Aldern Foxglove

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Goblin Squad Member. Organized Play Member. 21 posts. No reviews. No lists. 1 wishlist.




Hi there folks,

one of my players has been playing a lot of Final Fantasy lately and he so he asked me if there was any archetype for any class that operates similar to the Arithmetician a.k.a Calculator, from Final Fantasy Tactics. For the life of me I cannot think of anything off the top of my head and so far my reading has turned up no such thing, but figured I may as well ask on the offhand chance someone knew something. 3rd party products are not off the table, so if anyone can think of something relatively well balanced that they have seen out there I'm all ears. Thanks for your time folks.


So I have players requesting to use some 3rd party classes, which in and of itself is not an issue, but in an effort to try to keep class bloat down I had a couple questions. One of my friends was thinking of using an Archon from Rogue Genius Games because he said it blended martial with arcane, of course I have another player saying they want to use Battle Scion from Kobold Press for the same reason, and I always thought the purpose of Magus was to do what those two classes are claiming to do. I was hoping maybe somebody who is particularly versed in 3rd party and paizo products might be able to give me an idea of what the differences are, how much they might step on each other's toes etc.

In the same nature is the following. I also have players wanting to play White Necromancer from Kobold Press and Death Mage from Rogue Genius Games. Once again I would appreciate help deciphering the differences etc so I can figure out if it is enough of a difference to justify two separate classes. Furthermore, if there is a Paizo equivalent that accomplishes the same thing those classes do since I am being told Necromancer is vastly different.

Much appreciated for any and all help I can get on this matter.


So I was reading through the rules on mass combat and assembling armies for my campaign when I noticed that the Aquatic special ability gives a bonus against armies on ships. While I could find rules for mounts, adding catapults or things like it, I didn't see anything for ships. It could very well be that I skimmed over it, and if so, I do apologize about that. I was wondering if there is a way to gauge the cost of bp for a naval unit. I did my best to figure it out but it came out to something like consumption 66 per week, and while I know it takes a lot of work to maintain a ship, and warfare by nature is expensive, I'm not sure my handiwork is correct.

I could very well be over-analyzing this entire process, but near as I could tell, if you took a warship at 25000 gold, divided that by 4000, that came to 6.25 bp, which since a merchant wouldn't appreciate being cheated his .25 bp i figured would be an even 7bp to buy the ship. I had no idea what to call the ship in terms of consumption but being a pretty sizable piece to maintain i went with 3. I noted that warship said it could hold 20 cannons. At a rate of 15bp per engine in ultimate campaign, with 3 consumption each that means the cost so far is 307bp (consumption 63).

Then i had to put the actual crew on there and they had muskets and such, and somehow I ended with them having 4bp and 3 consumption.

This brought everything to a consumption of 66 each week for the boat, the artillery and crew.

Now, again, I may well be over-analyzing the living daylights out of this, be completely off on the math here or something. So, for the love of god and puppies, if someone could help me on this it would be much appreciated. If I missed a page for this somewhere, or maybe rules from another book on this or something, if someone could point me in the right direction it would be much appreciated.

Thank you for your time.