Algon the Ever-Seeking

Remus Hyronius's page

28 posts. Alias of Tierce.


Full Name

Remus Hyronius

Race

Human (Chelaxian)

Classes/Levels

Paladin/3

About Remus Hyronius

Remus Hyronius
Human (Chelaxian) Paladin 3
LG Medium Humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 21, touch 11, flat-footed 20 (+7 armor, +3 shield, +1 Dex)
hp 31 (3d10+9)
Fort +7, Ref +4, Will +4
Immune disease, fear
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +7 (1d4+4/x2) and
. . +1 Bastard sword +9 (1d10+5/19-20/x2) and
. . Javelin +3 (1d6+4/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0):
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 14
Base Atk +3; CMB +7; CMD 18
Feats Exotic Weapon Proficiency (Bastard sword), Power Attack -1/+2, Shield Focus
Traits Hellknight Ancestry, Heirloom Weapon (Bastard Sword)
Skills Acrobatics -6 (-10 jump), Climb -3, Diplomacy +8, Escape Artist -6, Fly -6, Knowledge (religion) +4, Perception +4, Ride -2, Sense Motive +5, Stealth -6, Swim -3
Languages Common
SQ aura of courage, aura of good, lay on hands (1d6) (3/day), mercies (mercy [fatigued])
Combat Gear Potion of cure light wounds, Holy water (5); Other Gear Field plate, Heavy steel shield, +1 Bastard sword, Javelin (2), Paladin's kit, 182 GP
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hellknight Ancestry You gain a +2 trait bonus on Diplomacy checks to influence Hellknights and a +2 trait bonus on Intimidate checks to influence enemies of the Hellknights.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6) (3/day) (Su) You can heal 1d6 damage, 3/day
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shield Focus +1 Shield AC
Smite Evil (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.