Rattleingpython's page

Organized Play Member. 31 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




I'm Switching over to Pathfinder 2nd from D&D 5e. The campaign is set in the world of Dragon Age kinda playing through an alternate version of the first game.

I want to create an Archetype for Grey Wardens. It is meant to be a very specific set of effects and be limited. The Actual dedication is free to all the players due to events in the story. The feat levels and effects are my best initial guess. I know the bonus on rolls and penalty to saves is probably too much but it's what im thinking and it could also just be removed or replaced with something more effective.

My Original Idea:

Grey Warden Dedication 2nd:
You become an expert in Survival. At 7th level, you become a master in Survival, and at 15th level, you become legendary in Survival.

+1 To all Rolls against Darkspawn per Grey Warden Archetype feat.
-1 to all saves against Darkspawn taint per Grey Warden archetype feat.
(Taint is a negative effect that can have a chance to slowly turn a charecter into a darkspawn)

Sense Darkspawn 4th:
As part of a Seek Basic action darkspawn are treated as always within your area of view.

For 3 Actions one can detect the number of darkspawn within an area of 1000 feet and the general direction of them. This effect is blocked by stone walls.

Dreams of Darkspawn 6th:

Before going to sleep a Character may attempt to get dreams of major events going on in the darkspawn horde. In the morning make a save against the Taint. A failure leaves your weakened for the reminder of the day from the poor sleep.

Appear as Darkspawn 8th:
As an actions you become invisible to all darkspawn until you attack or until the end of your next turn. This invisibility isnt actually invisible the darkspawn see you just treat you know diffrent then one of the horde. If you attack a Darkspawn then all darkspawn that see it no longer are affected by this ability for the rest of the day.

Save against the Taint:
10+Level Fortitude save. Failure -1 to Int, Wis, or Cha Players choice. Critical Failure -1 to Int, wis and Cha. If any stat reaches 3. The charecter begins to fall the the darkspawn taint.


I noticed the beastkin beserker from heros of darklands and made me work on a build for it. I wanted to share and sew what others thought of it/suggested. I havnt done anything with magic items (with the exception of knowing i want a furious and cruel amulet of mighty fists.)

Race: Half Orc with toothy.
Class 20 barbarian with beastskin beserker and invunerable rager archtypes

(20 point buy)
19 Str (24 after levels)
14 Dex
14 Con
7 Int
11 Wis
10 Cha

Feats:
1st:PA
3rd:extra rage power: lesser Fiend totem
5th:signature skill intimidate or intimidating prowerss
7th:eltritch claws
9th:Cogorun smash
11th:furious focus
13: Dreadful carnage
15: Intimidating prowess or skill foc intimidate
17:skill foc intimidate or extra rage power increased DR
19:extra rage power:increased dr or unknown

Rage power:
2nd:supersitious
4th:beast shape 1(beastskin beserker)
6th:Reckless abandon
8th:beast shape 2
10:disemboweling tusks
12:beast shape 3
14:Boars charge
16:increased DR
18:increased DR

Animal choices:
1:Jaguar
2:Tiger
3:Huge animal with bite and 2 claws
4:Rok
5:Shark

I feel like the build AC is to low to be any good. With no armor and AC reduction im releying on saves and DR.


I would like some help with this build idea. Im trying to decide how to take it and if there are any better feat choices in the two section where I have feat or feat options.

I understand there is some argument as to weather a person immune to fatigue is fatigued by Furious Finish Im going to assume they are not as it would only change that feat choice if that turns out to be the case. Also I know that Single attack non-mounted Barb is not the strongest but it is what I'm going for. Thank you for all the help.

Levels: 19 Barbarian Invulnerable rager/1 Oracle (Oracle will be taken at 9th)

STR: 17
DEX: 14
CON: 14
INT: 10
WIS: 12
CHA: 11

Feats:
1st: Power attack
Human: Furious Focus
3rd: Iron will or Cleave
5th: Toughness or Cleaving Finish
7th:Vital Strike
9th:Furious Finish
11th:Devestating strike
13th:Improved vital Strike
15th: Lighting Reflexes (Weapon Trick two handed)
17th: Greater Fortitude ( Great Cleave)
19th: Dreadful Carnage or (Improved Cleaving Finish

Curse:
Lame

Mystery Metal(I think)
Revelation: Dance of blades or armor mastery

Rage Powers
2nd:Reckless Abandon
4th: Surprise Accuracy
6th: Scent
8th: Sharpened Accuracy
11th (Barb 10): Primal Scent
13th : Mighty Swing
15th: Deadly Accuracy
17th: Lethal Accuracy
19th: Flesh Wound


So this idea uses these four feats

Vampric companion:

http://www.d20pfsrd.com/feats/general-feats/vampiric-companion

Celestial servent:

http://www.d20pfsrd.com/feats/racial-feats/celestial-servant-aasimar

Racial heritege:

http://www.d20pfsrd.com/feats/racial-feats/racial-heritage

Improved familiar to pick up an i
Imp as familiar.

In addition it uses the alterntw racail class feature of Aasimir so that it counts as human and Aasimir.

First thing by the rules will this actually work by the rules opinion?

Secound if it does work will the imp end up with fast healing 5, dr 5 good and dr x/evil.

Whats your opinion of someone using this combo.

What about animal companion method (no improved familiar.)


According to Kinetic Healer. It heals for an amount equal to your Kinetic blast damage. It doesn't forbade the use of Complex blasts.

So how does it work:

If a 7th level character used Kinetic Healer. Use Ice blast to heal itself for the damage of the complex blast of 8d6+8+Con or would it be a simple Blast 4d6+4+Con

I assumed it was the 2nd option but if its the first the 2nd part of my question is unnecessary. Can you do the first by accepting 2 burn or reducing the burn through something like gathering power. (Since its for a blast anyway)

A blood Kineticist that uses Vampiric Infusion. Does that change how Kinetic healer functions from above. Is that heal 12d6+12+Con or 6d6+6+Con.