Gunslinger

Raz - Focus's page

37 posts. Alias of Focus.


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Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Hour: The Carnival - All damage is mental that cannot be reduced.

Location: Move to - Chambers

After Move Step: 1d12 ⇒ 5

Encounter: Screaming Lock - Dexterity, Arcane, Disable 8

Discard to Bless: Blessing of Iomedae

Dexterity: 1d8 + 1d8 ⇒ (2) + (8) = 10

Defeated!

Free Encounter: Fox - Ally 1 - Wisdom, Survival 5

Power: When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.

Diplomacy: 1d10 + 2 ⇒ (10) + 2 = 12

Acquired!

Discard to Explore: Fox

Enounter: Plague Mask - Item 0 - Intelligence, Craft 4

Power: See above.

Diplomacy: 1d10 + 2 ⇒ (7) + 2 = 9

Acquired!

Raz ends her turn.

Draw 1: Fireproof O-Yoroi

Poison: 1d4 ⇒ 1

Recharge: Riding Horse

Raz wrote:

Hand: Plague Mask, Fireproof O-Yoroi, Naginata,

Displayed:
Deck: 7 Discard: 8 Buried: 0
Hero Points: 0 // Raz has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Chambers.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lance +1, Riding Allosaurus, Eagle Knight Dress Uniform, Shieldsplitter Lance, Retriever
Recharged: Riding Horse 2, Riding Horse 1,
Discard Pile: Blessing of Sarenrae, Full Plate, Almanac, Lance, Blessing of Shax, Boarding Pike, Blessing of Iomedae, Fox,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2 (+1)
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Hour: The Snakebite - On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.

Location: Manor

After Move Step: 1d12 ⇒ 3

Before Acting: Before acting, choose a card type and examine the top card of your location. If no examined card is of that type, the difficulty to defeat is increased by 4.

Item

HEYO!

To Defeat: Combat 10

Naginata: 1d8 + 3 + 2d8 ⇒ (3) + 3 + (4, 8) = 18

Take out the 4 because it's Naginata, and it's still 14.

Defeated!

Free Explore: Caltrops - Dexterity, Disable 4

Power: When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.

Diplomacy: 1d10 + 2 ⇒ (4) + 2 = 6

Acquired!

Feels like we're moving through it at a good pace, so Raz ends her turn.

Raz wrote:

Hand: Riding Horse 1, Boarding Pike, Blessing of Iomedae, Naginata,

Displayed:
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0 // Raz has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Chambers.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lance +1, Riding Allosaurus, Retriever, Eagle Knight Dress Uniform, Shieldsplitter Lance, Fireproof O-Yoroi
Recharged: Riding Horse 2,
Discard Pile: Blessing of Sarenrae, Full Plate, Almanac, Lance, Blessing of Shax,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2 (+1)
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Massively delayed acquire roll activate!

Power: When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.

Charisma:Diplomacy: 1d10 + 2 ⇒ (9) + 2 = 11

Acquired!


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Poison: 1d4 - 1 ⇒ (3) - 1 = 2

Discard: Full Plate, Almanac

End of Move Step: 1d12 ⇒ 11

No encounter!

Hour: The Joke - on your check against a barrier, you may recharge a card to add your Intelligence die.

Location: Repository

Free Explore: Concealed Hatch - Strength 5 or Disable 3

My intelligence is 4, so I'm just gonna add the three to the Strength check.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Recharge: Riding Horse

Roll: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14

Success!

Discard to Explore: Blessing of Shax

Encounter: Shae - Combat 13 or Diplomacy, Arcane 9

Discard: [ooc]Lance

Strength:Melee: 1d8 + 3 + 1d8 + 1d6 ⇒ (7) + 3 + (6) + (1) = 17

Success!

When Closing: Summon and acquire a weapon, a spell, an armor, or an item.

Acquire: Shortbow

When Permanently Closed: Recharge 1d4 boons.

1d4: 1d4 ⇒ 4

But I used all my cards, mwahaha!

Move to: Manor

Raz ends her turn.

Draw 4: Riding Horse, Blessing of Iomedae, Boarding Pike, Naginata

Raz wrote:

Hand: Riding Horse 1, Boarding Pike, Blessing of Iomedae, Naginata,

Displayed:
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0 // Raz has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Cell.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fireproof O-Yoroi, Shieldsplitter Lance, Lance +1, Eagle Knight Dress Uniform, Retriever, Riding Allosaurus
Recharged: Riding Horse 2,
Discard Pile: Blessing of Sarenrae, Full Plate, Almanac, Lance, Blessing of Shax,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Hour: Calistria's Sting - You may avenge by discarding a card.

