Infernal Champion

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Goblin Squad Member. Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 41 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character. 1 alias.



Silver Crusade

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I haven't seen any threads like this here, but I think it's cool hearing about some of the games other had played. So I'll start this here

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I played a solo game of Brigadoom! last night using Seelah. The game ended on a knifes edge.

I started at the Waterfront and wasn't really rolling well. Faced the Bandit and lost. But after encountering the Shadow twice I decided to move to the Woods and would leave that for later. And hope to get an item with the Magic trait.

I encountered the other Bandit at the Woods, defeated him, but I failed to closed the location and had to totally explore it to close it. Then I returned to the Waterfront, knowing that the Villain was at the Farmhouse.

So, I faced the Bandit again, and beat him using Seelahs power to add an extra d6 by discarding the top card. And then I beat him again to close the location.

By the time I got to the farmhouse, I had in my hand 2 Blessings of the Gods, a Longsword and Chainmail. My deck was empty, so any more damage would mean game over when I had to reset my hand.

After a few turns of encountering boons and failing to get them, I turned over the Siren. I ended up failing the fortitude check by one, but I did defeat it. I thought it was over, but I realised that I could continue with the two blessings if I discarded my chainmail. But it meant I HAD to face the Villian before the turn ended.

On my final exploration I turned over an Ambush. I realised that if I made the check I could pull out the Villain and face him. I didn't, however I did have the face the next monster in the deck (I assumed I just turned over cards until I hit a Monster).

The Villan appeared. I discarded the Longsword to get the extra d8 & d6 (I wanted to be sure) and ended up rolling enough to defeat him.

It was one of the the closest game I've had.

Silver Crusade

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I think this need to be updated. Still says the that the company was founded 7 years ago.

Silver Crusade

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I have an idea for a feat that changes the dice roll in Cure spells (Cure Light Wounds or Cure Moderate Wounds). I con't find any existing feats that handled healing the same way.

The feat would go as follows:

Feat: Reliable Healing
Using knowledge of healing, your healing spells are more reliable.

Prerequisite: Can cast Cure spells, Heal 1 Rank.

Benefit: You substitute each d8 dice roll in a Cure spell with 1d6+2.

The idea behind this feat is to increase the average healing without changing the potency of the spell.

So is there any opinions to this? I was think that you could create another feat that changes to dice roll to 1d4+4.

Comments?

Silver Crusade

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I have noticed that the My Subscriptions page has stopped showing my future orders when I have shipments set for "Hold Monthly Shipment".

However when I change this to "Hold subscription items to ship with my Pathfinder Adventure Path subscription", I can see one order for Early July, and two for Late July (one order split into two shipments).

Changing it back to "Hold Monthly Shipment" I should expect seeing at order for Mid-July with everything that was in the Early July release and one for August with the stuff from late-July.

I do not see an future orders for "Hold Monthly Shipments".

Silver Crusade

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My group has been having a bit disagreement over the rules for brewing potions. When I say "my group" it's pretty much me vs. everyone else.

I'm fairly certain I'm reading the rules correctly. But I'd like to check my logic, so please correct me if I'm wrong.

My GM considers Cure Light Wound Potion bought from a store costs 50gp and will heal 1d8+3 points of damage.

My take is; that a Cure Light Wounds Potion that costs 50gp is the same as a CLW spell that is cast at Caster Level 1. Which will only heal 1d8+1 points of damage. A Caster Level 3 Cure Light Wounds Potion costs 150gp and will heal 1d8+3 points of damage.

Am I missing something?

Note: This all started because I took Brew Potions for my Cleric. When I went to create a CLW potion, I used the formula 25gp x Spell Level x Caster Level. Not realising I could brew potions at lower caster level I quoted 75gp for a Caster Level 3 Cure Light potion. Which, given the preconception those potions actually cost 50gp from a shop, caused much confusion in my group.

FWIW Yes, I should just shut up and take advantage of what I percieve as a good situation... but I'm a Rules Lawyer.