Avimar Sorrinash

Reinhardt Kleine's page

106 posts. Alias of Signore di Fortuna.


Classes/Levels

Antipaladin 14, Champion 3

Gender

Male

Size

Medium

Alignment

CE

Deity

Jezelda

Location

Zahvroma

Languages

Common

Strength 22
Dexterity 15
Constitution 18
Intelligence 10
Wisdom 14
Charisma 15

About Reinhardt Kleine

Stat Block:
Reinhardt CR 15
XP 51,200
Human natural werewolf antipaladin 14/Champion 3 (Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Bestiary 198)
CE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +16
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Defense
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AC 31, touch 15, flat-footed 29 (+9 armor, +3 deflection, +2 Dex, +7 natural)
hp 173 (14d10+85)
Fort +18, Ref +11, Will +16
Defensive Abilities hard to kill; DR 10/silver; Immune disease
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 unholy greatsword +23/+18/+13 (2d6+10/19-20 plus 2d6 vs. good) or
bite +15 (1d6+3)
Special Attacks aura of sin, channel negative energy 4/day (DC 19, 7d6), curse of lycanthropy, mythic power (9/day, surge +1d6), smite good
Antipaladin Spell-Like Abilities (CL 11th; concentration +13)
At will—detect good
Antipaladin Spells Prepared (CL 11th; concentration +13)
4th—slay living (DC 16)
3rd—greater magic weapon
2nd—blindness/deafness[M] (DC 14), bull's strength, widen auras
1st—bane[M] (DC 13), death knell[M] (DC 13), protection from good, savage maw[ARG]
M mythic spell
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Statistics
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Str 22, Dex 15, Con 18, Int 10, Wis 14, Cha 15
Base Atk +14; CMB +20; CMD 35
Feats Cleave, Critical Focus, Great Cleave, Mythic Spell Lore[M], Power Attack, Shield Of Swings[APG], Step Up, Vital Strike, Weapon Focus (greatsword)[M]
Skills Acrobatics -3 (-7 to jump), Bluff +15, Diplomacy +2 (+6 to change attitude vs. animals related to lycanthropic form), Intimidate +15, Perception +16, Survival +10; Racial Modifiers +4 to survival when tracking by scent
Languages Common
SQ amazing initiative, aura of cowardice, aura of despair, aura of evil, aura of vengeance, change forms, channel negative energy, cruelties (cruelty [blinded], cruelty [cursed], cruelty [frightened], cruelty [shaken]), fiendish boon (fiendish boon [weapon]), lycanthropic empathy, recuperation, touch of corruption, unholy resilience
Other Gear +1 o-yoroi, +1 unholy greatsword, amulet of natural armor +3, cloak of resistance +3, ring of protection +3
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Antipaladin Channel Negative Energy 7d6 (4/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Aura of Cowardice (Su) Enemies within 10 ft. are not Immune to fear and take -4 to saves vs. fear effects.
Aura of Despair (Su) Enemies within 10' take a -2 penalty on all saving throws.
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Aura of Sin (Su) Your weapons, and attacks against enemies within 10' of you are considered evil-aligned for the purpose of overcoming damage reduction.
Aura of Vengeance (Su) You may expend two uses of your Smite Good ability to allow your allies within 10' to Smite Good, using your bonuses.
Change Forms (Su) Change into Hybrid or Animal forms.
Channel Negative Energy (Su) You can channel negative energy to heal the undead and injure the living.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Critical Focus +4 to confirm critical hits.
Cruelty (Blinded, DC 19) (14 rds, DC 19) (Su) When you use your Touch of Corruption ability, you may also make your target blind for 1 rd per Antipaladin level.

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Cruelty (Cursed, DC 19) (Su) When you use your touch of corruption ability, the target is cursed, as if you had cast bestow curse, using your antipaladin level as the caster level.

You may only apply a single Cruelty ability to each use of touch of corruption, chosen w
Cruelty (Frightened, DC 19) (7 rds, DC 19) (Su) When you use your Touch of Corruption ability, you may also make your target frightened for 1 rd/2 Antipaladin levels.

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Cruelty (Shaken, DC 19) (14 rds, DC 19) (Su) When you use your Touch of Corruption ability, you may also make your target shaken for 1r/Antipaladin level

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contractd lycanthropy (Fort neg).
Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks.
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Fiendish Boon (Weapon +4, 3/day) (14 minutes, 3/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Maximized Critical (Ex) Maximise the weapon dice on a critical hit.
Mythic Power (9/day, Surge +1d6) Use this power to perform your mythic abilities.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Shield of Swings During a full-round attack with a 2-handed weapon, you may halve your damage to gain +4 AC and CMD until the beginning of your next turn.
Smite Good (5/day) (Su) +2 to hit, +14 to damage, +2 deflection bonus to AC when used.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +3 bonus and bypass all DR.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Touch of Corruption (7d6, 9/day) (Su) You can inflict 7d6 damage, 9/day
Trip (Ex) You can make a trip attempt on a successful attack.
Unholy Resilience (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Focus [Mythic, Greatsword] As a swift action, use 1 power to add half tier to attack with selected weapon.

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