Enchanter Spells Prepared (CL 7th; concentration +12)
4th—
confusion (DC 20), lesser globe of invulnerability,
telekinetic charge
3rd—displacement,
haste,
heroism, lightning bolt (DC 18),
suggestion (DC 19)
2nd—hideous laughter (DC 18),
invisibility,
scorching ray,
see invisibility, touch of idiocy
1st—charm person (DC 17),
disguise self,
ear-piercing scream
(DC 16),
magic missile,
magic missile, shield, ventriloquism (DC 16)
0 (at will)—detect magic, light, message, ray of frost
Scrolls - Communal Resist Energy (cold, electricity, fire)