Anthropomorphized Rabbit

"Razz" Atanerazz's page

10 posts. Alias of Gnomezrule.


Race

Harengon Fighter 1

Classes/Levels

AC 15 HP 13/13 Pass Perc 11 Init +5 Prof Bonus +2

Gender

Male

Size

42"

Age

??

Alignment

Lawful Good

Deity

Bahamut

Location

Phlan

Languages

Common, Elvish, Draconic

Homepage URL

Razz

Strength 10
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 8
Charisma 14

About "Razz" Atanerazz

Small Harengon Fighter 1
Armor Class 15 (Studded Leather Armor)
Hit Points 13 (1d10+3)
Speed 30ft
Ability Scores STR 10 (+0), DEX 16 (+3), CON 16 (+3) INT 10 (+0), WIS 8 (-1), CHA 14 (+2)
Senses Passive Perception 11
Languages Common (Race), Elvish, Draconic

Attacks:

Rapier- Melee: +5 to hit, 1d8+3 damage Piercing
Dagger- Melee: +5 to hit, 1d4+3 damage Piercing
Hand Crossbow- Range: +5 to hit, 1d6+3 damage Piercing, range 30/120

Skills:

Acrobatics +5 (Fighter)
Animal Handling -1
Arcana +0
Athletics +5 (Fighter)
Deception +2
History +0
Insight +1 (Background)
Intimidation +2
Investigation +0
Medicine -1
Nature +0
Perception +1 (Race)
Performance +4 (Background)
Persuasion +2
Religion +0
Sleight of Hand +3
Stealth +3
Survival -1

Race:
Harengon
• Ability Score adjustments +2 DEX, +1 CON
• Size Small
• Speed 30ft
• Senses
Hare Trigger- You can add your proficiency bonus (2) to your initiative rolls.
Leporine Senses- You have proficiency in the Perception skill.
Lucky Footwork- When you fail a DEX saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.
Rabbit Hop- As a bonus action, you can jump 10 ft. without provoking opportunity attacks. You can only use this trait if your speed is greater than 0. You can use it 2 times and regain all expended uses when you finish a long rest.
Languages Common, Draconic

Class:
Fighter
Armor Proficiencies All armor, & shields
Weapons Proficiencies Martial & Simple Weapons
Tools Lute
Saves STR, & CON
Skills Acrobatics, & Athletics
Fighting Style You adopt a fighting style at level 1: Dueling- When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second WindOnce per short rest, you can use a bonus action to regain 1d10 + 1 HP.

Background:
Far Traveler
Feature: All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Skills Insight, & Performance
Tools Lute
Lifestyle Wealth Classification, # coins per day
Personality Traits:
1- Trait 1- I have a strong code of honor or sense of propriety that others don’t comprehend.
2- Trait 2- I begin or end my day with small traditional rituals that are unfamiliar to those around me.
Ideal: Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)
Bond: So long as I have this token from my homeland, I can face any adversity in this strange land; Black Glove, & Chronicles of the Talons of Justice
Flaw: I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.
Flaw: I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.

Appearance:

Personality:

Equipment:

History:

Recent Activity in Phlan:
Razz as he accepts as a name knowing the longer Atanerazz is difficult for the tongues of others, has been in Phlan for a day or so. Though the mocking moniker of Razzit a play on rabbit will raise his ire as one fool learned whipped to heal by a rush the fool tried to man handle Razz. The drunk bully has sworn revenge (an enemy? Local Thug or worse).

Razz stands out for sure in the tough lawless town leaving many wide eyed and wondering what he even is. Some sort of shapeshifter, a gnome prankster or victim of some polymorph are common gossip. "Have you met the Rabbit yet?" Locals have been heard asking.

Razz has a deep sense of purpose agents of the Cult of the Dragon evil to the core are acting near the city of Phlan he is here to investigate. Not terribly wise but he has openly asked about if members of such a cult are known or where they could be found.
_________

Razz is not one to dwell on his own state. A creature driven by his mission. While he remembers little of his past. Who he is . . . He is Atanzerazz. What he is well some sort of rabbit-man apparently. A book in a great library he read once told stories of fey creatures and rather whimsical adventures, spoke of the Harengon. Is he a Harengon? Well it fits description. But he knows he is something more but what? Flashes of great fire. Mountains like pebbles far below him. The sound of thunder in the clouds. Who where his parents he focuses his mind but little detail stands out a figure stern, majestic and vast. Another closer looming, gentleness wrapped around him . . . Like a mother hen.

Where does he come from well the forest. I remember the clouds in the mountains, the mists of the Quivering forest. He cannot see a Home in his mind, no rabbit hole, or cottage. But the idea of home is warm, comfortable. He remembers playing Dragonchess, he is pretty good at that, though . . . rash, who told him he was rash? Educated? Of course classically so. History, reading writing, Human, Elvish, Draconic. Matters of faith, justice, war all the noble pursuits. Clearly his memory is broken.

He does possess anchors, treasures that connect him to who he is.
1. He has a thick black leather glove like a falconer though supple. It bears the marks of small birds. The glove is tucked into his fine leather belt or over his hand before his sword goes in hand. The glove is just that though Razz treasures it. After his transformation into well a rabbit person, a harengon he spent time with an old man in a great library. The old man kept small birds and the glove kept the sharp talons and pointy beaks from hurting his hand. The old kodger had made him clean up after the birds, gross. Still such stories the old man told. Dragons, knights, elven kings of old and such legends.
2. He loves stories, in his pack he has an old book the Chronicles of the Talons of Justice, a knightly order dedicated to Bahamut, wild adventures.