About Reg LittlefeetReg Littlefeet
=================================================
=================================================
Bravo's Finesse (Ex) A virtuous bravo can use her Dexterity modifier instead of her Strength modifier on attack rolls with light or one-handed piercing melee weapons (though if she carries a shield, she applies its armor check penalty to such attack rolls), and she can use her Charisma score in place of her Intelligence score to meet prerequisites of combat feats. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites. Bravo's Smite (Su) You can call out to the powers of good to aid you in your struggle against evil 1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add your charisma modifier (+4) to your attack rolls and your virtuous bravo level (+1) to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to twice your virtuous bravo level (+2). Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability. Detect Evil (Sp) At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range. Fearless (Ex) Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck. Fleet of Foot Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. Halfling Luck (Ex) Halflings receive a +1 racial bonus on all saving throws. Keen Senses (Ex) Halflings receive a +2 bonus on Perception skill checks. Noble Born: House Surtova You claim a tangential but legitimate connection to one of Brevoy's noble families. If you aren't human, you were likely adopted by one of Brevoy's nobles or were instead a favored servant or even a childhood friend of a noble scion. Whatever the cause, you've had a comfortable life, but one far from the dignity and decadence your distant cousins know. Although you are associated with an esteemed name, your immediate family is hardly well to do, and you've found your name to be more of a burden to you than a boon in many social situations. You've recently decided to test yourself, to see if you can face the world without the aegis of a name you have little real claim or care for. An expedition into the storied Stolen Lands seems like just the test to see if you really are worth the title "noble." House Surtova is well known for its political agility and scheming nature. You deal +2 damage when attacking a flat-footed opponent while wielding a light or one-handed weapon. Your family motto is "Ours is the Right." Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with the evil subtype. Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Weapon Familiarity (Ex) Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. Background:
“Greetings, fellow adventurer! The name given to me by milord is Reginald Littlefeet, but I ask that you call me Reg. I am humbled to be at your presence; I have never for a moment expected to be sent out from the Surtovan estate, to cleanse the wilderness and bring the word of Iomedae to those who need it.” The halfling brushes his hair behind his ear and grins, revealing a set of clean white teeth. “So what information about myself can I impart you? I was born in the slums of Port Ice to two poor - if loving - halfling refugees. For me they chose the name Reg; a surname I did not have, for it is a luxury us nomadic halflings cannot afford. Shortly thereafter I was given to the custody of a local Mendevian Crusader lodge, where I have first encountered the faith of Iomedae.” As he says this, Reg’s blue eyes shine and he pats his waist, where a polished rapier hangs loosely from a golden belt. He then sends his hand to his neck, where a chain holds an iron sword-shaped token - a holy symbol of the Inheritor. “They have raised me well. I was given food and water, a place to sleep and - most importantly - lessons in swordplay and religion. I was informed of the terrors that lurk to the north, in the Worldwound, and in the untamed east. Be they devils or bandits, I was instructed to give them proper justice with Iomedae’s blessed blade. Well, you see, there was a problem with that. I was a halfling child, and no captain in his right mind would send me to fight at the frontier. So I was given a better fitting mission - preach the truths of Iomedae to the citizens of Port Ice.” This time, the short paladin sends his hand to his backpack and recovers a small book marked with the same holy symbol, bearing a simple title in golden letters: “The Acts of Iomedae”. He nods to himself as he flips through the text, stopping once in a while to read a particularly strong and inspiring line. “And so I did. Out on the streets, in freezing wind and drenching rain, I spoke to the people. These weren’t a fine folk such as you are, who listened with interest and awe to the Acts of the Inheritor. No, they were pirates and brigands and simple folk who couldn’t bother themselves with honour and justice. But I continued spreading the word of Iomedae until one day, I encountered milord Domani Surtova, who enjoyed listening to me speak. Oh yes, Lord Domani is a kind and generous man. He took me to his estate, to impart my studies and charm to his courtiers.” Reg straightens the cloth apron covering his chain shirt, displaying the Surtovan crest - a grey ship on a blue sea and a starry night’s sky. He then flips his holy symbol, revealing four words carved on the back of the sword - “Ours is the Right”. “Of course life in the court was enjoyable. I have met many fascinating fellows, some perhaps too mean for my liking and others as zealous as I am yet for the wrong deities. Once, though, milord hosted a band of crusading Inheritor Knights, who were returning from Lastwall with tales of marauding devils and acts of heroism. I was inspired to resume practising my swordplay, my moves and my words, and finally I have decided to heed your call, accept the charter and explore the greenbelt. Thank you, sir, and a pleasant good day; may the path you walk on be true and just.”
Physical Description:
Reg is a tan, slender halfling. He is 1.01 metres tall and weighs 17 kilogrammes. His wavy dark blonde hair is roughly neck-length, and his bright blue eyes stand out like gleaming marbles in his face. Reg's favourite clothes are the following:
Reg’s right arm bears a scar he earned while fighting a rabid dog on the streets of Port Ice. He tries to hide it from his comrades, to prevent them from hearing this disgraceful tale. Unlike his small stature would suggest, Reg’s voice is deep and clear. He enjoys surprising people who expect his voice to be squeaky by enhancing his speech with deliberately sophisticated language.
Personality Quirks:
|