Sir Mikhail

Reinhold Delecto's page

33 posts. Organized Play character for thunderspirit.


Full Name

Reinhold Delecto

Race

Human Chm6 | HP: 92/92 | AC: 24 (26 w/shield) | Fort: +13, R: +11, W: +11 | Perc (T): +9 | Speed 25 |

Classes/Levels

Default exploration: Defend | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

About Reinhold Delecto

Reinhold Delecto
Champion 6
(human, humanoid)

BOONS:
-- Protective Mentor (Radiant Oath): While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier (Liked = 1, Admired = 2, Revered = 3) (instead of 10% or 10, whichever is higher).

-- Promotional Vestments

-- Wayfinder: gain a free wayfinder. (Character must have played 2 sessions to obtain.)


Home Region: Lastwall (Belkzen)/Eye of Dread

Perception +9 [T]
Languages Common, Orcish
Skills Acrobatics +1, Arcana +0, Athletics +14 [E], Crafting +0, Deception +3, Diplomacy +11 [T], Intimidation +11 [T], Medicine +12 [E], Nature +1, Occultism +0, Performance +3, Religion +9 [T], Society +0, Stealth +1, Survival +1, Thievery +1, Lore (Pathfinder Society) +8 [T], Lore (undead) +10 [E], Lore (warfare) +8 [T]
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +3
Items +1 breastplate, Backpack, Bedroll, Chalk (8), Flint and Steel, Rations (2), Rope, Torch (5), Waterskin, Healer's Tools, doubling rings, healer's gloves, lesser camp shroud, steel shield (Hardness 7, HP 30, BT 15), lesser Healing Potion (x2), Holy Water (x2)
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AC 24 (26 with shield raised); Fort +13, Refl +11, Will +11
HP 92; Resistances
Reactive Shield
Shield Block
Glimpse of Redemption (with Weight of Guilt) ⤾
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Speed 30 feet
Melee +1 striking disrupting cold iron longsword +15 (versatile P, magical, necromancy), Damage 2d8+4 S OR
. . +1 striking shiled boss +15 (attached to shield, magical), Damage 2d6+4 B OR
. . dagger +14 (agile, finesse, thrown 10 ft, versatile S), Damage 1d6+4 P (with deific weapon) OR
. . fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 B
Ranged composite shortbow +11 (deadly d10, propulsive), Damage 1d6+2 P

Focus Spells (1 point)

lay on hands ◈:

Range touch; Targets 1 willing living creature or 1 undead creature
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 18 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal [bogger]3[/bigger]d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.

Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Auto-heightened from 1 (+2)


death's call ⤾:
Trigger A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed.
Duration 1 minute
Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your spellcasting ability modifier. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all temporary Hit Points are depleted earlier.

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Additional Feats Assurance (Medicine, 203), Aura of Courage, Canny Acumen (Refl), Continual Recovery, Fleet, Lastwall Sentry Dedication Sacred Armaments, Toughness, Ward Medic, Weight of Guilt
Additional Specials Champion's Code, Divine Ally (shield), Redeemer Cause
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Notes: 3601-2003
Radiant Oath (Swords: 3)

Champion class DC = 22: 10 + prof (8) + STR mod (4)