Clockwork Snail

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The ruling for the Remote Hack ability states: "You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet."

However, would limitations come into effect?

1) Does this ability rely on the target device having an interface system that enables a remote. Example, there is a computer device that's not connected to a network/info sphere and can only be interfaced with a wired console - would that be a valid target for the Remote Hack ability?

2) What about walls or radiation: such as steel, concrete or Adamantine. The rules talk about how their hit points and hardness. But nothing on how they limited remote or communication signals. Would a mechanic be able to remote hack a computer on the other side of the wall?


To make a long story short (because I know that I said this) in previous threads, the party decided to hire Sanvil Trett on the spot for their mission to rescue Khonnir. As a result, Sanvil was able to explore up to the entrance of the Engineering deck, he had access to Khonnir's notes, and his share of the treasure included a handful to technological artifacts that the party looted. At this point, Khonnir has been brought back to the temple, while party and Sanvil went their separate ways.

As far as I'm concern, Sanvil has more than enough information to present a glowing report to the Technic League in Starfall, and is packing up to leave. I also estimate it would take about a week for the Technic League to organize a garrison to occupy the town.

My question is this: if the Technic League takes over Torch, how will that play out for the rest of the adventure path?