Human

Rauna's page

2 posts. Alias of The Architect.


Full Name

Rauna, Summoner of Dooma

Race

H-Elf

Classes/Levels

Summoner 6

Gender

Male

Size

Medium

Age

27

Alignment

LN

Deity

none

Languages

Common, Elven, Dwarven

Strength 15
Dexterity 18
Constitution 15
Intelligence 12
Wisdom 12
Charisma 18

About Rauna

[Delete this before build]Created by The Architect, a.k.a, MacabreEidolon

Name: Rauna
Race H-elf
Class: Summoner 6
Gender: Male
Age: 27
Alignment: LN
Deity: none
Languages: Common, Dwarven, Elven

20 point buy for stats

Stats*: 15,17,15,10,12,18
STR: 15 = 15 + 0 + 0
DEX: 18 = 17 + 1 + 0
CON: 15 = 15 + 0 + 0
INT: 12 = 10 + 0 + 2 (Racial)
WIS: 12 = 12 + 0 + 0
CHA: 18 = 18 + 0 + 0

Hit Points: 47/47
Init: +6

36 trust points

Melee: +6
Range: +8

+7 (Masterwork Morning Star of Burning Hands/50)
+6 Dagger
+8 Dagger (thrown)

AC: 21

(Summon Monster III) used: (0/7)

Skills:

Skill Total Rnk Stat Msc
Acrobatics 4 0.0 4 0
Appraise 1 0.0 1 0
Bluff 8 4.0 4 0
Climb 2 0.0 2 0
Craft (Untrained) 1 0.0 1 0
Diplomacy 7 3.0 4 0 + 6(Townspeople)
Disguise 4 0.0 4 0
Escape Artist 4 0.0 4 0
Fly 4 0.0 4 0
Heal 1 0.0 1 0
Intimidate 4 0.0 4 0
Perception 13 6.0 1 6
Perform (Untrained) 4 0.0 4 0
Perform (Wind) 5 1.0 4 0
Ride 3 0.0 4 0
Sense Motive 1 0.0 1 0
Spellcraft 8 4.0 1 3
Stealth 4 0.0 4 0
Survival 1 0.0 1 0
Swim 2 0.0 2 0

Eidolon Form:

Name: Dooma
Race: Eidolon (Serpentine)
Player:
Classes: Eidolon 4
Hit Points: 44/44
Alignment: None
Vision: Darkvision (60 ft.)
Speed: Walk 20 ft., Climb 20 ft.
Languages:
Stat Score Mod
STR 14 (+2)
DEX 18 (+4)
CON 14 (+2)
INT 12 (+1)
WIS 12 (+1)
CHA 18 (+4)

--------------------------Evolutions------------------------
[[Free
Bite
Climb
Reach Bite
Tail
Tail Slap
Improved Natural Armor
]]
Limbs (Arms)
Claw
Reach Claw
Improved Damage Claw
Improved Nat Armorx2
Rend
Bite (x1.5 STR)

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 26 / 14 / 22
Initiative: +6
BAB: +5
Melee tohit: +7
Ranged tohit: +9
Fortitude: +5
Reflex: +10
Will: +7

Unarmed attack:
to hit: +7
damage: 1d3+2
critical: 20/x2

Bite:
to hit: +7
damage: 1d6+2
critical: 20/x2

Tail slap:
to hit: +7
damage: 1d6+2
critical: 20/x2

Claw (2x)
to hit: +7
damage: 1d6+2
critical: 20/x2

Class features, Feats, Traits, and Racial Traits:

Class feature:
Summoner:
Fused Link
Bond Sense
Shielded Meld
Maker’s Jump

Feats:
Eschew Materials
You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Power Attack
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (Perception)

Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Simple Weapon Proficiency

Traits:
Elven Reflexes
Armor Expert

Racial Traits:
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2
racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of
dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit
point or +1 skill point whenever they take a level in either one of those
classes.

