|
ReddestBaron's page
19 posts. No reviews. No lists. No wishlists.
|


My group is shortly going to run into a succubus bound to a profaned temple, and I had a few questions about how they might determine that she is indeed a succubus. The group is level 7 and contains a sorcerer, a barbarian and a monk.
I'm considering giving the succubus a couple of cleric levels (thinking of something along the lines of this), and that she is permanently in the shape of a female human (using Change Shape). She's not designed as a combat encounter, rather she wants the group to break the binding holding her, with an ultimate intention to infiltrate a nearby city and gain power (inspired partly by the Sisters' Market). She will try to avoid displaying her true nature at all costs, and will try to convince the group to help her with words rather than any of her abilities.
Does the change shape spell result in a continuing aura of transmutation that is detectable by Detect magic?
Her dialogue will give the group an impression that she's not exactly what she seems, but are there any other mechanical ways (excluding sense motive's 'hunch' or a good arcana check) that they might work this out?
This is the first time I've looked into binding outsiders, and it seems that a permanent binding of a succubus to an area would be a relatively complicated procedure (a permanent magical circle against evil + dimensional anchor), and I'm not sure if a permanent magical circle laid out in silver underground would be a feasible thing, or if it would instantly obvious to someone with a magical background and detect magic. Any suggestions on how best to go about setting up that area/situations?
A player in my campaign asked if he could use the leadership feat, and given we're both reasonable adults I assented (I don't have any fear of him trying to min/max and it's a party of three, so it seemed reasonable).
He's level 7 and he has the appropriate leadership score for a level 5 cohort, and he wants to give his riding dog (been in the campaign longer than some of the players) class levels in barbarian.
I'm not 100% on how giving class levels to monsters works in terms of CR and cohort level, so I'd like some advice.
This is his mock-up of the riding dog Biggles.
At this stage I feel like it's less powerful than it should be (I get that cohorts aren't supposed to be able to wade in with their masters all the time, but this looks pretty weak...).
Any suggestions/places you can point me to to work out how things should go?

Hi all,
Making a level 6 cavalier for a friend's Kingmaker campaign, not sure if what I've gone with makes sense or if I've screwed something up...thoughts?
https://docs.google.com/spreadsheets/d/1XELoxeeoQt4dSEOJlLzcg4sJpbi6-K4ASeR f2D4bTgU/edit?usp=sharing
Going NE Order of the Cockatrice for the time being (suits the character's theme way better than Dragon, which I wanted to go so as not to be a general jerk). Potential character growth by switching from cockatrice to dragon as time goes by.
Basic breakdown
Stats (25 point buy + 2 floating human bonus and +1 advancement increase):
Str 18
Dex 12
Con 16
Int 12
Wis 12
Cha 12
Feats (3 + 1 for human + 1 tactician + 1 cav bonus):
Power attack
Mounted combat
Ride-by-attack
Monstrous mount
Spirited charge
Outflank
Companion creature:
Griffon
Feats - Light armour, power attack, hover and improved natural attack (claws) [I realise that it won't be able to use this for a level, but I figure it's worth it when it can]
My equipment:
Lance +1
Full plate +1
Cloak of Resistance +1
Longsword (mw)
Shield, heavy steel
Griffon's equipment:
Chain shirt barding
Amulet of mighty fists
Cloak of Resistance +1
~10,685 gp
Any suggestions for further itemisation?

Hiya all,
A friend of mine is planning to run a tweaked version of Kingmaker with characters starting at level 6, I've mocked up a build below for a wildshapin' human druid with a tiger companion.
Planning to be on the front line (hence Toughness), a primary damage dealer with secondary utility. Have you any suggestions/comments?
We're doing 25 point buy, so I went with:
Str - 18
Dex - 12
Con - 14
Int - 8
Wis - 14
Cha - 8
Added the human floating +2 to Str and the +1 from level increase to Str as well, leaving me with strength 21.
Feats:
Power attack
Natural Spell
Toughness
Improved Initiative (wasn't 100% sure about this one, but I figured extra init always helps.
Traits:
Reactionary (+2 to init)
Bastard (Kingmaker-specific-trait, +1 to will saves, -1 on Cha skill checks with certain NPCs)
Gear:
Scimitar
Heavy wooden shield
Hide armour
Ring of protection +1
Cloak of resistance +2
Belt of Physical Might (Con/Str +2)
~16000
Planning to be transforming into a dire tiger, and using an animal companion (big cat, mostly so I can take advantage of its awesome 7th level advancement) to flank and get dirty in melee. The cat has Power Attack, Toughness and Improved Natural Attack (claws) for feats.
...into a mech.
See here for details.
This is pretty much solely for flavour, no mechanical (heh) changes.
I think my favourite is:
Quote: Fast Movement (Ex): A mech can strike faster and harder than a regular person, and what is running but striking the ground with your feet? At 3rd level, a mech gains an enhancement bonus to his land speed, as shown on Table: Mech. A mech in armor or carrying a medium or heavy load loses this extra speed. Heads up that he's a drunken monk/rogue, hence the sneak attack + drunken overcharge.

