STATISTICS Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 16
Base Atk +3; CMB +5; CMD 18
Feats Point Blank Shot, Precise Shot, Deadly Aim, Coordinated Shot
Traits Child of the Crusades, Reactionary, Rich Parents, Asmodean Demon Hunter, Mark of Slavery, Meticulous
Skills Acrobatics +7, Bluff +11*, Climb +6, Craft (Bows) +6, Craft (Armor) +6, Diplomacy +12*, Handle Animal +9,Knowledge (All), +7, Linguistics +7, Perception +8, Perform (String) +11, Sense Motive +6, Survival +8; Racial Modifiers: +2 Diplomacy, +2 Perform, Versitile Performance (String) Bluff/Diplomacy, Bardic Knowledge current: +2 to all Knowledges; Mark of Slavery -2 skill/attack checks on failed skill check; Asmodean Demon Hunter (+3 Knowledge-Planes about demons)
Languages Tien, Cheliax, Celestial, Elven, Draconic, Abyssal, Infernal
SQ Bardic Knowledge, Bardic Performances (13/day), Versatile Performance, Well-Versed, Animal Companion, Animal Focus, Nature Training, Wild Empathy, Track, Hunter Tactics
Favored Class Bonus Skills 3
Other Gear Blackened Mithril Chain Shirt, Masterwork Backpack, Wand of Cure Light Wounds, hemp rope (x2), silk rope, 1g
SPECIAL ABILITIES Mark of Slavery Effect: Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.
Asmodean Demon Hunter Benefit: You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.
Child of the Crusades Benefit: Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse.
Bard Special Abilities:
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier + 2/level after 1st.
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Versatile Performance (Ex): At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
Well-Versed (Ex): At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Animal Companion (Ex): At 1st level, a hunter forms a bond with an animal companion. A hunter may teach her companion hunter's tricks from the skirmisher ranger archetype instead of standard tricks. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to 1/2 its hit dice + its Wisdom modifier.
Animal Focus (Su): At 1st level, a hunter can apply the aspect of an animal to herself as a swift action. She must select one type of animal to emulate, gaining a bonus or a special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Normally, the hunter can emulate only one animal at a time.
Hunter Special Abilities:
Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purposes of qualifying for feats, traits, and options that modify or improve an animal companion.
Wild Empathy (Ex): A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Precise Companion (Ex): At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat. If she chooses Outflank, she automatically grants this feat to her animal companion as well.
Track (Ex): At 2nd level, a hunter adds 1/2 her level to Survival checks made to follow tracks.
Hunter Tactics (Ex): At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats.
Dathna (Animal Companion) Dathna
Warcat Animal Companion 3
N Medium Animal
Init +3; Senses Low-Light Vision, Scent; Perception +6
DEFENSE AC 19, flat-footed 16, touch 13 (+3 Dex, +6 Natural Armor)
HP 36 (3d10+6)
Fort +5, Ref +6, Will +1;
STATISTICS Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 5; Animal Focus Bull +2 Str
Base Atk +3; CMB +6; CMD 19
Feats Skill Focus (Perception), Power Attack
Skills Acrobatics +7, Perception +6
Languages Celestial
Abilities Link, Share Spells, Evasion
Other Gear Saddlebags (holds Ren’s extra quivers)
SPECIAL ABILITIES Rake (Ex): A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.