Ilarris Zeleshi

Renzia's page

4 posts. Alias of Philo Pharynx.


Classes/Levels

HP 124/124 THP 30/30 | AC 30 t24 f21; CMD 28; 6 echoes, 20% conc, 15% fort, resist 5 c/e/f | F+13 R+18 W+12* | Init +8 | Perc +31, SM +23 | Speed 70, F 50 | PP 102/108 | Burn 3 | Fate 1/1 | Recon 1/1

About Renzia

Renzia
Trueblood tiefling telekineticist 10 (cerebral kineticist, onslaught blaster(free))//psion (nomad) 6/elocator 4
CG Medium outsider (human, native)
Init +8; Senses darkvision 60 ft.; Perception +31
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Defense
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AC 30, touch 24, flat-footed 21 (+4 armor, +2 deflection, +8 Dex, +1 dodge, +2 enhancement, +1 insight, +2 natural)
hp 124 (10d8+60), thp 30
Fort +13, Ref +18, Will +12 (+4 against mind reading)
Defensive Abilities concealment (20% miss chance), fortification 15%, dimensional echoes; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 70 ft., fly 50 ft. (average)
Melee mithral dagger +16/+11 (1d4-1/19-20)
Ranged Telekinetic blast (5x, 7x with full-round or burn(+1dmg/blast))
1x blast +21 (1d6+11 B/P/S)
2x blast +21 (2d6+19 B/P/S)
3x blast +21 (3d6+30 B/P/S)
4x blast +21 (4d6+38 B/P/S)
5x blast +21 (5d6+49 B/P/S) (-1ac 1 rd)
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6x blast +21 (6d6+57 B/P/S) (-1ac 1 rd)
7x blast +21 (7d6+68 B/P/S) (-1ac 1 rd)
Ranged Force blast (2 burn) (5x, 7x with full-round or burn(+1dmg/blast))
1x blast +21 touch (1d6+7 force)
2x blast +21 touch (2d6+11 force)
3x blast +21 touch (3d6+18 force)
4x blast +21 touch (4d6+22 force)
5x blast +21 touch (5d6+29 force) (-1ac 1 rd)
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6x blast +21 touch (6d6+33 force) (-1ac 1 rd)
7x blast +21 touch (7d6+40 force) (-1ac 1 rd)
Psion Powers Known (power points 108, ML 10th; concentration +12)
. . 5th—planar travel, psychoport (DC 23)
. . 4th—fold space (DC 22), trace psychoport, wrench
. . 3rd—body adjustment, hostile empathic transfer (DC 21), escape detection, time hop (DC 21), touchsight
. . 2nd—breach, cleanse body, detect hostile intent, inflict pain (DC 20)
. . 1st—control light, deceleration (DC 19), empty mind, entangling ectoplasm, inertial armor, inevitable strike, Know direction and location, synesthete
. . 0 (at will)—conceal thoughts, detect psionics,detect teleportation, missive, psionic repair
Kineticist Wild Talents Known
. . Defense—force ward
. . Infusions—elemental trap (DC 26), extended range, extreme range
. . Blasts—force blast, telekinetic blast
. . Utility—basic telekinesis, telekinetic finesse, telekinetic haul, telekinetic invisibility, telekinetic maneuvers, touchsight, touchsight, reactive
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Statistics
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Str 8, Dex 26, Con 14, Int 26, Wis 16, Cha 12
Base Atk +7; CMB +22; CMD 28 (31 vs. bull rush, 31 vs. trip)
Feats Agile Maneuvers, Alertness, Combat Expertise, Conceal Scent, Dampen Presence, Deadly Aim, Dodge, Expanded Knowledge, Expanded Knowledge, Fast Step, Flyby Attack, Gravitic Stability, Iron Will, Mobile Gathering, Nomad's Jump, Power Attack, Psionic Body, Skill Focus (Perception), Skill Focus (Sense Motive), Skill Focus (Stealth), Speed Of Thought
Traits pragmatic activator, psionic knack, resilient
Skills Acrobatics +31 (+47 to jump), Bluff +13 (+23 vs read intent), Climb +3, Diplomacy +18, Disguise +2, Escape Artist +21, Fly +31, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (nature) +13, Knowledge (planes) +21, Knowledge (psionics) +15, Knowledge (religion) +13, Perception +31, Perform (dance) +9, Perform (sing) +9, Sense Motive +23, Sleight of Hand +20, Spellcraft +20, Stealth +35, Survival +7 (+9 to avoid becoming lost), Swim +3, Use Magic Device +21; Racial Modifiers silver tongued
Languages Abyssal, Aklo, Celestial, Common, Draconic, First Speech, Infernal, Protean, Shae, Sylvan
SQ active energy type, burn (3 points/round, max 5), dimension step, discipline (jaunting [nomad]), elemental overflow +3, expanded element (aether), finesse weapon attack attribute, flanker, freerunning, gather power, infusion specialization 2, internal buffer 1, loner, nomad's step, personal gravity, scorn earth, spatial awareness, talents, terminal velocity
Combat Gear charm of fate, dust of darkness[UE] (3), wand of infernal healing (50 charges); Other Gear mithral dagger, boots of skating, dusty rose prism ioun stone, eyes of the eagle, gloves of reconnaissance[UE], living garments[ARG], minor cloak of displacement, ring of sustenance, secure paypack, traveling master's turban, wayfinder[ISWG], cards[UE], courtesan's kit[ACG], mirror, soap, 146 gp, 9 sp
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Special Abilities
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Active Energy Type (Electricity) Lets you set your psionic active energy type.
Agile Maneuvers Use DEX instead of STR for CMB
Burn 3/round (10 nonlethal/burn, 5/day) Burn HP to gain greater effects on your wild talents.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Cerebral Overflow (Ex) Can forgo size bonus from elemental overflow for morale bonus to mental ability.