Location: Manor

End of Move Step: 1d12: 1d12 ⇒ 4

Encounter:Mysterious Relic - Intelligence, Knowledge 5 or Knowledge 7[/b]

Discard: Blessing of Sarenrae

Intelligence: 1d4 + 1d4 + 1d4 ⇒ (1) + (2) + (1) = 4

Fail!

If undefeated, each local character moves to a random location and suffers the scourge Dazed.

Move to: Repository

Free Explore: Battleaxe - Strength, Melee 6

Strength - Melee: 1d8 + 3 ⇒ (1) + 3 = 4

Raz throws her dice in the trash and ends her turn.

Raz wrote:

Hand: Blessing of Sarenrae, Full Plate, Lance, Almanac,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0 // Raz has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: I DO NOT currently have a Mount in hand! If you encounter a Monster you can't kill, I can NOT ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Cell.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fireproof O-Yoroi, Retriever, Naginata, Riding Allosaurus, Boarding Pike, Shieldsplitter Lance, Lance +1, Eagle Knight Dress Uniform, Riding Horse 2, Blessing of Iomedae, Blessing of Shax, Riding Horse 1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Raz Starting Location - Manor

Raz wrote:

Hand: Blessing of Sarenrae, Full Plate, Lance, Almanac,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: I DO NOT currently have a Mount in hand! If you encounter a Monster you can't kill, I can NOT ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Cell.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shieldsplitter Lance, Riding Horse 1, Eagle Knight Dress Uniform, Fireproof O-Yoroi, Boarding Pike, Retriever, Camel, Riding Allosaurus, Riding Horse 2, Lance +1, Blessing of Shax, Naginata, Blessing of Iomedae
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Guard: Succeed at a Strength or Melee 5+# check.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Naginata

Melee: Strength+2: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8

Success!


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Hour: The Sickness - When you suffer damage, suffer the scourge Plagued.

Location: Lair - The difficulty to defeat story banes is increased by 2.

Free Explore: Full Plate - Armor 1 - To Acquire: Constitution, Fortitude 9

Power: When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Blessing of Iomedae

Charisma - Diplomacy: 1d10 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8

Ouch.

Fail

Raz ends her turn.

Draw 1: Camel

Raz wrote:

Hand: Almanac, Returning Throwing Axe, Camel, Boarding Pike,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Cell.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sarenrae, Riding Horse 1, Naginata, Full Plate, Shieldsplitter Lance, Lance
Recharged: Fireproof O-Yoroi, Retriever, Eagle Knight Dress Uniform,
Discard Pile: Lance +1, Blessing of the Samurai, Riding Horse 2, Blessing of Iomedae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Boarding Pike
Combat 9: 1d8 + 2 + 1d8 ⇒ (4) + 2 + (1) = 7
Fail!
Damage: 1d4 ⇒ 2
Recharge: Eagle Knight Dress Uniform


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Hour: Prayer - No Effect.

Location: Lair - The difficulty to defeat story banes is increased by 2.

Free Explore: Confusion - Spell 0 - To Acquire: Intelligence, Wisdom, Arcane, Divine 6

Wisdom: Divine: 1d6 + 1 ⇒ (1) + 1 = 2

Fail

Discard to Explore: Riding Horse 2

Encounter: Cave Lizard - Monster 0 - To Defeat: Combat 13
OR Perception 6. If proficient with armors, add 1d6 to the combat check. Damage is increased by 1d4.

Reveal: [ooc]Boarding Pike

Melee: Strength: 1d8 + 2 + 1d8 + 1d6 ⇒ (2) + 2 + (5) + (5) = 14

Defeated: Cave Lizard

Raz ends her turn.

Draw 1: Eagle Knight Dress Uniform

Raz wrote:

Hand: Almanac, Returning Throwing Axe, Eagle Knight Dress Uniform, Boarding Pike,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: I currently DO NOT have a Mount in hand! If you encounter a Monster you can't kill, I CANNOT ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Cell.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Full Plate, Lance, Camel, Naginata, Shieldsplitter Lance, Blessing of Sarenrae, Blessing of Iomedae, Riding Horse 1
Recharged: Fireproof O-Yoroi, Retriever,
Discard Pile: Lance +1, Blessing of the Samurai, Riding Horse 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Turn 5

Hour: Benefaction- No effect.

Location: Lair - the difficulty to defeat story banes is increased by 2.

Free Explore: Goblin Troublemaker - To Defeat: Combat 9

"Another Monster?! Did Adowyn even shuffle these decks?"

"Rarf?"

"Adowyn, she's the, well he's the--look, Pooch, it's complicated. There's no time to explain!"

The Goblin Troublemaker, living up to his namesake, seizes the opportunity caused by meta semantics, and lunges for Pooch.

Before Acting: Succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 4 check or roll 1d4:
1. Suffer 1d4-1 Ranged Combat damage.
2. Suffer 1 Fire damage.
3. Suffer the scourge Poisoned.
4. Recharge a card.

