| Full Name |
Rawknar |
| Race |
Human |
| Classes/Levels |
Barbarian - 14 |
| Gender |
M |
| Size |
M |
| Age |
22 |
| Special Abilities |
Cooking pie. Not cake |
| Location |
Your mom's house |
| Languages |
Grunting |
| Occupation |
Court sketch artist |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
16 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
8 |
About Rawknar
Rawknar
Male Human (Varisian) Barbarian 14
CG Medium humanoid (human)
Init +4; Senses Perception +17
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Defense
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AC 20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +2 deflection, +1 dodge)
hp 266 (14d12+137)
Fort +22 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +9 (+4 bonus vs. traps), Will +9 (+4 vs. enchantments); +3 resistance bonus vs. confusion, insanity, polymorph, and [lawful] effects, +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.), +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities but must resist all spells, even allies'
Defensive Abilities fortification 25%, uncanny dodge, indomitable will, trap sense; DR 3/—, 7/lawful
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Offense
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Speed 40 ft.
Melee +1 impact, keen greataxe +22/+22/+17/+12 (3d6+28/19-20/×3) and
. . adamantine greatsword +22/+22/+17/+12 (2d6+27/19-20/×2) and
. . greatclub +21/+21/+16/+11 (1d10+27/×2) and
. . sap +21/+21/+16/+11 (1d6+18/×2)
Ranged composite longbow +17/+17/+12/+7 (1d8+4/×3)
Special Attacks rage
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Statistics
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Str 30, Dex 14, Con 28, Int 10, Wis 10, Cha 8
Base Atk +14; CMB +21 (+22 bull rush); CMD 37
Feats Combat Reflexes, Dazing Assault, Extra Rage Power, Lunge, Power Attack, Raging Brutality, Raging Vitality, Step Up
Traits reactionary, vindictive
Skills Acrobatics +18 (+22 jump), Climb +14, Disguise +3, Escape Artist +5, Handle Animal +3, Intimidate +14, Knowledge (local) +1, Knowledge (nature) +15, Linguistics +1, Perception +17, Profession (scribe) +1, Ride +5, Survival +15, Swim +13
Languages Common, Tien, Varisian
SQ fast movement, rage powers (chaos totem, chaos totem, greater [dr 7/lawful], chaos totem, lesser +3, come and get me, eater of magic [1/rage], guarded life, superstition +5, unexpected strike [1/rage])
Combat Gear Oil of bless weapon (4), Potion of Cure Light Wounds, Potion of Darkvision (x4), Potion of fly (3), Scroll of Breath of Life, Wand of Cure Light Wounds, Alchemist's fire (3); Other Gear +1 Mithral Breastplate, +1 Impact, Keen Greataxe, Adamantine Greatsword, Arrows (40), Greatclub, Longbow, Comp. (Str +4), Sap, Aegis of recovery (1 uses), Belt of physical might (Str & Con +4), Boots of speed (10 rounds/day), Cloak of displacement, minor, Ioun stone (clear spindle), Ring of feather falling, Ring of freedom of movement, Wayfinder (empty), Cold weather outfit, Furs, Rope, 17 PP, 12428 GP, 5 SP
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Special Abilities
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Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
Boots of speed (10 rounds/day) Affected by haste
Chaos Totem (Su) While raging, gain +4 to Escape Artist and 25% fortification.
Chaos Totem, Greater (DR 7/Lawful) (Su) Gain DR/Lawful while raging and weapons become chaotic.
Chaos Totem, Lesser +3 (Su) While raging, +3 AC vs. lawful creatures and +3 save vs. Lawful spells
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come and Get Me (Ex) Enemies get +4 to hit and damage you, but attacks provoke AoO from you
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (7/lawful) You have Damage Reduction against all except Lawful attacks.
Dazing Assault (DC 24) -5 to all attacks and maneuvers but struck foes are dazed 1 rd (Fort neg).
Eater of Magic (1/rage) (Su) Once per rage, when a barbarian fails a saving throw against a spell, supernatural ability, or spell-like ability, she can reroll the saving throw against the effect (this is not an action). If she succeeds at the second saving throw, she is not affe
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fortification 25% You have a chance to negate critical hits on attacks.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Guarded Life (14 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Hunting Lodge Can use Survival for Day Job rolls.
Improved Uncanny Dodge (Lv >=18) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 18+.
Indomitable Will (Ex) While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.
Ioun stone (clear spindle) Sustains bearer without food or water.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Potion of Cure Light Wounds Add this item to create a potion of a chosen spell.
Potion of Darkvision (x4) Add this item to create a potion of a chosen spell.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (35 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Brutality (+9) Add Constitution bonus on damage rolls
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.
Construction
Requirements: Forge Ring, freedom of movement; Cost 20,000 gp
Scroll of Breath of Life Add this item to create a scroll with spells on it.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Superstition +5 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Unexpected Strike (1/rage) (Ex) Once per rage, gain an attack of opportunity against someone who moves into your threatened area.
Vindictive +1 damage against an adjacent opponent who damaged you in the previous round.
Wand of Cure Light Wounds Add this item to create a wand of a chosen spell.
Wayfinder, jade (1 @ 0 lbs) (Wayfinder, Jade) Crafted in distant Tian Xia, the jade casing of this wayfinder is decorated with serpentine dragons wound around the Glyph of the Open Road. Instead of light, a jade wayfinder can be used to cast guidance.