| Full Name |
Tlazdaruzaraztec Bizqchangazmund |
| Race |
Tiefling, Faultspawn |
| Classes/Levels |
Cavalier 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
72 |
| Special Abilities |
Scaled, Maw, Prehensile Tail, Fiendish Sprinter, Challenge, Exotic Mount |
| Alignment |
Lawful Neutral |
| Deity |
Curchanus |
| Location |
Absalom |
| Languages |
Draconic, Abyssal, Common |
| Occupation |
Convoy |
| Homepage URL |
http://www.myth-weavers.com/sheetview.php?sheetid=827147 |
| Strength |
17 |
| Dexterity |
16 |
| Constitution |
8 |
| Intelligence |
8 |
| Wisdom |
16 |
| Charisma |
9 |
About Raztec Copperrust
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Archetypes: EMISSARY, BEAST RIDER, HONOR GUARD
Feat(s): Boon Companion
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BACKGROUND
After giving birth to her third child Bizqi's mother, Daskvi-Ulharra, was killed by allosaurus of the Mwangi jungle. Narsinvi-Hefoc, the elder sister, became a mage-priest to the temple of the Feather-Scaled Fathers, while Jhanki-Uthwix, the younger brother, followed in the footsteps of his parents as an artisan. Raztec's father, Jhanki-Bemin, was a craftsman of tools and occasionally weapons. Before the death of Ulharra, Bemin was much more soft-spoken, but when she passed away, he took after her approach of tough love towards upbringing. Hefoc grew very distant from home, being adolescent at Ulharra's death, as opposed to Raztec's teens.
The family possessed several carnivorous animals, who's shed teeth were grafted into the family's tools. Bizqi was greatly interested in the weapons which Bemin crafted from raptor teeth, leather and obsidian. With the help of a local dinosaur herding veteran, Garotecah-Tzaruz, he familiarized himself in the use of a great multitude of weapons and he was always interested in new weapon designs Uthwix crafted for him. With his teachings and his weapons, Bizqi entered many a ring to prove his strength to the tribe.
Upon his first victory over several temple guard, he was granted one favour by the village elders. He asked to join the temple guard, hoping that guard duty in the temple would bring him closer to his sister. However, the job was not what Bizqi had anticipated. While Hefoc and Bizqi did reconnect, Bizqi's disinterest in his duties and attention towards his sister lead to a disaster which would shape his life. While Bizqi neglected his duties guarding the temple's artifacts, outlandish robbers snuck into the temple and made way with a great number of artifacts.
Shamed for his failure, Bizqi voluntarily surrendered his place in the village and vowed never to return, other than to defend the tribe, to restore what had been lost or restoring his honour in some other fashion. He left behind all his possessions and in a ritualistic fashion, the tribe gave unto him the gifts he today possesses. From the veteran, he received an bundle of eggs. From his father, he received a tepoztopilli spear. He also gave him an obsidian embedded lash, under the words that the lash was intended for the hatchling which survives. The insult was bitter sweet, for it was shameful, but excused the second gift. From Uthwix, Bizqi received a brand new macuahuitl, a club imbedded with alternately obsidian shard and the final teeth of their eldest raptors. Finally, from Hefoc, Bizqi received a new name; "He Whom Brings Forth Those in the Process of Being"; Tlazdaruzdaraztec.
With these gifts, Raztec left his tribe, in pursuit of those whom stole the sacred artifacts. Raztec joined a half-orcish caravan to follow clues of the robbers. After half a year of travel, however, Raztec lost the trail and lost all hope of ever returning to his tribe. Thereafter, he became a permanent addition to the caravan.
From the eggs, only one creature survived; a minmi ankylosaurid, whom he named "Minmi-Muhuru". With Minmi-Muhuru at his side, Raztec has since tried to build up a new life in the caravans across Golarion.
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MINMI-MUHURU
Archetype: Totem Guide
Size Medium; Speed 30 ft.; AC +9 natural armor; Attack tail (1d6+1);
Ability Scores
Str 10, +0
Dex 14, +2
Con 9, -1
Int 2, -4
Wis 12, +1
Cha 8, -1
HD: 2
HP: 9 - 1 = 8
BAB: +1
Fort: +3 - 1 = +2
Ref: +3 +1 = +5
Will: +0 +1 = +1
Skills: Perception 1(+3+1), Climb 1 (+3)
Feats: Medium Armor Proficiency
Other Tricks: Attack, Come, Defend, Down, Guard, Heel. (& Maneuver)
Special Qualities low-light vision, scent, link, light armor proficiency.