Race |
Anophth| S8, A13, I6, W8 | HP 6/13| D13 | Move: 10 | Perc 12 | Insanity: 3 | Corruption: 1 | Fortune: No | Status: Uncontrolled |
About Rattus
Size: 1/2
Speed: 10
Power: 0
Damage: 0
Insanity: 3
Corruption: 1
Rat Form
Size 1/2
Perception 12 (+2)
Defense 13
Health 5
Strength 8 (–2)
Agility 13 (+3)
Intellect 6 (–4)*
Will 8 (–2)*
Speed 10
Natural Weapon (melee) +3 (1d6 + 1)
Climber. The creature ignores difficult terrain from climbing.
Swimmer. The creature ignores difficult terrain from swimming.
Pack Fighting. When the Pack Fighting creature attacks a target within the reach of another creature with this trait and that is friendly to the Pack Fighting creature, it makes the attack roll with 1 boon. Otherwise, the creature makes the attack roll with 1 bane.
Skinchanger
Silver Vulnerability. When you take damage from a silver weapon, you take a penalty to Health equal to the damage. The penalty remains until after you complete a rest.
Skinchanger Curse. If you are in an area illuminated by light cast by a full moon at the end of the round, you become an animal. The kind of animal whose form you assume is determined either by the skinchanger that bestowed the curse if you gained it during play or by rolling on the Animal Form table when you create your character. You remain in this form until you are in an area lit by sunlight at the end of any round, at which point you immediately return to your normal form.
As you transform, you must make a Will challenge roll with 3 banes. For each level your group has attained, make the challenge roll with 1 boon. Thus, if your group level is 1, you make the challenge roll with 2 banes. You control your character on a success, and the GM takes control of your character until you return to your normal form on a failure. Under the GM’s control, you behave as a vicious animal. In either case, you use the animal’s statistics in place of your own, though if you got a success on the Will challenge roll, you use your Intellect and Will scores in place of the animal’s.
When you cause a living creature to become injured or incapacitated by an attack made with your natural weapons, that creature must get a success on a Strength challenge roll with 1 bane the next time it’s in an area lit by a full moon or it too becomes a skinchanger.
Upon returning to your normal form, you must make a Will challenge roll with 1 bane. On a failure, you gain 1d3 Insanity.