About Renken
Renken
Male Half-Elf Cleric of Cayden Cailean 8
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 65 (8d8+20)
Fort +8, Ref +4, Will +8; +2 vs. enchantments, +2 trait bonus vs. fear
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +9/+4 (1d4+3/19-20) and
. . dagger +9/+4 (1d4+3/19-20) and
. . dagger +9/+4 (1d4+3/19-20) and
. . nikki +10/+10/+5 (1d6+4/18-20)
Special Attacks chaos blade (4 rounds, 1/day), channel positive energy 4/day (DC 15, 4d6), might of the gods (+8, 8 rounds/day)
Domain Spell-Like Abilities (CL 8th; concentration +10)
. . 5/day—strength surge (+4), touch of chaos
Cleric Spells Prepared (CL 8th; concentration +10):
. . 4th—cure critical wounds, holy smite{super}D{/super} (DC 16), inflict critical wounds (DC 16)
. . 3rd—cure serious wounds, dispel magic, fly{super}D{/super}, water walk
. . 2nd—align weapon (good only){super}D{/super}, cure moderate wounds, delay poison, find traps, spiritual weapon
. . 1st—comprehend languages, cure light wounds, divine favor, expeditious retreat{super}D{/super}, knock (imprisoning bonds only), sanctuary (DC 13)
. . 0 (at will)—create alcohol (ale or wine), guidance, light, purify food and drink (DC 12)
. . D Domain spell; Domains Chaos, Strength
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 13, Wis 14, Cha 13
Base Atk +6; CMB +9; CMD 22
Feats Athletic, Combat Reflexes, Dodge, Mobility, Skill Focus (Perception)
Traits courageous, suspicious
Skills Acrobatics +1, Appraise +5, Climb +3, Diplomacy +7, Escape Artist +2, Heal +10, Intimidate +2, Linguistics +5, Perception +10, Ride +1, Sense Motive +7, Spellcraft +6, Stealth +5, Survival +3, Swim +4; Racial Modifiers +2 Perception
Languages Celestial, Common, Dwarven, Elven
SQ aura, elf blood
Combat Gear necklace of fireballs vii; Other Gear mithral chainmail, nikki, dagger, dagger, dagger, silver holy symbol (Cayden Cailean), mug/tankard, pitcher, silk rope (50 ft.), 111 pp, 4 gp, 9 sp, 6 cp
--------------------
Special Abilities
--------------------
Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Chaos Blade (1/day) (Su) Touched weapon temporarily becomes anarchic.
Cleric Channel Positive Energy 4d6 (4/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Courageous +2 save vs. fear.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Might of the Gods (8 rounds/day) (Su) Add your cleric level to your STR for checks.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Strength Surge (5/day) (Sp) Grant +4 to a melee attack or strength check.
Touch of Chaos (5/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.