could just be an unclear way of saying 'you can't just cover your weapon in double the poison'


Hello,

I'm starting a new campaign in a few weeks where I will be playing a level six wizard. I have 16,000 GP to spend as per the WBL table and I am intending to spend it all on fleshcrafting poisons. I'm looking for some cheap uses that will be helpful throughout the campaign to my character.
http://www.d20pfsrd.com/feats/item-creation-feats/brew-fleshcrafting-poison -item-creation

I've compiled a few myself.

Deathless - http://www.d20pfsrd.com/bestiary/monster-listings/undead/skeleton-medium/sk eleton-bloody - 500GP (massive cheese)
Orc Ferocity - http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orc - 300gp
Woodland Stride - http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orc - 2000gp
Hold Breath - http://www.d20pfsrd.com/bestiary/monster-listings/animals/cetacean/dolphin/ dolphin - 500gp
Shadow Blending - http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/fetchling - 500gp (this is well worth it)
Soporific Pollen - http://www.d20pfsrd.com/bestiary/monster-listings/plants/xtabay - 500 gp (Early save or die)

Are there any others that you know of that you think could be useful? My max spending price is 16,000 GP but I wouldn't mind hearing about some other viable option. Fleshcrafting is a great option because it's permanent and can't be stolen.


I'm not referring to the third party or 3.5e artificer, I'm looking to create a character that's optimised when creating magical items (specifically constructs) so that they can be made as quickly and as cheaply as possible.

I don't mind how weak this character is, it can be a commoner for all I care. I just want to get the most efficiency out of crafting.

http://www.d20pfsrd.com/traits/magic-traits/eldritch-smith (this applies to metals, so all metallic constructs. Requires you to be a dwarf)
http://www.d20pfsrd.com/traits/magic-traits/hedge-magician (lowers magical items by 5%)

Now, I'm not sure if they'll stack. I do assume so.

Then, to lower the time of crafting I can take forgemaster
http://www.d20pfsrd.com/races/core-races/dwarf/forgemaster-cleric-dwarf

A dwarf cleric archetype that can craft magical items in half the normal amount of time.

The character I'm creating is level 9, so far it should be:
Forgemaster 5 then I will multiclass with something else for efficiency.

I will also ask if I can swap out ability scores (like strength, charisma, wisdom, dexterity which I'm not going to need) for price reductions for magical items (1% per ability score) it's 25 point buy.


I was reading the Arcane Item Bond and it seems that it can only be an un-enchanted masterwork item. I always thought that the point was that you would get an arcane bond for the initial starting weapons.


I'm wanting to play a pirate wizard with only one hand. Is it possible to cast somatic components if I do this? As I understand, one handed weapons don't incur an arcane failure rate but take up one hand.
I need a specific link if possible.


I'm a level 8 wizard with the teleportation subschool wanting to multiclass. I have no particular reason for multiclassing, I just think it would be nice to add a bit of flavour to my character. I've already got eight levels of wizard and I would like to keep wizard as my primary class (so not a spellslinger) but would like something like two levels in rogue or maybe five levels in monk.

Does anybody have any suggestions for a good multiclass for a wizard? I was considering a paladin but that would require me to take six feats for arcane armour proficiencies.
The other class that appeals to me is gunslinger.


Hello,

The golem manual (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/book -golem-manual) costs 11,000 GP for one that aids with the construction of an iron golem. It states that it pays for the magic and for the feat.
It specifically states that it does not pay for the materials. The cost of the materials required for an iron golem are 10,000 GP.
As this makes the cost of an iron golem 21,000 GP + the cost of crafting the materials which I'm assuming since it's the only other thing included in the construction requirements that's not a spell.
Am I able to craft the armour and weaponry from the 10,000 GP of iron instead of paying an extra 70,000 GP for it to be already crafted.


I'm looking to have a stay-at-base crafting familiar for golems and magical items however a lot of the golems that I want them to build have a CL requirement that's too high. For example clay golems which could potentially be absolutely perfect as labourers are four levels higher than a level 7. The GM has allowed me to gain a price reduction on golems that are within 5 levels, so 10% extra for the CL being one lower, 20% for being two lower and so on.

Is there anything I can do? I've already taken Golem Constructor for a powerful type golem but are there other alternatives so that my level 7 cohort can be crafting golems.


I was looking through the achievement feats and found a source named LFPG.

http://www.d20pfsrd.com/feats/achievement-feats

If you look at the last column on the right some of the feats have LFPG as their source. Does anybody know anything about this?


I've been having trouble finding spells that target wisdom. I've found ones that target intelligence and charisma but finding ones that target the persons 'worldliness' is proving to be harder.
I'm hoping, preferably for a spell with no save.


After finding out that shrink item un-shrinks when thrown I wanted to start doing this. Where can I find the rules for throwing such massive items?
Also are there any rules for scaling up other things? Arrows, cannonballs?


I was wondering whether I could make a simulacrum of a spellcaster and whether the simulacrum of that spellcaster could cast spells. I know that the lesser simulacrum is unable to cast spells but it does not specify whether the standard simulacrum can.

Thanks in advance.


I wanted to know if the book is going to be added to the PRD, if so when?


Hello,

http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-objec t

(There's a space between the C & T in the URL)

Do the rules apply for constructs or only animated constructs, it says animated constructs but I was unsure.

Also, is it possible to stack them?


I'm a level 7 wizard and I'm thinking about taking the Golem Constructor arcane discovery at level 10. For those that are not aware it means that I can make golems (which normally require three feats) for only one feat but I am limited to only making one type of golem.
I'm playing a water-based campaign and the coral golem is the obvious choice, healed by saltwater and doing quite a significant amount of damage compared to some of the other low-level golems.
The cannon golem seems the other obvious choice however it's level 17 and I don't want to be waiting too long before I can get a few golems.
Do any of you have any advice about whether the coral golem is a good choice and any advice about how I could optimise my golem use.


I am currently converting a creature with a breath weapon into a gargantuan creature. Do the damage dice increase?


Hello,

I've recently decided that I want to create some golems. I am a level six wizard and am this is my second pathfinder campaign but I'm still a little clueless.
As I understand it, creating any golem requires spells that only a cleric can cast. Is there any way I can create a golem as a wizard?


I'm looking for a name for my campaign, I'm not very good at naming things and often using random name generators for most things.

Could somebody help suggest a good name for my campaign, it is underdark/horror themed.

Thankyou,


Hello,

There is a weakness in this character sheet but I'm not sure what, I'm a bit of a noob at pathfinder. Anyway, there is an intentional weakness in here that I want to fix, can anybody spot it and could anybody give me a suggestion about how to fix it.
I'm sure some of the experienced people here can help me.

Only clue that I know its not really about attack.

Thank you, res.

:)

Link to my character sheet below, thanks again.
http://i.imgur.com/AAuOo.png

Full Name

Gordwyn Pepo

Race

Leshy

Classes/Levels

Swashbuckler 1

Gender

Male

Size

Small

Age

48

Special Abilities

Braggart

Alignment

Chaotic Good

Deity

Green Man

Location

A Town Near You

Languages

Common, Fey

Occupation

Musical Prodigy

Homepage URL

https://www.mediafire.com/file/yqpvdxyc9ahdkoy/Gordwyn+Pepo+Statblock.pdf/f ile

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 11
Charisma 12

About Gordwyn Pepo

An awakened pumpkin dressed in rags with a rapier and a gun. Just wondered into town one day and found he really enjoyed partying and gambling, and that costs money, so he's off to taking jobs. He's finding that the jobs are just as fun as the party.