Jask Derindi

Razel - Flame of St. Cuthbert's page

8 posts. Alias of Dennis Harry.


About Razel - Flame of St. Cuthbert

Razel – Flame of Saint Cuthbert

Wizard 3 (Abjurer)/ Cleric 3 (St. Cuthbert)/Mystic Theurge 2

HP= 57
Initiative - -1
Speed 30’

Strength 10
Dexterity 8
Constitution 14
Intelligence 18
Wisdom 16
Charisma 9

AC= 15 (Natural Armor + 2, Deflection +2, Braces +2, -1 Dexterity)

Base Attack +4

Melee Weapon - +5 Mace +1 – Damage 1d8+1

Ranged Attack - +3

Fort +6
Ref +3
Will +12

Abjuration School Specialist
Opposition Schools - Enchantment, Necromancy

Feats – Extra Turns (x2), Augment Healing, Improved Toughness

Augment Healing:

( Complete Divine, p. 79)
[General]
Your Conjuration [Healing] spells are more effective.
Prerequisite
Heal 4 ranks,
Benefit
Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 14 for the feat, since heal is a 7th-level druid spell).

Improved Toughness:

(Complete Warrior, Page 101)
[General]
You are significantly tougher than normal.
Prerequisite
Base Fortitude save bonus +2,
Benefit
You gain a number of hit points equal to your current Hit Dice. Each time you gain a Hit Die (such as by gaining a level), you gain 1 additional hit point. If you lose a Hit Die (such as by losing a level), you lose 1 hit point permanently.

Special Abilities:
Turn Undead (1d20+2 – 2d6+3) 11x per day
Scribe Scroll
Summon Familiar

Domain Abilities:
Destruction – Smite 1x day - +4 Attack +3 Damage
Strength - +3 Bonus to Strength usable 1x day as Free Action, lasts 1 Round.

Skills:

Concentration (Ranks 11) +13
Decipher Script (Ranks 2) +6
Knowledge Arcana (Ranks 6) +10
Knowledge Religion (Ranks 5) +9
Knowledge Planes (Ranks 3) +7
Knowledge Local (Ranks 3) +7
Knowledge Nature (Ranks 3) +7
Knowledge Dungeoneering (Ranks 3) +7
Heal (Ranks 5) +8
Diplomacy (Ranks 3) +3
Spellcraft (Ranks 3) +9
Knowledge History Ranks 3) +7
Search (Ranks 5 [10 SP]) +9
Sense Motive (Ranks 5) +8
Spot (Ranks 4[8 SP]) +7

Gear: Non-Magical - Backpack, Waterskins (2), Torches (8), Flint & Steel, Rope 50' (silk), Tent, Winter Blanket, Second and Third set of clothes.

Gear: Magical – Ring of Protection +2, Braces of AC +2, Amulet of Natural Armor +2, Cloak of Charisma +2, Pearl of Power (1), Mace +1

Scrolls- None.

Spell Book:
0th – ALL
1st Level - Expeditious Retreat, Magic Missile, Color Spray, Feather Fall, Grease, Identify - Abjuration Shield
2nd Level - Scorching Ray, Darkvision, Web, Knock, Mirror Image, - Abjuration Arcane Lock, Protection from Arrows
3rd Level - Displacement, Haste, Lightning Bolt, Arcane Sight – Abjuration Nondetection

Wizard Spells Per Day:
0th - 4 – Detect Magic, Mage Hand, Message, Light
1st - 4+T -
2nd - 3+T -
3rd - 2+T -

Cleric Spells:
0th - 5 – Create Water, Cure Minor Wound, Guidance, Resistance, Read Magic
1st - 4+D – Comprehend Languages, Protection from Evil, Divine Favor, Bless – D – Inflict Light Wounds
2nd - 3+D – Bear’s Endurance, Lesser Restoration, Resist Energy – D – Bull Strength
3rd - 2+D – Dispel Magic, Searing Light – D – Magic Vestment

Kossel (Weasel) (+2 Reflex Saves)
HP = 27 HP (5 HD)
AC = +3
Attack +2
Fort +2
Reflex +2
Will +5
Alertness, Improved Evasion, Share Spells, Empathic Link
Deliver Touch Spells, Speak with master
Intelligence 8

Background:

Razel - Flame of St. Cuthbert

Razel was born with no last name. At least none that he knows of as he was an Orphan in the streets of Greyhawk for as long as he could remember living in the shadows of the Great Library of Greyhawk. The Library’s Chief Administrator Iquander saw the boy for so many years growing up that he took pity upon him and allowed him to work within the Library sweeping floors.
To Iquander’s surprise, the boy was quite bright and took to reading and learning quickly. By his mid-teens Razel moved from sweeping the floors and dusting the shelves to an assistant Librarian. That is when he met his future and former Mentor, Rary now known as the Traitor.
The old Wizard was perceptive enough to know that Razel had potential beyond placing books back on shelves and brought him from his humble life to the life of an Acolyte within the city. Certainly Rary was not always present and Razel spent a great deal of time keeping Rary’s house in order.
As the Greyhawk Wars raged, Razel remained in the City and saw less and less of Rary. On his own more often than not he continued his studies. The Kingdoms who fought against Iuz inspired Raz into considering why the Gods did not aid the people against Iuz more directly. Still, the followers of Saint Cuthbert zealously opposed Iuz and his allies and he reached out to the Church becoming a lay member of the clergy.
This was fortunate for Raz as the Wars ended because his Mentor went from Hero, to villain with a horrific attack on his allies in the Circle of Eight. After Rary fled, Raz was left behind. He too fled so as to not be arrested as an accomplice in Rary’s action. The Church of Saint Cuthbert assisted Raz in fleeing the city after questioning him with magic to ensure that he was not involved in the attack.
Raz traveled to the city of Seltaren, away from the influence of the Circle of Eight or Greyhawk allowing some time for the authorities to ascertain that Raz had nothing to do with his former Master. Likely thus could have been solved quickly but after life as a street Urchin, Raz was wary of the authorities. In Seltaren a member of the Secret Seven lured Raz to be an Acolyte for him! During this time Raz’s powers blossomed in both arcane and divine magic.
Recently, Raz returned to Greyhawk, his old home hoping that no arrest would be forthcoming. He did not entirely leave his new Master nor is he currently in contact with him. No arrest indeed was forthcoming and a meeting with Zeux, an Acolyte of another Circle Member seemed like fate! Well, until they were captured….

Current Events:

You were both captured by orcs as you were exploring the ruins. Feel free to collaborate and create your own story if you'd like to do so. You were rendered unconscious during battle, your comrades were not as fortunate. You were rudely brought back to your senses - bound and gagged of course - in a huge chamber that appeared to be an arena of some kind. A formidable warrior seated in a chair overlooking the arena spoke condescendingly to you, and though it appears that he enjoys the spectacle of his prisoners thrown into the arena against his own warriors or even with other monsters, he didn't like the idea of setting spellcasters loose in such conditions. Even more concerning was the sight of a blue dragon with decidedly demonic features hovering next to the man, who was addressed as 'The General' by several orcs.

Instead The General consigned you both to be sacrificed to 'Mighty Iuz', and you were dragged off into another chamber nearby, where you were subjected to an unholy rite that would end with your deaths. Three clerics of Iuz and a trio of disgusting demons that are rather small but still quite foul and a bit terrifying - especially given your helpless state.

Fortunately, your fate appears to have been postponed as there appears to be some sort of disruption outside the large room in which the sacrificial ritual is taking place. You heard only the clanging of a bell, but the Iuzites responded quickly, casting spells to prepare for battle...