I'm coming in late to this discussion but having followed it from the beginning I want to say how excited I am with what everyone's posted. I've been a GM for over a decade and am used to needing to create my own "Good" stuff since the gaming content was heavy on the opposite side of things or on the "Gray." Having in-game content that was "Good" would be wonderful.
While any player can make a character and chose a good alignment and RP it well, the game mechanics rarely give a benefit for being good. That's always an in-house thing at my table.
In game mechanics, being good is enforced through Punishment for failure to meet an expectation or Negatively Reinforced through atonement (or its ken) when you do screw up.
How many of us have played CN characters because differences of opinion existed between GM and player on the subject of what constituted true "Good?"
I know I've played my share of CN characters b/c it was simply easier. Defining good can be hard. In my experience its easier to get agreement on iconic evil, or even mundane evil than to draw a boundary around what constitutes "Good." Behaviorism is easier to define b/c it doesn't require thought, so we get the phenomena of the Lawful Stupid Paladin or Legalistic Cleric, both of which seem to have something stuck up…well I think its clear where that was going... No one likes Lawful Stupid.
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**My point:** I didn't see anyone define Good (or for that matter, Evil).
Maybe I missed it?
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Either way, posting on that topic would likely result in some cool discussion.
So, at the risk of getting philosophical, anyone want to take a stab at defining "Good?"
We could brainstorm a little about that and maybe move toward a consensus on what "Good" actually is (in reality, thus to apply it in game better) or at least what we want it to look like in game?
We could also approach from the angle of "what Good is not/ what Good doesn't look like."
I'm not suggesting this is easy, but am thinking it would be beneficial.
But, perhaps such a task is neither here nor there as (1) this is a brainstorming session and (2) concerns over synthesis is for the Powers-That-Be in the mighty Halls of Paizo.
Are there any takers from the more regular posters? I'm new here so I'll wait to post my own thoughts on what "Good" is or is not till I see there's interest from the group.