Constitution: 1d6 ⇒ 6

Raz, being even more trouble than the Troublemaker, puts a boot to the jaw of the Goblin Troublemaker before it can land anywhere near her dog.

"Did you just try to hurt my dog?"

"... yes?"

"Ruh roh."

"Ruh roh is right, buddy. By the time I'm done with you, they're gonna call you the Troubletaker! 'Cause, like, you're gonna take a lot of trouble from me. Not, like, take it by force. But receive it against your will. Troublereceiver doesn't rhyme, though, so..."

The Goblin tries to stuff rocks in its ears to make the sound of the annoying prattling Gnome's voice go away, "Makes it staaaaaaaahp!"

"Okie dokie!"

Shieldsplitter Lance: On this check, you may reveal a card that has the Mount trait to ignore the 2-Handed trait on this card; if you do and this is your first combat check of the turn, add another 1d8+1.

Reveal: Riding Mount

Raz hops on Pooch and charges, lance aimed.

Melee: Strength: 1d8 + 2 + 1d8 + 1 + 1d8 + 1 ⇒ (7) + 2 + (7) + 1 + (1) + 1 = 19

Having received (taken) more than double damage, the Goblin Troublemaker literally evaporates from the force of the charge.

"Whoa."

"Rhoa."

Discard to Explore: Blessing of the Samurai

Encounter: Returning Throwing Axe - To Acquire: Strength, Dexterity, Melee, Ranged 10

Power: When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Recharge: Retriever (nice!)

Diplomacy: 1d10 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

Acquire! Returning Throwing Axe

Raz ends her turn.

Raz wrote:

Hand: Almanac, Returning Throwing Axe, Riding Horse 2, Boarding Pike,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Cell.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sarenrae, Full Plate, Blessing of Iomedae, Camel, Lance, Shieldsplitter Lance, Riding Horse 1, Eagle Knight Dress Uniform, Naginata
Recharged: Fireproof O-Yoroi, Retriever,
Discard Pile: Lance +1, Blessing of the Samurai,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Turn 1

Hour: The Cyclone - the difficulty of your non-combat check against a bane is increased by 3.

Location: Lair - the difficulty to defeat story banes is increased by 2.

Free Explore: Azer - To Defeat: Combat 11+##.

"Eh, you might be a baddie, but I doubt you're the baddie who runs this Lair."

Azer holds out his arm, spawning a flame that curls around the flesh of his palm. He grins, an orange glint gleaming in his eye, "Maybe if I kill you, I'll get promoted."

"Grr..."

"Maybe. Unfortunately for you, I actually drew some weapon cards this time."

"Cards? What do you--"

"Pooch, ATTACK!"

"RAWR!"

Melee: Strength: 1d8 + 2 + 1d8 + 1 + 1d6 ⇒ (3) + 2 + (4) + 1 + (3) = 13

The battle is tough, but Raz manages to skewer Azer with her Lance (plus one). The heat of the flaming corpse melts the metals of the otherwise finely crafted Lance (plus one). "That's a darn shame," Raz laments, tossing the Lance (plus one), and the charred corpse attached, to the ground.

Pooch, licking his chops, proceeds to munch on the free barbecue.

Discard: Lance+1

While Raz debates the ethical quandary over whether or not to eat what looks an awful lot like a human, she notices that some of the corpses still living--or seemingly living--flames have begun to crawl up her leg.

After Acting: 1d4 - 1 ⇒ (2) - 1 = 1

Recharge: Fireproof O-Yoroi

She pat-pat-pats it out without much fuss. Pooch doesn't even look up from feasting.

[ooc]Raz ends her turn.

Draw 2: Fireproof O-Yoroi, Riding Horse

Raz wrote:

Hand: Almanac, Fireproof O-Yoroi, Riding Horse 2, Boarding Pike,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Cell.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Full Plate, Riding Horse 1, Blessing of Sarenrae, Blessing of the Samurai, Naginata, Eagle Knight Dress Uniform, Retriever, Shieldsplitter Lance, Camel, Lance, Blessing of Iomedae
Recharged:
Discard Pile: Lance +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Raz will start at the Lair.

