Renzak's page

No posts. Organized Play character for Chimerical.




4 people marked this as FAQ candidate. 1 person marked this as a favorite.

Hey crowd, just wanted a rules check on the Frostbite (UM 221) spell and how it works with the Magus class.

Frostbite is an instantaneous touch spell that has at the end "You can use this melee touch attack up to one time per level."

Basically, I want my math checked on the following, assuming a 3rd level Magus who hits all the time:

Round 1: Using Spell Combat, Magus casts Frostbite and gets a free melee attack with his weapon for casting a touch spell, suffering a -2 penalty. He hits, and does weapon damage plus Frostbite effects. Then he takes his regular Spell Combat attack, and hits, doing weapon damage plus Frostbite effects. (Frostbite gives 3 melee touch at his level, Spellblade allows weapon to deliver touch)

Round 2: Magus makes a normal weapon attack, and does weapon damage plus the final third Frostbite effects.

Is this correct?

Am I correct in thinking that if the Magus were to try casting Shocking Grasp with Spell Combat before attacking on the second round, that would discharge the final Frostbite effect?

Finally, only slightly related, am I correct in remembering that if no other movement is done, a 5-foot step may be taken in between attacks during a full attack? Thus allowing a Magus to, for example, cast Burning Hands using Spell Combat, then step up and make his weapon attack?


Hello, the board. Been reading for a bit, now I have my own little thread to add!

I'm playing an Elven Cleric in a friends Eberron game, and we're level 7, getting close to level 8. I've taken the Nobility and Repose domains for my character, and I'll be getting the Leadership feat for free at the next level.

The party right now consists of myself, two rogues played by relative newcomers to the game, and thus not optimized at all, and a Monk played by a solid, competent player. So we lack something in the way of a full BAB heavily armored anchor for us to flit around, and that's what I'd like to contribute with my cohort.

So I'm here to ask for advice on an appropriately even powered, mechanically simple as possible, way to represent an Undying Soldier sent to aid my cleric on his adventures. What type of level adjustment should I make for such a thing? 1 level? 2? My DM is flexible, and would be willing to work with me on the rules if something turns out to be too powerful or not strong enough, but I'd still like to get a baseline from you folks.

I'm thinking, underneath the Deathless template, or whatever, would be a standard sword and board fighter, probably with Expertise chain to represent his general 'guard'iness.

So, any suggestions, ideas, or questions?