Vecna

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There are three topics that are particularly upsetting about the called shots system.One of them I think is unintentional.The other two are clearly intentional but I think that at the one's consequences aren't.

1)The limb severing effects of called shots has a fortitude save meaning that undead and constructs are immune to it.

I think this needs a little clarification as I can't see why a skeleton can't be disarmed (literally).

2)Why does a called shot needs deal at least 50 points of damage to have severe effects on somebody?Isn't half the character's hp enough and logical for a threshold?That actually means that no man under 50 hp can have his limbs severed (no commoner for example).And there is no option to ignore this part of the rule.Please at least make some clarification on it,it really ruins so many good stories that could be told with that.

3)The third is about the touch attacks that become normal attacks when used as called shots.I understand the balance issue that many see with this but the magic bonuses were the same and got an option of ignoring the part of the rule that made them nontheatrical if you could add a part that lets you ignore that part of the rule like the magical effects have it would be great.


In the Rival guide on page 13 there are the detailed stats of an NPC named Echean.

In his spell list on the 6th level spells there is a quite disturbing (the guy is evil)name of a spell named mage's lubrication.

The book is the first dndish book I've seen to include gay content (page 8 Exander Runthorn) so this mistake would be funny to actually be intentional.


Wouldn't it be better for the general gun rules to let the guns ignore ridiculously (20-40) much of the armor/natural armor and shield bonuses of their targets but not all.

My motivation is not balance issues,(I would shot balance repeateadly in the head at any given opportunity at my games as I think it plain wrong to enforce it),but logical ones.

It's logical that a gun should have nontouch armor class penetration like 20 or so (varying with the types of the guns and situations like double for two handed, half for light and +4 per +1 magical bonus and -2 per range increment above first)but if it flat out ignores the nontouch armor class a creature with 100 NA shouldn't get hit as easily as the same with 10 NA.

Layer after layer after layer of plating should stop a speeding bullet eventually or at least they should slow it down.Also there is no reason the bullet bullet shouldn't penetrate after the first range increment,it should just less.

It is relatively easy to implement this logic to firearms (it can be done in basically three lines)and the ammount of simulation it adds makes it worthwhile.

Can it be made official?Even as an optional rule.I think that after a time most of the people who implement guns will be using it.


"Cheat Death" allows a gunslinger to not be killed by a situation that would reduce him below zero hp.It requires you to spend grit equal to your remaining greet for the day.The effect reduces him to hp equal to the grit spent.
"True grit" allows a gunslinger to spend one less grit for any two deeds that require grit MINIMUM 0.
ENTER HIGHLANDER (THE GUNSLINGER VERSION).
When highlander is reduced to lower than 0 hp he can spend all his grit except one to avoid death and remain alive to a number of hp equal to the grit he spent.
Then when again reduced to below 0 hp he can spent all his remaining grit minus 1 (0 causing him to remain at 1 grit)to remain at zero hp automatically.
When he takes strenuous actions or again gets battered he would get below 0 hps so he spends all his remaining grit (1) minus 1 (0) to stay at 0 hp forever and act normally no matter what happens.
It takes no action from his part and makes him invulnerable to all damage and to irrelevant situations that have to do with damage like drowning .


In the APG it is stated that the creatures summoned by the summoner are summoned from their respective home plane.

So is there a plane that those creatures rove somewhere out there?

If so can anyone find these creatures alone,fight with them,befriend them and ultimately gate them in?
The variety of creatures one can accomplish is wide.

Furthermore,in a campaign allowing the option of monstrous characters could one play a character that is an unsummoned eidolon?

The whole task of forming them rule-wise is completely detailed already in the APG (only lacking the CR but that is trivial as it can be figured out the same way an advanced monster's CR can be figured out) and the logic with which things work falls in place.

Is it rule-wise valid to call a summoner's eidolon with gate (or any eidolon for that matter summoned or unsummoned)?
I don't find anything stopping you,it is an outsider after all and gate calls extraplanar creatures.If it can be dismissaled it can be summoned.