Raz wrote:

Hand: Almanac, Fireproof O-Yoroi, Lance +1, Boarding Pike,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: I DO NOT currently have a Mount in hand! If you encounter a Monster you can't kill, I CANNOT ride in to any location and fight it for ya!
Movement: Upon closing, move me to the Cell.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai, Eagle Knight Dress Uniform, Full Plate, Blessing of Iomedae, Camel, Retriever, Riding Horse 2, Shieldsplitter Lance, Riding Horse 1, Lance, Naginata, Blessing of Sarenrae
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Deck ID: 2392777-1003

Hero Point: Power Feat (now uses Diplomacy to acquire items & allies as well)

Deck Upgrade (armor or item): Item - Portable Ram >>> Almanac

Bonus Deck Upgrade: Ally - Researcher >>> Retriever

Noob Boon: Armor - Magic Scale Mail >>> Eagle Knight Dress Uniform


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Deck ID: 2392777-1003

Hero Point: Power Feat (now uses Diplomacy to acquire items & allies as well)

Deck Upgrade (armor or item): Armor - Magic Scale Mail >>> Eagle Knight Dress Uniform

Bonus Deck Upgrade: Ally - Researcher >>> Retriever


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Hour: Incitation - No Effect.

Location: Move to - Laboratory - When you fail a check to defeat a bane, suffer 1 Acid damage.

Free Explore: Brawl - Barrier - To Defeat: Strength/Dexterity 4+#.

Melee: Strength+2: 1d8 + 1d8 + 2 + 1 ⇒ (2) + (3) + 2 + 1 = 8

Defeat: Brawl

Discard to Explore: Researcher

Encounter: Immolate - To Acquire: Intelligence/Wisdom/Arcane/Divine 5

Wisdom: Divine+1: 1d6 + 1 ⇒ (4) + 1 = 5

Acquire: Immolate

Raz ends her turn.

Raz wrote:

Hand: Shieldsplitter Lance, Immolate, Fireproof O-Yoroi, Lance +1,

Displayed: Portable Ram,
Deck: 6 Discard: 8 Buried: 0
Hero Points: 0
NOTES:
Available Support: I DO NOT currently have a Mount in hand! If you encounter a Monster you can't kill, I CANNOT ride in to any location and fight it for ya!
Movement: Upon closing, move me back to the Oubilette.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lance, Riding Horse 1, Camel, Full Plate, Riding Horse 2
Recharged: Magic Scale Mail,
Discard Pile: Naginata, Blessing of Iomedae, Boarding Pike, Blessing of Sarenrae, Rapier, Blessing of the Samurai, Cruel Longsword, Researcher,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

As Raz and Pooch continue to wonder what the heck an Oubilette is, a section of it comes apart and falls right in front of them. There is lots of stone, and all of it is heavy. Leaving Raz to conclude...

"Oubilettes suck."

She pulls out her handy dandy Portable Ram (from where, no one knows, except Pooch, who is forced to carry the thing everywhere) and gets to work trying to smash through the rubble.

Display: Portable Ram - While displayed, add 1 to checks by characters at your location to defeat a barrier that has the Lock, Obstacle, or Trap trait. If any character fails a check to defeat a bane, bury this cards; if proficient with heavy armors, recharge this card instead of burying it.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Blessing of the Samurai

Melee: Dexterity: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (2) = 9

Raz heaves and ho's and... actually manages to smash through it.

"Huh. Didn't see that coming."

"Arf?"

Clearly, Pooch didn't either.

Hour: The Demon's Lantern- On your check against a barrier, the difficulty is increased by 3.

Wow, am I glad that Barrier took place during Adowyn's hour and not mine!

Location: Oubilette

Free Explore: Elemental (Story Bane) - To Defeat: Combat 11+##.

Elemental: Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 2. Cold 3. Electricity 4. Fire

1d4: 1d4 ⇒ 3

Reload: Cruel Longsword - For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, against a monster, you may additionally reload to add another 1d4 and the Mental trait, and you may ignore its after acting powers.

Strength: Melee: 1d8 + 2 + 1d8 + 1 + 1d4 ⇒ (7) + 2 + (5) + 1 + (4) = 19

Defeat! Elemental

To Close: Succeed at a Constitution or Fortitude 5+# check.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Cruel Longsword

Constitution: 1d6 + 1d6 ⇒ (1) + (1) = 2

"Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha!"

"Arf?"

"Snake Eyes, baby!"

Close Fails

Raz ends her turn.

Draw 1: Lance+1

Raz wrote:

Hand: Shieldsplitter Lance, Researcher, Fireproof O-Yoroi, Lance +1,

Displayed: Portable Ram,
Deck: 6 Discard: 7 Buried: 0
Hero Points: 0
NOTES:
Available Support: I DO NOT currently have a Mount in hand! If you encounter a Monster you can't kill, I CANNOT ride in to any location and fight it for ya!
Movement: Upon closing, move me back to the Ruins.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lance, Full Plate, Riding Horse 2, Riding Horse 1, Camel
Recharged: Magic Scale Mail,
Discard Pile: Naginata, Blessing of Iomedae, Boarding Pike, Blessing of Sarenrae, Rapier, Blessing of the Samurai, Cruel Longsword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Raz and Adowyn (mostly Raz) watch as Pooch and Leryn (mostly Pooch) sniff each others' backsides. Adowyn's gaze is narrowed, as if scrutinizing the tea leaves of Leryn's expressions. Raz stifles a yuk.

