Hey Cartmanbeck, thanks for getting this game started again, but we're stalled again it seems. I wasn't sure if you were going to just take over box running, or also take over running Reiko, David's character (whose turn it is).
Did David want us to bot Reiko, or maybe restart the scenario with that character sitting out? Or we can wait until he is more available. I'm good with whatever.
Ever since deciding to turn on the adventurers and side with the goblins, the group of elves and dwarves have been chasing her around the farmstead, trying to hunt her down. But they did not expect her viciousness, or her skill with a lance, and many of them now lay unmoving in the abandoned fields.
In between engagements, she has started to wonder whether she made the right decision. But there's too little time to ponder this, as another group of Longshanks Adventurers is on her trail.
Fail initial check, then Combat 13, lance + reveal mount:1d8 + 3 + 2d8 + 2 ⇒ (6) + 3 + (8, 4) + 2 = 23
As the band of elves track her, she doubles back, and leaps at them out of some bushes, taking them down quickly.
If needed, I can use my power to bury my mount to let one other person evade and take their combat.
As Raz is catching her breath, the traitor's body reanimates into a Skeleton! He must have been cursed somehow...
Combat 8+3, use lance, reveal mount:1d8 + 3 + 2d8 + 2 ⇒ (6) + 3 + (7, 4) + 2 = 22
Raz puts down the skeleton with another stab with her lance.
Explore via Retriever, it buries from Farmhouse.
She rummages through the traitor's bag, finding a Potion of Healing.
Int 5, +d6 from Retriever:1d4 + 1d6 ⇒ (3) + (6) = 9
Raz, Gnome Paladin wrote:
Hand: Lance +1, Riding Horse, Potion of Healing, Naginata, Blessing of Cayden Cailean
Favored Card: Ally
Hand Size 4 -> 5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz awakes in the bushes after some unknown amount of time, extremely hazy about how she got there and why everything hurts so much. She remembers her undercover mission, but also remembers being a goblin, and then an explosion, and she is very confused.
Display Gambeson.
She staggers out of the bushes and wanders into a clearing with an apparently abandoned farmhouse in it. She looks through a window, just in time to see a Traitor ransacking some cabinets. The thief pulls out a crossbow and fires!
BYA: Discard random ally in hand:1d2 ⇒ 2 -> buried due to Farmhouse
Raz readies her lance, screams a goblinish scream, and charges!
Combat 11, reveal mount:1d8 + 3 + 2d8 + 2 ⇒ (7) + 3 + (7, 8) + 2 = 27
The traitor falls dead. Raz, still a bit hazy from the explosion, catches her breath.
Raz, Gnome Paladin wrote:
Hand: Lance +1, Riding Horse, Blessing of the Samurai 1, Blessing of Cayden Cailean, Retriever
Favored Card: Ally
Hand Size 4 -> 5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz and the goblins scatter, to sneak around the elves! She runs into the Deeper Dungeons.
Unfortunately Raz runs right into some Longshanks Adventurers that were debating going into the dungeons themselves! They all turn on her, wondering what to make of the goblin-ish disguise, and half head of blue hair.
For an instant, Raz is again torn and debates explaining her situation. But some of the adventurers draw their weapons and start to charge in her direction. She panics and yanks out the Goblin Lockpick that her new friends gave her at the shipwreck, and throws it at the ground, hoping to cause a diversion!
Bury Goblin Lockpick to defeat barrier. Take 2d4 fire, bury Kikko Armor to reduce to 0. Close check Con 8, discard top of deck for d6, requesting a blessing:3d6 ⇒ (6, 6, 6) = 18
The device explodes with extreme violence in between Raz and the adventurers! They are blown into the dungeon, and the blast knocks down tons of rock and stone, sealing them inside. Raz is blown 100 yards back. Her armor is completely destroyed and the rest of her hair is singed off. She lands in some thorny bushes in a nearby clearing, barely breathing. She has a vague sense that she should get up and do something, but she passes out, hidden in the bushes.
Raz, Gnome Paladin wrote:
Hand: Blessing of the Samurai 2, Gambeson, Riding Horse, Camel, Lance +1
Favored Card: Ally
Hand Size 4 -> 5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
After celebrating their victory over Vorka, Raz and the goblins start hauling anything of value (and quite a few things besides) out of the shipwreck.
But soon after, a party of elves sights them from far off, and raises an alarm. Raz is tempted to call out to them, but knows that with her disguise, and with all the goblin gear she is using by now, that is not likely to end well. She helps the goblins pack up the last of the fireworks and loot, and runs off with them into the woods!
Raz will start at the Deeper Dungeons. She is using Horsechopper +1, Goblin Buckler Gun, and Goblin Lockpick.