AC, Saves, Attacks::

AC
(Armoured)AC: 22 = 10 + 8(Armour) +0(Shield) +4(Dex) +0(Dodge) +0(Natural);
(Armoured)Touch: 14 = 10 +4(Dex) +0(Dodge);
(Armoured)Flat: 18 = 10 + 8(Armour) +0(Shield) +0(Natural);

Saves:
Fort: 4 = 2(base) + 2(CON);
Ref: 6 = 2(base) + 4(DEX);
Will: 6 = 5(base) + 1(WIS);

Attack:
Melee: 6 = 4(base) + 2(STR)
Range: 8 = 4(base) + 4(DEX)
CMB: 6 = 4(base) + 2(STR)
(Unarmoured)CMD: 20 =10 + 4(base) + 2(STR) + 4(DEX);

level 1 spells available: 4
level 2 spells available: 3

Cantrips:

Level 0
Acid Splash (Conjuration, EarthSchool)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: No Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage. Target: One missile of acid

Arcane Mark (Universal)
Saves: None DC: Casting: 1 standard action
Duration: Permanent Range: Touch Components: V, S
SR: No Effect: This spell allows you to inscribe your personal rune or mark. Target: One personal rune or mark, all of which must fit within 1 sq. ft.

Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 3 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation

Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 30 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched

Mage Hand (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: Concentration Range: Close (30 ft.) Components: V, S
SR: No Effect: You point your finger at an object and can lift it and move it at will from a distance. Target: One nonmagical, unattended object weighing up to 5 lbs.

Message (Transmutation, AirSchool)
Saves: None DC: Casting: 1 standard action
Duration: 30 minutes Range: Medium (130 ft.) Components: V, S, F
SR: No Effect: You can whisper messages and receive whispered replies. Target: 3 creatures


Level 1 Spell:

Level 1
Enlarge Person (Transmutation)
Saves: Fortitude negates DC: 15 Casting: 1 round
Duration: 3 minutes [D] Range: Close (30 ft.) Components: V, S, M
SR: Yes Effect: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. Target: One humanoid creature

Mage Armor (Conjuration)
Saves: Will negates (harmless) DC: 15 Casting: 1 standard action
Duration: 3 hours [D] Range: Touch Components: V, S, F
SR: No Effect: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Target: Creature touched

Rejuvenate Eidolon, Lesser (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S, M (a drop of your blood)
SR: No Effect: Eidolon cured 1d10+3 damage. Target: eidolon touched

Unseen Servant (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: 3 hours Range: Close (30 ft.) Components: V, S, M
SR: No Effect: An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. Target: One invisible, mindless, shapeless servant


Level 2 Spells:

Level 2
Summon Eidolon(Conjuration)
Saves: none DC: Casting: 1 round
Duration: 1 min/lvl Range: Close (35ft) Components: V,S,M
SR: No Effect: Summon eidolon

Spider Climb

Restore Eidolon, Lesser

Haste

Equipement:

Weapons:
Silver Heavy Mace of Ghost Touch (1d8+3, 20/x2)(Burning Hands/Fire/1st)
Daggerx2 (1d4+3, 19-20/x2, Range:10ft)

Armour
Mithral chain shirt +4(+8AC, MAXDEX 6, ACP:0, Light, Arcane Fail 10%)

Misc:
Adventure Gear:

11 flasks of holy water
two potions of lesser restoration
scroll of detect undead
two scrolls of hide from undead
scroll of protection from evil
six haunt siphons
brass spirit planchette
darkwood case worth 50 gp
Wand CLW 15
Hunk of chalk
Sewing needles x2

1 healer kits
2 antitoxins
2 bloodblock
1 antiplague
2 smelling salts
2 soothe syrup

Black Ashwood Mask +1(competence) Perception
Oil (1 Pint Flask) 2
Potion of Cure Light Wounds 11 Special: Cures 1d8+1 points of damage
Potion of Cure Moderate Wounds 2 Special: Cures 2d8+3 points of damage
Rations (Trail/Per Day) 7
Rope (Silk/50 ft) 2 Special: 4 hp, DC 24 Strength check to burst
String (50 ft.)
Twine (50 ft.)
Backpack (2 lbs.)
Pouch (Belt) (0.5 lbs.)
Sack (0.5 lbs.)
Waterskin (0 lbs.)

Wonderous

Cash:
3 pp
1521 gp
1 sp
8 cp