"Maybe we should try that, eh?" Raz ribs, even standing on her toes to kind of elbow Adowyn in the ribs.

Adowyn does not even so much as flinch.

"Well, you're no fun. C'mon Pooch, let's blow this joint!"

Hour: The Unicorn - Your check to acquire is blessed.

Location: Move to - Oubilette - Damage you suffer is increased by 1.

Free Explore: Boggard - To Defeat: Combat 10 - If undefeated, suffer the scourge Frightened.

"What is this, Creature from the Black Oubilette? Well, since Pooch never remembers to bring me a weapon, I guess I'll have to punch ya!"

Pooch nudges the Rapier with Wu Shen's fingerprints still on it, hanging from her side.

"Oh yeah--thanks Wu!"

Pooch rolls his eyes.

Melee: Strength+2: 1d8 + 1d6 + 2 + 1d4 ⇒ (5) + (2) + 2 + (3) = 12

Defeated: Boggart

Raz skewers the heart of the Boggart, leaving the Rapier buried in its chest and promptly forgetting about it.

Pooch begins to fuss with the Rapier, intending to give it back to her as soon as he can yank it out.

Reload: Rapier

Discard: Blessing of Sarenrae

Explore: Cruel Longsword - To Acquire: Strength, Melee 10

What! A level 1 sword while the Hour is Unicorn! Hallelujah!

"Better not blow this..."

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Rapier

Melee: Strength+2: 1d8 + 1d8 + 1d6 + 2 ⇒ (7) + (6) + (3) + 2 = 18

Acquired: Cruel Longsword

Raz ends her turn.

Recharge: Magic Scale Mail

Draw 2: Shieldsplitter Lance, Researcher

Raz wrote:

Hand: Shieldsplitter Lance, Researcher, Fireproof O-Yoroi, Portable Ram,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: I DO NOT currently have a Mount in hand! If you encounter a Monster you can't kill, I CANNOT ride in to any location and fight it for ya!
Movement: Upon closing, move me back to the Ruins.
Other: Feel free to take my Blessings.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai, Riding Horse 1, Full Plate, Lance, Camel, Riding Horse 2, Lance +1
Recharged: Magic Scale Mail,
Discard Pile: Naginata, Blessing of Iomedae, Boarding Pike, Blessing of Sarenrae, Rapier,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Hour: The Crows - When you would bury a boon, succeed at its check to acquire or banish it instead.

Location: Ruins - When a monster is undefeated, shuffle a new monster into the location.

Free Explore: Remove Disease - To Acquire: Wisdom, Divine 8

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Boarding Pike (sigh... the cards absolutely hate me in PBP)

Melee: Divine+1: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9

Acquire! Remove Disease

Discard to Explore: Camel

Encounter: Termite Swarm - To Defeat: Combat 10 or Constitution, Fortitude 6 - Vulnerable to Attack - If defeated by less than 4, shuffle this monster into its location.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Melee: Strength+2: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10

Shuffle into Location: Ruins - Termite Swarm

Raz ends her turn.

Draw: Blessing of Sarenrae

Raz wrote:

Hand: Blessing of Sarenrae, Magic Scale Mail, Fireproof O-Yoroi, Portable Ram,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: I DO NOT currently have a Mount in hand! If you encounter a Monster you can't kill, I CANNOT ride in to any location and fight it for ya!
Movement: Upon closing, move me to... probably the Oubilette.
Other: Feel free to take my Blessing.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lance +1, Blessing of the Samurai, Researcher, Full Plate, Riding Horse 1, Shieldsplitter Lance, Riding Horse 2, Lance, Camel
Recharged:
Discard Pile: Naginata, Blessing of Iomedae, Boarding Pike,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
- You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
- When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
- When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Hour: Pharasma's Knowing - On your check against an Undead card, add 1d6.

Location: Ruins - When a monster is undefeated, shuffle a new monster into the location.

Free Explore: Poison Gas - Barrier 1 - Poison, Trap - Craft, Disable 6+# - If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage. Then banish this barrier.

Pooch puts his muzzle to the rubble and sniffs about. His snout hits a rock with a strange symbol carved into its surface, and a sharp click sounds.

"Pooch, don't mo--!"

But the dog, upon hearing his name called, turns to look at Raz. From beneath the rock, a dense green miasma emerges, creeping slowly forth into the oxygen. Pooch begins to sneeze and whimper. Raz hacks and spits and scratches at her tongue.

"I think maybe I can..."

