Male hobgoblin expert 1/fighter (weapon master) 1 (Pathfinder RPG Advanced Player's Guide 109, Pathfinder RPG Advanced Race Guide 120)
LN Medium humanoid (goblinoid)
Hero Points 1
Init +5; Senses darkvision 60 ft.; Perception +4
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 20 (2 HD; 1d8+1d10+2)
Fort +3, Ref +5, Will +2
Speed 30 ft.
Melee dagger +6 (1d4+2/19-20) or
. . masterwork aldori dueling sword +9 (1d8+3/19-20)
Str 14, Dex 20, Con 12, Int 16, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 18
Feats Exotic Weapon Proficiency (aldori dueling sword), Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits bruising intellect, dominator (belkzen), sword scion
Skills Acrobatics +10, Intimidate +12 (+14 to demoralize foes), Knowledge (engineering) +8, Knowledge (local) +8, Knowledge (nobility) +5, Knowledge (tactics) +8, Perception +4, Stealth +9, Swim +6; Racial Modifiers +4 Intimidate
Languages Common, Dwarven, Giant, Goblin, Orc
SQ hero points, pride
Other Gear mwk studded leather, aldori dueling sword, dagger, backpack, bedroll, belt pouch, flint and steel, mug/tankard, sack, sack, signet ring, silk rope (50 ft.), thread (50 ft.), twine (50'), waterskin, whetstone, wrist sheath, spring loaded, 27 gp, 6 sp, 4 cp
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dominator (Belkzen) You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Reafil escaped much of the harshness of traditional Hobgoblin society as he was fostered (as ransom) with a human noble family at a very young age. For seven years he was educated and trained by his foster family, enjoying the advantage of sharing the tutors that taught the family's other children. Reafil was very intelligent and took a particular interest in the ancient history of his race. He learned of the ancient Hobgoblin Sword Saints a group lost to time in the decline of Hobgoblin culture. He saw the similarities with the Aldori school of present times and gravitated towards that training.
After the seven years, Reafil was returned to his tribe. It was hoped that, as a son of the chieftain, he would have some influence. Instead, he found himself estranged from his father and his attempts to revive the older ways of culture were met with brutal non acceptance. Eventually he left in disgust and decided to pursue a more aesthetic existence in the perfecting of his swordsmanship.
Returning to Restov, and with no small amount of finagling by his former foster family, he was accepted into one of the famous dueling academies. His natural speed and reflexes complimented this style well and he progressed rapidly in his skill. It was during this time that he was approached by some members of Liberty's Edge. They were intrigued by the presence of a Hobgoblin in Restov. As modern hobgoblin civilization and society was built on the back of slavery, they felt him out cautiously on his feelings on the subject. At first, Reafil did not have strong feelings either way and the emotional appeals they used at first had little effect on him. However, more intellectual conversations he had later with them had a greater effect. He could not fault their logic as to the benefices of free labor and slowly found himself converted to their cause.
Now he has graduated from the academy and finds himself at loose ends. Returning to his tribe is not a real option for him and Liberty's Edge is still just vague ideas of action at the moment. Although his race is usually a problem, his three years in Restov have acclimated the local population to his presence and it is not as great a hindrance as it used to be. Lately rumors have been swirling about something from the council, perhaps he can find something there....