| Race |
Elf |
| Classes/Levels |
Slayer(Sniper) 1 | AC 17 | T 14 | FF 13 | HP: 11/11 | CMD 15 | Fort +2 | Ref +6 | Will +1 | Init +5 | Perception +7 |
| Gender |
Male |
| Size |
Medium |
| Age |
?? |
| Alignment |
Neutral |
About Remy Aust
Remy Aust
Male Elf Slayer(Sniper) 1
N Medium humanoid
Init +5; Senses Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d10+ 1 Favored Class)
Fort +2, Ref +6, Will +1
Studded Leather TYPE ARMOR BONUS MAX DEX BONUS
Light +3
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
+1 15
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Offense
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Speed 30 ft.
CONDITIONAL MODIFIERS:
Melee (+1) Short Sword 1d6 19-20/x2
Ranged (+5) Short Bow 1d6 20/x3
Ammunition Used ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
30ft - 240ft = +5
Heavy Crossbow 1d10 19-20/x2
Ammunition Used ☐☐☐☐☐ ☐☐☐☐☐
30ft - 480ft = +5
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Statistics
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Str 10, Dex 18, Con 10, Int 16, Wis 13, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats
Rapid Reload (Crossbow (Heavy))
The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or onehanded firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity. If you have selected this feat for a hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.
Skills
◆Acrobatics DEX 5 = 4 + 1 + 0
◆Acrobatics(Jump) DEX 1 = 4 + 1 + -4
◆Appraise INT 3 = 3 + 0 + 0
◆Bluff CHA 0 = 0 + 0 + 0
◆Climb STR 1 = 0 + 1 + 0
◆Craft(Untrained) INT 3 = 3 + 0 + 0
◆Diplomacy CHA 0(2) = 0 + 0 + 0(2 while negotiating for payment)
Disable Device DEX 5 = 4 + 0 + 1
◆Disguise CHA 4 = 0 + 1 + 3
◆Escape Artist DEX 1 = 4 + 0 + -3
◆Fly DEX 1 = 4 + 0 + -3
◆Heal WIS 1 = 1 + 0 + 0
◆Intimidate CHA 4(6) = 0 + 1 + 3(5 while negotiating for payment)
Knowledge(Geogrhy)INT 7 = 3 + 1 + 3
◆Perception WIS 7 = 1 + 1 + 5
◆Perform (Untrain) CHA 0 = 0 + 0 + 0
◆Ride DEX 1 = 4 + 0 + -3
◆Sense Motive WIS 5(7) = 1 + 1 + 3(5 while negotiating for payment)
◆Stealth DEX 5 = 4 + 1 + 0
◆Survival WIS 5 = 1 + 1 + 3
◆Swim STR -3 = 0 + 0 + -3
◆ = Useable Untrained
Traits
Criminal (Disable Device)
[Paizo Publishing - Ultimate Campaign, p.60]
You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
Tactician
[Paizo Publishing - Ultimate Campaign, p.54]
You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll
Languages Common, Elven
Thieves Tools
SPECIAL QUALITIES
Accuracy (Ex)
[Paizo Inc. - Advanced Class Guide, p.120]
A sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm.
Elven Immunities (Ex)
[Paizo Inc. - Core Rulebook, p.22]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic (Ex)
[Paizo Inc. - Core Rulebook, p.22]
Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses (Ex)
[Paizo Inc. - Core Rulebook, p.22]
Elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex)
[Paizo Inc. - Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Studied Target (Ex)
[Paizo Inc. - Advanced Class Guide, p.53]
A slayer can study an opponent to gain a +1 bonus on Bluff, Knowledge, and Sense Motive; a +1 bonus on Perception, and Survival checks attempted against that opponent; and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against 1 opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1.. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. A slayer can study an opponent he can see as a move action.
Weapon and Armor Proficiency
[Paizo Inc. - Advanced Class Guide]
A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).