RedFinnegas
|
Of course, they told me I was mad. Completely mad. "You cannot mix your chocolate in my peanut..." uh, sorry, wrong example.
Ever since I started to read the Age of Worms AP, I couldn't help but wonder whether or not I could run it with d20 Modern, and how much work would it take? Call me crazy. This weekend I'll get to have those questions answered.
I told people to bring a first level character made from whatever d20 sourcebook they wanted. I don't care if it's traditional D&D, Spycraft, d20 Past, Future (I even have one person making a character from the d20 RedStar campaign book). How would I make this all work? Well, one of my favorite game books is the relatively new GURPS Infinite Worlds, so in the oddest twist of all, my Age of Worms campaign will be a cross-time multi-dimension hopping epic, and the Age of Worms, as it comes to fruition, is tearing apart the threads that hold the multiverse together, meaning that in the beginning the characters "slip" together, or fall into a pocket dimension as the campaign starts.
We won't start with "Whispering Cairn" right away. My first adventure will be "Funeral Procession" in the new issue of Dungeon #135, that'll take place on a world called Purgatory 12, where the American West is still alive and well. "Ellie" Lilybrook is actually a member of the Ebon Triad, called the PanTriad, and this will give the players their first taste of what will take them, eventually, to Diamond Lake, and the events that happen there with the cult.
But not before they play through "Mad God's Key" first. After reading others' recommendations on these messageboards, I am using this adventure too, before we get to the Whispering Cairn. I have some interesting ideas for bringing that adventure into the d20 Modern world.
We start this weekend, and hope to play every other Saturday. I'll try and keep my notes posted here.
