| Race |
Tiefling |
| Classes/Levels |
Witch (Cartomancer) 1 |
| Gender |
Female |
About Raven De'Mortis
Raven De'Mortis
Female tiefling witch (cartomancer) 1 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Advanced Race Guide 168)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d6+3)
Fort +2, Ref +3, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . 2 claws +0 (1d4)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks hexes (evil eye, slumber)
Witch (Cartomancer) Spells Prepared (CL 1st; concentration +5)
. . 1st—burning hands (DC 15), mage armor
. . 0 (at will)—dancing lights, detect magic, guidance
. . Patron Time
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Statistics
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Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Alertness, Extra Hex[APG]
Traits indomitable faith, pragmatic activator
Skills Craft (alchemy) +8, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +2, Sense Motive +2, Spellcraft +8, Use Magic Device +8
Languages Abyssal, Common, Draconic, Infernal, Shadowtongue, Varisian
SQ fiendish sprinter, prehensile tail, witch's familiar
Other Gear crossbow bolts (20), dagger, light crossbow, backpack, belt pouch, canteen, cards, chalk (10), flint and steel, harrow carrying case, harrow deck, ink, black, inkpen, mess kit, pot, soap, spell component pouch, trail rations (5), 50 pp, 79 gp, 1 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evil Eye -2 (7 rounds, DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Slumber (1 round, DC 14) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).