She attempts to disable the contraption beneath the rock before things get out of hand.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Naginata (are you f%@@ing kidding me)

Discard: Blessing of Iomedae

Disable: 1d4 + 1d6 + 1d4 ⇒ (4) + (2) + (3) = 9

Somehow, by jabbing at whatever device lay buried in the rubble with her naginata, Raz succeeds in stopping the constant flow of toxic fumes. The naginata, however, is ruined. She tosses it aside.

Raz ends her turn.

Draw: Magic Scale Mail (are you seriously f%++ing kidding me)

Raz wrote:

Hand: Camel, Magic Scale Mail, Fireproof O-Yoroi, Portable Ram,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: ATTN: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sarenrae, Riding Horse 1, Riding Horse 2, Blessing of the Samurai, Researcher, Shieldsplitter Lance, Boarding Pike, Lance, Full Plate, Lance +1
Recharged:
Discard Pile: Naginata, Blessing of Iomedae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Raz will start at the Ruins.

Raz wrote:

Hand: Camel, Blessing of Iomedae, Fireproof O-Yoroi, Portable Ram,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: ATTN: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai, Lance +1, Blessing of Sarenrae, Lance, Boarding Pike, Naginata, Shieldsplitter Lance, Riding Horse 2, Riding Horse 1, Researcher, Full Plate, Magic Scale Mail
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Con Boon: 1d20 ⇒ 1


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Deck ID: 2392777-1003

Hero Point: Weapons in Deck List from 4 to 5

Deck Upgrade: Shieldsplitter Lance

Bonus Deck Upgrade: Lance+1 (remove Lance)


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

"Hmm... the lady with the cool dog says the boss man is nearby."

"Woof?!"

"What? I didn't say cooler dog, just cool dog. Relax. Although, if I'm being honest, it'd be nice to get a cohort card..."

"Grr..."

"Just sayin'."

Hour 18: Incitation - no effect.

Location: Move to - Campsite - At the end of your turn, you may heal a card.

Heal: 1 Card (per Adowyn's Revitalize)

Free Explore: Attic Whisperer - To Defeat, Combat 16 - Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed. While acting, distant characters may not play cards.

Wisdom: 1d6 ⇒ 2

Raz becomes Dazed.

"Ew! A thingy! RUN!"

"Woof?"

"Oh yeah. You're right. I actually have a weapon for once!"

Melee: Strength+2: 1d8 + 2 + 2d8 + 2d4 ⇒ (8) + 2 + (7, 8) + (1, 2) = 28

Subtract the 7 from Naginata = 21

Defeated: Attic Whisperer

"Whoa, Pooch, I don't feel so good. Everything looks all spinny..."

Due to Dazed, I won't be exploring again. I do currently have 3 different boons in hand, so I can still close the location if necessary.

Heal: 1 card (per Campsite)

Raz ends the turn

Raz wrote:

Hand: Camel, Boarding Pike, Riding Horse 1, Magic Scale Mail,

Displayed:
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0 // Raz has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: ATTN: I currently have a Mount in hand! If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: Probably just sitting tight to guard, though I'll have to discard my hand next turn because of Dazed. So just keep that in mind.
Deck, Discard, Buried:

[b]Reloaded:

Middle of Deck (Unknown Order): Lance 1, Researcher, Fireproof O-Yoroi, Naginata, Lance 2, Riding Horse 2, Full Plate
Recharged:
Discard Pile: Blessing of the Samurai, Blessing of Sarenrae, Blessing of Iomedae, Portable Ram, Troubadour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

"Hey, isn't that that spooky lady with the cool hat?"

"Rarf?"

"Let's see what she's up to."

Hour: The Liar - at the start of your check, the difficulty is increased by the number of allies in your hand.

Location: Move to - Trail - the difficulty of checks to defeat is increased by the number of distant characters.

Free Explore: Spellbook - Check to Acquire - Intelligence, Arcane 4.

Intelligence: 1d4 ⇒ 1

Discard to Vault: Spellbook

"Huh... this seems more like something that magic racist lady would like. HEY, MAGIC RACIST LADY! OVER HERE! I FOUND A BOOK FOR YOU!"

"Grr..."

Pooch stands on edge as her Gnomish companion causes a ruckus. Rustling in the bushes alerts her ears to the fact that there are many monsters on this trail. Raz, while noisy, is no fool. She hears it, and feels it, too.

"... maybe we should just hang tight and wait for others to show up."

Raz ends her turn.

Raz wrote:

Hand: Camel, Boarding Pike, Naginata, Magic Scale Mail,

Displayed:
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: ATTN: if I have a Mount in hand, and you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: On close, move me to the Ravine, please!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Researcher, Riding Horse 2, Lance 1, Riding Horse 1, Fireproof O-Yoroi, Lance 2
Recharged:
Discard Pile: Blessing of the Samurai, Blessing of Sarenrae, Full Plate, Blessing of Iomedae, Portable Ram, Troubadour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

"Did you just call me a Halfling?!"