Favored Card: Ally
Hand Size 4 -> 5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz follows the goblins out of the stables, and sees the carnage they have wrought on the ship's deck. She follows into the Ship's Cabin, just as Tup is stabbing another cultist.
She sees a Potion of Ruggedness on a shelf on the wall.
Int 6, discard top of deck for d6:1d4 + 1d6 ⇒ (3) + (4) = 7
She pockets it in case she needs it later.
(Exploring via Camel) She also sees a Dagger +1 on the shelf. But Tup notices it too!
Dexterity 6, but using diplomacy via char power:1d10 + 2 ⇒ (6) + 2 = 8
Raz attempts her best goblin accent, and says she want to learn to stab things like great Tup does. He seems to buy it! (acquired)
(Exploring via Blessing of the Samurai) As they are talking, a mutant Goblin Dog bursts through the door and snarls at them menacingly. Raz's paladin training takes over before she can think, and she unfurls her Banner and slices at the dog.
Combat 9:1d8 + 3 + 1d8 + 1 + 1 ⇒ (2) + 3 + (3) + 1 + 1 = 10
The dog falls dead. Raz, not sure what to say, yells "Bad dog!" The goblins seem to approve.
Banner: When a character encounters a monster, display. While displayed, +1 to all combats. If any fail a check to defeat a bane, recharge.
Favored Card: Ally
Hand Size 4 -> 5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz finally catches up with the goblins in sight of a huge shipwreck in the swamp. The one called Poog has climbed up onto the ship's deck, and the sounds of groaning and explosions are echoing across the deck.
Raz waves awkwardly to the other goblins, who are arguing about who should go up there next. She hopes her disguise is holding up after the scuffle with the spider. To her surprise, they wave back!
She decides to look around a nearby Horse Pen, in case the goblins manage to set the whole ship on fire. But as she enters, a crazed Cultist jumps out at her!
Combat 9, Horsechopper +1:1d8 + 3 + 1d10 + 1 ⇒ (1) + 3 + (1) + 1 = 6 Discard Horsechopper to reroll:1d8 + 3 + 1d10 + 1 ⇒ (4) + 3 + (10) + 1 = 18
Her blade sticks on some of the rafters at first, but she dodges the cultist's strike, and catches him on the backswing. One less maniac loose in the swamp!
Explore via Riding Horse.
She checks the next horse stall, and is surprised to see a Giant Gecko saddled like a horse! The gecko lashes out at her.
Combat 8+2, Katana +1:1d8 + 3 + 1d8 + 1 ⇒ (2) + 3 + (6) + 1 = 12
With her spare blade, the gecko is dispatched as well. Raz hopes that goblins are not particularly attached to lizards...
Raz, Gnome Paladin wrote:
Hand: Banner, Lance +1, Camel, Blessing of the Samurai 1, Katana +1
Favored Card: Ally
Hand Size 4 -> 5
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz stumbles as hikes in the mountains, and drops one of her weapons. She'll have to fetch it later. Auto fail check and bury Naginata due to location. Display Gambeson.
As she is looking down, a hideous giant spider crawls out of a cave behind her, and pounces at her!
Encounter Lotslegs - Treacherous Cave is open but there's no one to temp close.
Raz tries to jump out of the way of the spider...
BYA Dex 8:1d8 ⇒ 8
...and she just escapes its dripping mandibles.
She dashes away, mounts up, and charges!
Combat 14, Lance +1 revealing Horse:1d8 + 3 + 2d8 + 2 ⇒ (6) + 3 + (4, 8) + 2 = 23
Her lance gores the spider in its abdomen. Venomous bile drips out of the wound all over poor tiny Raz. The spider flees down the mountainside towards a larger cave.
AYA Con 8 auto fail, discard top of deck Villain escapes to Treacherous Cave. Mountain Peak closes.
Raz is so elated by the victory, after last nights insanity, that for a moment she does not notice the spider venom is itching and burning. She rushes to a mountain stream to wash it off, and discovers to her horror that her scalp has been burned by the acid, and half of her beautiful hair has been been burned off! As the blue locks float down the stream. She sighs and packs up her gear.
Raz, Gnome Paladin wrote:
Hand: Riding Horse, Blessing of the Samurai 2, Scale Mail, Banner, Lance +1
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz blesses Nok-nok and Poog with Blessing of the Samurai each, both recharge, and she heals card 1d2 ⇒ 2 -> Blessing of the Gods
Raz has lost the goblins' trail, and she decides to head towards a local Mountain Peak to try to find them. Well, it's a mountain to a gnome anyway...
On the way up, she finds the remains of an adventuring party. They are long-dead, and seem to be covered in webs. Curious! But she finds a Treasure Map in their packs. She tries to decipher it...
Wisdom 6:1d6 ⇒ 2
Sadly the map is punctured with what looks like fang marks. Very curious!
