
| Full Name |
Razida Duivel |
| Race |
Human |
| Classes/Levels |
Gunslinger/1 |
| Gender |
Male |
| Size |
Medium |
| Age |
23 |
| Special Abilities |
Grit, Deeds, Gunsmithing |
| Alignment |
Lawful Good |
| Deity |
Iomedae |
| Languages |
Common, |
| Occupation |
Vigilante/Mercenary |
| Strength |
10 |
| Dexterity |
18 |
| Constitution |
10 |
| Intelligence |
14 |
| Wisdom |
14 |
| Charisma |
10 |
About Razida Duivel
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Armor Class
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17
10 - +4 Dex - +3 Studded Leather
Touch AC 14 - Flat Footed AC 13
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Saves
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Fort +2
Ref +6
Will +2
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Skills
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Acrobatics
Bluff
Craft(Alchemy)
Heal
Perception
Sense Motive
Sleight of Hand
Survival
(Skills 4 + Int Modifier, +1 for Human, +1 for Favored Class.)
------------
Feats
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Extra Grit
Point Blank Shot
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Equipment
------------
Battered Gun
Sword, short
Backpack
Trail Rations/5 days
Waterskin x3
Torch x4
Bedroll
Tent
Horse, Light
-Military Saddle, Saddlebags, Feed/5 days
Signet Ring
Rope, Hemp 50ft
Gunsmith's Kit
Healer's Kit
Alchemical Cartridges x25
Black Powder/25 doses
Bullets x25
------------
Traits
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Rich Parents - Starting Gold 900gp
Observant(Grand Lodge) - +1 Sense Motive
(These are simply the traits I'll use if traits are being used. If not, disregard this section. Traits' effects are not reflected in the character sheet above.)