Conceal Scent Can't be tracked by scent, it detects at half distance & can't pinpoint square.
Dampen Presence You may use the Stealth skill to hide from blindsight or blindsense
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dimensional Echoes At the start of a stressful situation, like rolling initiative, she creates 1d4+5 (1d6+1/2 levels) dimensional echoes. While they are in her space, this acts like mirror image, but these are not illusions. When she moves (including nomad's step), up to three images can separate and move at the same time. The separated echoes seem to have the same amount of echoes as the main one, but one hit destroys all of them. When she takes action, she can have her actions originate from any echo. If she makes multiple attacks, each one can come from a different echo. At the start of her turn she can swap to any location with an echo. At the end of her turn, she randomly rolls between her original and all separated echo and she swaps to that location. When an echo is popped, she can produce a kinetic blast originating from that echo to the attacker. This blast must use range infusions if needed and cannot spend burn beyond infusion specialization.
Elemental Overflow +3/+6 (Max +3, +2 CON, +2 DEX, 15% fortification)
[b]Elemental Trap (DC 26) (Sp)
Blast occupies 5-ft square as trap, detonate in 10-ft radius (Ref half for non-triggerers)
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Excessive Blaster (Su) Increase the burn cost by 1 to create two additional blasts
Expanded Element Aether
Expanded Knowledge (Psion, Empathic Transfer, Hostile)
Expanded Knowledge (Psion, Escape Detection)
Extended Range Kinetic blast has range of 120ft. Burn 1
Extreme Range Kinetic blast has range of 480ft. Burn 2
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Flanker (Ex) An elocater of 4th level or higher can flank enemies from seemingly impossible angles. She can designate any square adjacent to her as the square from which flanking with an ally is determined (including the square where she stands, as normal).
Fly (50 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Focused Blaster (Ex) As a full-round action reduce burn cost by one and get two extra blasts
Force Blast (Sp) Level 5; Burn 2
Force Ward Gain temporary hit points. Attacks that do not penetrate count as misses. Regen 3/minute or 10/burn on Aether talent
Fortification 15% You have a chance to negate critical hits on attacks.
Freerunning (Ex) Beginning at 2nd level, an elocater's land speed increases by 10 feet. This is treated as a circumstance bonus
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Gravitic Stability You have an uncanny stability against attempts to impede your movement.
Hidden Pattern (Ex) Gain a +6 competence bonus on stealth checks
Hide in Plain Sight As long as you maintain psionic focus, you can use the Stealth skill to hide, even while being observed.
Infusion Specialization 2 (Ex) Reduce burn cost of blasts with infusions by 2
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Mobile Gathering Move half base speed when using move action to gather power, full speed if full round action.
Nomad's Step (Su) As a move action, you may teleport 55 feet while maintaining psionic focus.
Onslaught Blast Fire multiple kinetic blasts. Treated as one attack when multiple basts applied to one target.
Pass for Human You can pass for human, and count as a humanoid (human) for all purposes.
Personal Gravity An elocater can change her personal gravity with a thought (free action).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Psionic Body Bonus HP +14
Psychological Burn (Ex) Accept up to 4 burn with no negative effects
Burn 5 = dazzled
Burn 6 = shaken
Burn 7 = feeblemind
Burn 8 = 8 hr coma
Psychoportation (Nomad) Nomads can wield powers that propel or displace objects in space or time.
Scorn Earth An elocater can float a foot above the ground, but still move and act as if she were standing on solid ground.
Silver Tongued (Ex) You can shift a creature's attitude by three steps with Diplomacy.
Spatial Awareness (+2) (Su) When she attacks with higher ground or flanking, the first attack gets +2 insight attack/damage.
Speed of Thought When focused speed +10ft or +30ft when you expend focus.
Talents You may learn 3 "talents" (level 0 powers) as well as detect psionics.
Targeted Strike (Su) For every five blasts that hit the same creature, that creature takes a -1 penalty to AC for one round
Telekinetic Blast (Sp) Level 5; Burn 0
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.
Telekinetic Haul (Sp) Move an object that weighs up to 100 lbs. per kineticist level.
Telekinetic Invisibility (Sp) Grants invisibility
Telekinetic Maneuvers (Sp) Do combat maneuvers using Int/Dex to determine your CMB..
Terminal Velocity does not fall - hovers.
Touchsight (Su) Blindsight for one round against people attacked with kinetic blast
Touchsight, Reactive (Su) Not surprised or denied your Dex if the attack comes from within 30'

Usually active:
Force Ward with four burn - one from internal buffer, at the end of the day.
inertial armor
conceal thoughts
escape detection

High is always good