Banish undefeated barrier. Explore again by discardingWolverine.
As she is pondering what happened, one of the corpses starts to animate, and attacks her! She strikes at the Plague Zombie!
Combat 11, using Naginata (+2d8 then drop 1d8):1d8 + 3 + 2d8 ⇒ (6) + 3 + (1, 3) = 13 => 12, defeated
With the zombie dispatched, she looks out from the mountain, trying to find the goblins.
Examine Treacherous Cave - card 1 is Longbow +1, Weapon 1
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
As Raz follows the goblins through the marsh, she spies a tall abandoned Guard Tower. She dons her Kikko Armor and heads inside to see if she can do some scouting from the tower.
Inside, she finds a Dagger on a table. Dex 3:1d8 ⇒ 1 The rusty blade is all but useless, and she leaves it.
(Exploring via Camel)
She starts to climb the tower stairs, but hears a *click* as she steps onto the first stair. She looks down and sees a Poison Trap underneath. She tries to jump out of the way!
Dex 5, discard top of my deck for +1d6:1d8 + 1d6 ⇒ (7) + (2) = 9 Defeated, now encounter Bandit from scenario.
She avoids the poisoned blade, and rolls out of the tower, right into the path of the Bandit who evidently left the trap! The ruffian cackles as he pulls out a sword, no doubt thinking he has caught a hapless goblin. Raz will not tolerate such villainy! She vaults up and hoists her Longspear at the brigand!
Recharge Scale Mail from Bandit BYA. Combat 8 +2 from scenario:1d8 + 3 + 1d8 ⇒ (8) + 3 + (6) = 17
The bandit is skewered, and topples over Raz's small form. She hoists him off of her.
Str 5 close check:1d8 + 1 ⇒ (7) + 1 = 8 From closing, choose to banish Longspear from my hand to draw a random ally from the box. Theryon, may I?
With that taken care of, Raz heads out from the tower.
Raz, Gnome Paladin wrote:
Hand: Random Ally From Box, Naginata, Blessing of the Samurai 2, Gambeson, Blessing of the Samurai 1
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
The next morning, there seems to be a big goblin meeting in the largest hut. Raz listens from outside. Soon, a bunch of goblins march out and pack up some travelling supplies. It's all the loudest goblins from last night, including the ones who made fun of her hair! She decides to join their party, and follow. They head towards a nearby marsh.
Raz will start at the Garrison, and likely move to the Guard Tower on her turn.
Raz, Gnome Paladin wrote:
Hand: Camel, Naginata, Kikko Armor, Longspear, Scale Mail
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz waits and tries to stay out of sight until the fire dies down, and most of the goblins pass out, from too much fermented cider, or too many club hits to the head. Then she sneaks away, back to her stash of supplies outside the camp. She realizes this mission is going to be tougher than she thought, so she gets out her trusty Lance +1, and collects her Retriever mount from where it was waiting. She leads it back to the camp, and they settle down for the night in a dark corner.
Exhausted, Raz watches the other goblins, trying to understand what she is seeing. They seem to be trying to eat apples and slugs, but based on the crowd's jeers, Raz can't decide if the goal is to eat them and keep them down, or throw them back up!
She is so entranced that she doesn't notice one of the, called Poog by the others, playing with some giant knives. One of the blades slashes Raz:
Ouch:1d4 ⇒ 3 Bury Leather Armor
Fortunately, it doesn't penetrate her armor. It does slash it to ribbons though.
She decides to lay low for a few more minutes, and see what happens next.
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz cautiously gets up, amid the ruckus, and looks around. But another goblin grabs her by the arm and drags here to...
Pit Trap -> 1d6 ⇒ 4 -> The Rusty Earbiter
...more trouble!
Dex 7, with Poog's blessing:2d8 ⇒ (1, 3) = 4 -> OUCH
Unfortunately Raz is still weak from last time, and is injured further this time.
1d4 - 2 ⇒ (1) - 2 = -1 + 1 poison
She drops her Longsword as she staggers back.
But she is determined not to give up! She staggers around the campfire...
(Barrier shuffles back in. Discard Camel to explore. Rolling for card to explore) Location card to explore:1d8 ⇒ 2 -> Card 2: Leather Armor
She trips on some discarded armor. She looks down, and tries to focus her eyes well enough to grab it and put it on.
1d6 ⇒ 3
Success! Now maybe the next bout of goblin fun won't knock her out!
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Hey Theryon, thanks for the quick game state updates!
I was wondering, since the Paizo forums do not have a notification email system, would people have any interest in a Google Hangout or other chatroom-type thing to go with this game?
In some other play-by-post games I've played, we've done it, and it's nice to have a place to 1) tell people after you take your turn and who's up next, and 2) talk about the game and planning in semi-realtime.