Background:
The player (Drunken monk [level 6 human LN]) requested an open-fronted mech-suit (think the dock loader from Aliens):
http://redwedgemagazine.com/wp-content/uploads/2014/07/bloodrip2.png
It’s a homebrew campaign and there wasn’t really any background for this kind of thing before, but I’ve been thinking about it for a while and at the moment am going with a rising Machinists (Mechnomancers?) movement that would be interested in similar sorts of goals – though everything created would be a mix of pneumatics, alchemy and magic.
I am planning to have the suit function (mechanically) as the equivalent of a permanent enlarge person spell (+2 str, -2 Dex, -1 to AC and attack roll, 10 ft space and reach etc), with a cost of 2,500 gp. The only difference I foresee will be the flavor (no one will have seen it before, so he’s likely to get reactions when walking around in it) and the fact that he can get in and out at will (with probably a bit of a charge up time, not sure).
Can you foresee any problems with the above, or do you have any suggestions as to how I might make this work, both mechanically and in terms of world flavor?
Bonus questions:
Upgrades: would like it to be something that he can add to over time, so at the moment I’m thinking that I might elect for there to be a bunch of slots on the suit (equal to the amount of body slots), and that those slots won’t stack with the body slots. For the sake of balance I’m planning to have those upgrades equate to items (wall climbing pitons = spider slippers, structural reinforcing = bracers of armor), have you got any suggestions? They don’t have to be the equivalent of current stuff either, new flavourful upgrades?
Upkeep – Haven’t thought much about this, but I feel like maybe the suit would only be powered for a certain period of time depending on actions. My main worry is that I don’t want this to be too limiting (i.e. 'used all the suit’s energy for the day, now have to stay in the area because it can’t move and I don’t want it to get damaged'). Suggestions?

So tonight my group created a new tactic - the gnome balloon.
Basically the gnome sorcerer casts levitate on himself, ties himself to the barbarian, levitates ~20 feet up into the air and then lets himself be pulled around by the barbarian as rains fire down from above.
By doing this he:
a) doesn't have to spend any actions moving
b) can move far further than he would normally
c) is out of the range of most melee attacks
I can't see any reason in the rules as to why the gnome couldn't do this (there's an external force being exerted on him that doesn't interfere with the levitate), and given he's a tiny gnome being pulled by a usually enraged, enlarged half-orc barbarian, I don't feel like he'd significantly slow the barbarian down.
My main question is - is there something in the rules that I'm missing, any reason why they couldn't do this?
I really like the idea, and the mental image is a lot of fun, though I've already started trying to counter the strategy (in the initial fight there were archers that started targeting the floating gnome, but then he used invisibility and just started summoning celestial cheetahs).
Secondary question - can you think of ways to make the tactic less powerful (particularly once he's used invisibility)?
Considerations:
- the rope can be cut easily, which would leave the gnome hanging in the air (with the potential to be pulled down by an enemy).
- most intelligent enemies would still know where the gnome is based on the rope that disappears at one end, but that doesn't necessarily mean they can hit it.
- in certain areas (low ceilings) the tactic won't work.
Edit: By no means do I want to gut the tactic - I realise it requires preparation on the part of the group and uses 40% of the sorcerer's 5 level 2 spells per day, so it's not a cheap manoeuvre to use.

Setting: Normal magic metropolis
Background: My group is attending a performance shortly, a performance also to be attended by the local nobility, wealthy merchants, high-ranking guild members and potentially a few members of the royal family. There have been threats on the royal family recently, so personal and public security is quite high. Up until now I've mostly been expressing personal protection via bodyguards and the like, but these might not be socially acceptable in a concert hall/amphitheatre.
What kinds of magical gear might nobles have to protect them in case of s&~# hitting the fan?
Thoughts thus far - capes of various resistances/shield/mage armour; items with teleport charges on them (for the wealthier members of society); rings of protection; and an escort for the royal family (thinking a summoned marid using change shape to appear either as another member of the family or just a simple human bodyguard).
Bonus question: Would there be an equivalent of a metal detector (i.e. a person/entity checking out the magical properties of all items brought into the hall)?
|