"Ruh Roh!"

"I'm a Gnome, you racist!"

Since Raz thrives on adrenaline, the sorceress' racism incidentally does soothe her.

Heal: Soothing Word - on your turn, banish to heal a local character a card and/or remove a scourge from them - Researcher.

Examine: Magic Eye - banish to examine the top 3 cards of your location - Attic Whisperer, Hell Hound, Blast Stone.

Raz wrote:

Hand: Camel, Boarding Pike, Naginata, Magic Scale Mail, Researcher,

Displayed:
Deck: 5 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: ATTN: if I have a Mount in hand, and you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: On close, move me to the Ravine, please!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Riding Horse 1, Lance 1, Riding Horse 2, Fireproof O-Yoroi, Lance 2
Recharged:
Discard Pile: Blessing of the Samurai, Blessing of Sarenrae, Full Plate, Blessing of Iomedae, Portable Ram, Troubadour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

"Pooch, I've decided that I don't like Ravines."

"... arf arf."

"No I am not afraid of badgers! I just, uh, I want to go be warm."

Hour: Benefaction - No effect.

Location: Move to - Campsite - At the end of your turn, you may heal a card.

Free Explore: Troubadour - To Acquire: Charisma, Diplomacy 4.

"Free explore, Troubadour--hey, that rhymes!"

"*eyeroll*" (this, along with sighing, dogs can do; don't @ me)

Diplomacy: 1d10 + 2 ⇒ (6) + 2 = 8

The Troubadour, so impressed by Raz's sweet ability to spit rhymes, joins the entourage.

"Hey Troubadour, go explore!"

"Ew. You already used that rhyme. I'll gladly take my leave and waste no more of my time."

"Whoa. He's good."

Disappointed in the one-trick pony, the Troubador walks away.

Discard: Troubadour - This exploration, on your Charisma non-combat and Diplomacy non-combat checks, add 1d6.

Explore: Heavy Crossbow - To Acquire: Dexterity, Ranged 7.

Dexterity: 1d8 ⇒ 3

"Nope! Not polearm-y enough!"

Discard to Vault: Heavy Crossbow

Raz ends her turn. Rather than explore again, I'm gonna hang on to the Camel in case anyone needs it for my power to help with combat.

Heal: 1 random card from discard pile (per Location - at the end of your turn, you may heal a card.)

Raz wrote:

Hand: Camel, Boarding Pike, Naginata, Magic Scale Mail,

Displayed:
Deck: 5 Discard: 7 Buried: 0
Hero Points: 0
NOTES:
Available Support: ATTN: I have a Mount in hand. If you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: On close, move me back to the Ravine, please!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lance 1, Fireproof O-Yoroi, Lance 2, Riding Horse 2, Riding Horse 1
Recharged:
Discard Pile: Blessing of the Samurai, Researcher, Blessing of Sarenrae, Full Plate, Blessing of Iomedae, Portable Ram, Troubadour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Just testing to make sure deck handler profile link works.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

"What even is a Ravine anyway? Isn't it like a really big ditch?"

"Woof!"

"Ditch, I said! Ditch!"

Hour: The Beating - When you encounter a monster from a location, before acting, another local character summons and encounters it.

Discard: Blessing of Sarenrae (per Wu Shen)

Free Explore: Dire Badger (Combat Difficulty: 11+1 per location)

"Hooray! More beasties to smash!"

"Sigh..." (dogs can sigh and we all know it)

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Full Plate.

"Here, Pooch, put this on! You'll look extra fearsome!"

Pooch does not, and shrugs off the clunky metal before joining Raz in the fray.

Melee: Strength+2: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8

Raz, distracted by trying to dress up an increasingly difficult Pooch in Full Plate armor, gets chomped in the back of the leg by a really big mean badger.

"Yeowch!"

Discard: Blessing of Iomedae, Riding Horse, Portable Ram (per Damage from Dire Badger, 12-8=4)

Dire Badger: If undefeated, shuffle this monster into a random location.

Location Check: 1d6 ⇒ 3

Shuffle Dire Badger: Trail

"Okay, ow. I think I need a minute..."

Rather than continue exploring, Raz sits down to allow Pooch to lick her wounds.

Raz ends her turn.

Raz wrote:

Hand: Camel, Boarding Pike, Naginata, Magic Scale Mail,

Displayed:
Deck: 4 Discard: 7 Buried: 0
Hero Points: 0
NOTES:
Available Support: ATTN: if I have a Mount in hand, and you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: On close, move me to the Ravine, please!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lance 1, Riding Horse 2, Fireproof O-Yoroi, Lance 2
Recharged:
Discard Pile: Blessing of the Samurai, Researcher, Blessing of Sarenrae, Full Plate, Blessing of Iomedae, Riding Horse 1, Portable Ram,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

"Doggies?! I love doggies!"