I don't think it's required, and this game is going super great as-is, but I wanted to bring it up as an option. Thanks again!
Raz sees a bunch of goblins trying to whack each other on the heads with clubs, and decides she's had enough. She jumps in and tries to break it up.
(Locked Passage1d6 ⇒ 3 -> Hide or Get Clubbed)
Unfortunately, but predictably, the goblins turn on her and try to knock the blue hair off her head! She desperately tries to dodge...
Dex 8, Blessing of the Samurai:2d8 ⇒ (4, 5) = 9 Displayed defeated barrier
She barely escapes with her scalp.
(Explore via Riding Horse)
She sneaks out of the dogpile (gobpile?) and runs into a Guide, a runt of a goblin who is also hiding from the clubbings.
Diplomacy 6 acquire:1d10 + 2 ⇒ (4) + 2 = 6
(Explore via Guide)
The nicer goblin leads her onwards.
(Pit Trap1d6 ⇒ 4 -> The Rusty Earbiter)
But it turns out to be a trick! Raz feels foolish for believing the tiny goblin. Big or small, none of them are trustworthy!
Dex 7, Blessing of the Samurai:1d8 ⇒ 1 Paizo perk accessory reroll:1d8 ⇒ 5 Damage:1d4 - 2 ⇒ (2) - 2 = 0 Then take 1 poison damage -> Boarding Pike Undefeated barrier shuffles back in
Raz evades most of the damage, but is woozy from poison, and drops one of her weapons.
She collapses into a heap, and thinks she might have to reconsider this undercover mission.
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Let's leave blessing of strong battle dude on top, since I have a shot at that. I have multiple explores available but will leave the spell for another to pick up as an upgrade.
Raz tries to sneak out of the goblin circle, but there are dozens and dozens of them pressed around the bonfire. She bumps into a huge one (from the perspective of a gnome!), who challenges her to an arm-wrestling contest in exchange for a blessing of strength. Raz doesn't want to do it, but with everyone jeering her on, she accepts.
Str 4:1d8 ⇒ 1
Unfortunately, the other goblin cheats, spitting in her face to distract her, and flips her arm (and almost her whole body) immediately.
As the goblins laugh, Raz wipes off her face, and growls quietly. She is not going to let these menaces get the best of her!
Raz, Gnome Paladin wrote:
Hand: Longspear, Riding Horse, Blessing of the Samurai 1, Boarding Pike, Camel
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Let's leave the Buckler on top. I hate to waste a turn, but if the Explosive Runes are actually Explosive Runes, everyone is eating 2d4 fire! I'll save a blessing for whoever encounters it.
Raz is thrust into the circle of goblins just as one of them finishes dumping some items out of a rusty treasure chest into a pile. Not sure what she's expected to do, she digs in the pile as well, finding a Buckler.
Con 3:1d6 ⇒ 3
She picks up the shield, and a bunch of goblins cheer, while another bunch boos her. Confused, she drops it again. Now the first group boos and the second group cheers!
Raz is at a loss, but then has an idea and points to another goblin, to distract everyone else. When they all look, she runs around the bonfire to the other side.
Discard buckler and reset hand. Nok-nok is up!
Raz, Gnome Paladin wrote:
Hand: Blessing of the Samurai 2, Riding Horse, Blessing of the Gods 1, Boarding Pike, Camel
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz surveys the Licktoad camp from a nearby hilltop. She makes sure her goblin disguise seems to be working, and tries to sneak up on the gathering of goblins. But before she knows it, she is spotted, and thrust into the center of the gathering, around a giant bonfire with a bunch of goblins. She tries to act natural.
Raz, Gnome Paladin wrote:
Hand: Blessing of the Samurai 2, Riding Horse, Blessing of the Gods 1, Boarding Pike, CamelDisplayed:
Favored Card: Ally
Hand Size 4
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may discard the top card of your deck to add 1d6 (☐ +1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or armor (☐ or an item or ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (☐ or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.
Raz is a Gnomish Paladin. Frustrated that no one takes her seriously as an aspiring Pathfinder agent, she has decided to go undercover as a goblin, and infiltrate the Licktoad tribe which has been plaguing Sandpoint and other villages. She has secured a permanent illusion disguise, by calling in a favor from a wizard she helped with a giant rodent problem (don't ask).
Here is her deck:
Boarding Pike Weapon B
Naginata Weapon B
Longspear Weapon B
Longsword Weapon B
Kikko Armor Armor B
Scale Mail Armor B
Gambeson Armor B
Banner Item B
Falcon Ally B
Riding Horse Ally B
Riding Horse Ally B
Camel Ally B
Blessing of the Samurai 1 Blessing B
Blessing of the Samurai 2 Blessing B
Blessing of the Gods 1 Blessing B