Smaar Janderfut

Rast Antony's page

42 posts. Organized Play character for John Woodford.


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Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Chronicle looks good. Thanks again for running!

Incidentally, were you able to get my OP# from RPGChronicles?

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

I'd seen something in the Events forum about issues with generating chronicles if you weren't a paid subscriber. The post is HERE, and I think there was also something in email.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Will we get our chronicles via email?

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Boon roll: 1d20 ⇒ 3

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast reluctantly returns the armor and contemplates the likely reward for doing the job, eventually figuring to ask an instructor for advice on better protection. He mumbles a farewell to the rest of the party.

Thanks for running, GM Q!

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1
Kyra 4 pre-gen wrote:
GM Qstor wrote:
everyone please sign up here chronicles sign in
Done.

Also done.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Sure, unless there's an objection from anyone else in the party.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast has no opinion on the matter. Have we explored the rest of the catacombs?

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast rubs his beard, deep in thought. "That guy back there probably won't be happy...his daughter died, but this rich girl didn't."

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast stretches before wiping his sword clean and resheathing it. "That all?"

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

How long is Rast paralyzed for?

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Fort save: 1d20 + 4 ⇒ (3) + 4 = 7

Rast stiffens up at the ghast's touch.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

GM Q, did Kyra hit with her attack?

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

A what? No matter, it bleeds. Rast steps up with his heavier blade and chops at the ravenous undead.

Greatsword attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage, if applicable: 2d6 + 7 ⇒ (4, 3) + 7 = 14

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Sword ready, Rast advances slowly into the room.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast clanks to the door and opens it, ready for an attack.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Clanking a bit, Rast takes the lead to check the southeast room.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

"Thanks, Kyra." The fighter stretches a bit, working out any residual paralysis from the ghoul's touch. "Can I, ah, use the armor?"

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Stabilization check: 1d20 + 1 - 6 ⇒ (7) + 1 - 6 = 2

Rast bleeds.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Ow.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Untrained Knowledge check: 1d20 - 1 ⇒ (15) - 1 = 14

"Huh. Ghouls." If the identity of the undead gave the fighter pause, he didn't show it as he closed, drawing and striking against the green-hued ghoul (assuming that Malon targeted the blue one; Rast is going for an unwounded target).

Greatsword attack: 1d20 + 7 ⇒ (16) + 7 = 23
Greatsword damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast dons the ring and then, once everyone is ready, opens the door.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

It occurred to me to wait until Sarathor finishes checking out the body in the room with the zombie.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast wipes his sword clean and resheathes it. Then (if no one wants to go ahead of him) he leads the way south to the door. "Ready?"

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Unlimbering his sword, the human strides forward and brings the blade around in a Zornhau strike on the walking dead.

Greatsword Power Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage, if applicable: 2d6 + 10 ⇒ (6, 4) + 10 = 20

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

With light around him and his bruises healed, Rast leads the way further into the underground halls. "Anyone see, ah, seen the guy?"

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Sarathor may not have posted, but his animal companion did.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

OK, thanks. It wasn't immediately clear. Also, could Rast hear the calls from the rest of the party, and did the lit pebble land close enough to him that he could see?

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Where is Rast on the map? I put an icon for him next to it.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Since I'm not sure whether Rast can hear anyone above or whether Kyra made it down, he'll say nothing for the moment.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

"Ow!" The fighter finds a wall and puts his back to it.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Untrained Acrobatics check: 1d20 - 2 ⇒ (5) - 2 = 3

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast wades into the muddy, roiled water and grabs the arm. He gives a mighty heave, doing only a little better than the little theropod.

STR check: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Perception check: 1d20 + 1 ⇒ (15) + 1 = 16

The taciturn fighter nudges Malon. "Arm in the water. Looks like it was cut off."

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast continues to watch for trouble, leaving the mysteries to those best suited to their solutions.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast stows his sword and tries to open the gate. Start with taking 10 on a STR check to see if a 15 is enough.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast looks around, alert for an ambush.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Rast takes the lead, carrying his sheathed sword under one arm.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

The fighter eats quietly, saying little. He occasionally smiles at a particularly tasty morsel, nodding in appreciation to the hostess.

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

Most of the discussion has gone over the soldier's head, but he caught one thing of interest. "Venture-Captain, are we going to have to swim all the time?"

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

A stocky human man of medium height follows the Keleshite into the room, booted feet thudding on the floor. He comes to attention and salutes, striking his chest with his fist. "Antony, R., reporting for duty."

Grand Lodge

M CORE Fighter/1| HP 15/15| AC 21*/T 11/FF 20*| Fort +4/Ref +1/Will +1| Perc +1| Sense Motive +1

This is John Woodford's fighter, since it looks like we'll be low tier.