"Grr..."

"Oh, these are... not those kinds of doggies. Got it."

"Arf."

Free Explore: Giant Fly

"Ack! A Giant Fly! If only I had brought any armor or weapons, I might be able to do something other than THIS!"

"Ruh roh..."

Raz attempts to leap from her dog's mount and kicks the Giant Fly in its leftmost giant eyeball. Her faithful pooch, Pooch, smells disaster, and leaps onto the other eyeball, fangs barred and gnashing.

Power: You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.

Discard: Blessing of the Samurai.

Melee: Strength+2: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13

"Take THAT!"

"Ruff RUFF!"

While both attacks land, Pooch falls awkwardly and is unable to mount (ha!) a second strike against the Giant Fly as planned (Deadpool 4th wall Smash: but maybe the flavor would've read differently had I discarded a Mount card!). The Giant Fly screeches, and buzz-buzzes away. That thing is loud, though. Really loud. Raz and Pooch can tell the ugly buzzy beast is still somewhere close by.

After acting, shuffle this monster into a random other location. Location Check: 1d6 ⇒ 4

Shuffle Giant Fly into: Bridge

"I'm pumped, Pooch! Let's see what else there is to smash and also bash!"

"Sniff sniff sniff..."

Discard: Researcher

Explore: Harrow Deck

"The heck is this? Looks spooky and also complicated."

"Arf."

"I dunno, Pooch. I don't think we have time to play card games right now. Hahaha, get it?"

"... arf?"

"Y'know, because we're characters IN a card game, but I'm saying we don't have time for a... don't cock your head all diagonally at me."

"..."

"I'm just too high brow for you, that's all."

Discard to Vault: Harrow Deck

Raz ends their turn.

Raz wrote:

Hand: Blessing of Sarenrae, Blessing of Iomedae, Riding Horse 1, Portable Ram,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: ATTN: if I have a Mount in hand, and you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!
Movement: On close, move me to the Ravine, please!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lance 1, Boarding Pike, Lance 2, Full Plate, Camel, Riding Horse 2, Magic Scale Mail, Fireproof O-Yoroi, Naginata
Recharged:
Discard Pile: Blessing of the Samurai, Researcher,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor, you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

Raz starts at... the Caravan!

Oi vey. So glad my favored card is Spell/Item and not Weapon--y'know, just to guarantee that I don't start with a weapon. Womp womp, eh boy?

Arf!

Yeah. You right.

Raz wrote:

Hand: Researcher, Blessing of Iomedae, Riding Horse 1, Portable Ram,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0 // Raz has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: ATTN: if I have a Mount in hand, and you encounter a Monster you can't kill, I can ride in to any location and fight it for ya!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai, Naginata, Boarding Pike, Lance 1, Blessing of Sarenrae, Riding Horse 2, Magic Scale Mail, Lance 2, Full Plate, Camel, Fireproof O-Yoroi
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Divine: Wisdom +1
Charisma d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Diplomacy: Charisma +2

Favored Card: Spell or Item
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS:
You may discard the top card of your deck to add 1d6 (+1) to your check. If that card has the Mount trait, you may recharge it instead.
When you attempt a check to acquire a weapon or an armor (or an item or an ally), you may use your Diplomacy skill instead of any listed skill.
When a character at another location encounters a monster, you may bury (or discard) a card that has the Mount trait to allow that character to evade the monster; you then move to that location and encounter it.


Wu Shen is a she I believe, even though she doesn't look like it. Not that it matters.

If I had to vote I'd vote Wu Shen just because I'd like to see her in action.


I've read that Damiel is considered overpowered but I've never seen him in action. Wu Shen top 5 character art for sure. Sajan is Sajan.

Pick whoever you like! Play someone goofy and new to you if you want. If we barge in with no heals, so be it.

Once I do get my 1 spell card it will be Cure but it's gonna be a bit.


Part of me thinks it's a typo that didn't affect anything enough to be worth fixing.


Deck Handler (Paladin Class Deck, Ultimate Combat Add-On Deck)

My dog is hungry for Bandit meat.


TColMaster wrote:

So we have Seoni (great Diplo/Arcane caster)

Raz (Diplo/Divine/Melee).

My Question for Raz: Are you going to be adding some healing support?

If you aren't going with some healing, I will play Damiel from the Alchemist Class Deck (Disable/Craft/Perception, auto recharge spells/Alchemical).

If you are adding in some healing I am thinking of going with Wu Shen(Rogue) Sajan (Monk)

She only gets 0 spells and 1 item (even though spell&item is her Favored, which is weird), so I just grabbed some Barrier utility.


Raz here. Because who doesn't want to ride a dog?