Mathus Mordrinacht

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I have a party of with 3 Mounted members, they're saying that when they charge with their lance they hit for +28 (x3) for every time they preform a spirited charge with a Power attack + Smite.

This is the only rule I found that has anything to do with multiplying damage aside from criticals, it's really hard to set up a Campaign if they can literally hit for a minimum of 93 dmg when charging. Is there something I'm misunderstanding? The Lance says it doubles your damage already, spirited charge makes it 3x.

https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/lance/

https://www.d20pfsrd.com/feats/combat-feats/spirited-charge-combat-final/

http://legacy.aonprd.com/coreRuleBook/combat.html
Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.

Do I just have to make situations to force them off their mounts? Because dear god.


I need help creating a lvl 1 Cad Fighter, I'm still kinda new to Pathfinder so I was wondering how I should use them in battle. Most of the time my friends just put me in the role of the tank, which is pretty simple to understand. After looking over the Cad fighter they don't seem like they're suitable as a tank, however my party currently is a Barbarian, Cleric, and me a Cad. We had to roll for our stats and I ended up with this:

Name:Badgher Nack
Gender: Male
Alignment: Chaotic Neutral
Race: Human
Class: Cad Fighter
Level 1
Init +2, HP 15/15, DR 0, Speed 30ft
AC 18, Touch 12, Flat-footed 16, Fort +5, Ref +2, Will +0, Base Attack Bonus +2, Action Points 1
Morning Star (-) 1d20+5 (1d8+5, /x/2)
Boomerang (3) +5 (1d4+5, 19-20/x2)
Long Sword (-) +5 (1d8+5, /x2)
Chain Shirt, Buckler Shield (+4 Armor, +2 Shield, +2 Dex)
Abilities Str 16, Dex 17, Con 16, Int 13, Wis 10, Cha 12

This is what I have for the character so far, but I can make CHANGES to everything EXCEPT: Race, class, and we haven't been allowed to get traits yet; but I'm hoping to get the Bully & Dirty Fighter traits. I can move around my Abilities to different places if need be.


I need help making a Kobold Bard, I was originally going to be a Kobold Monk; but my GM told us we really NEED a bard because of the type of Campaign we have. We're using a standard 15 point buy, I took a look at the guide for Bards but I'm not really sure if my Kobold will be useful; If anyone can help me it'd be appreciated. I'm pretty new to Pathfinder and wanted to give Kobolds a try, my friend is running a game with mainly monster PCs and wants to see how it'd turn out.