Rasim Shadowhood
Male Human Rogue (Knife Master) 3
CN Medium Humanoid (Human)
Init +4; Senses Perception +8
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DEFENSE
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AC 18, touch 14, flat-footed 14. . (+4 Dex, +4 armor)
HP 23 (8+2*4.5+3+3)
Fort +2, Ref +7, Will +3
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OFFENSE
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Speed 30 ft. (Light Armor)
Melee Punching Dagger +6 (1d4/20/x3) one-weapon
Punching Dagger +4/+4 (1d4/20/x3) dual-wield punching daggers
Ranged Dagger +6 (1d4/19-20/x2)
Special Attack Sneak attack 2d8 with daggers/daggerlike weapons, 2d4 with every other kind
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STATISTICS
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Str 10, Dex 18, Con 12, Int 14, Wis 14, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Skill Focus (Stealth), Weapon Finesse, Two-Weapon Fighting
Traits Dirty Fighter (+1 damage while flanking), Fast-Talker (+1 on Bluff checks)
Skills Acrobatics 3 rank (+10,+8 in armor), Bluff 3 rank (+6), Disable Device 3 rank (+10), Disguise 3 rank (+5), Escape Artist 3 rank (+10,+8 in armor), Knowledge (Local) 3 rank (+8), Linguistics 1 rank (+6), Perception 3 rank (+8), Sense Motive 2 rank (+7), Sleight of Hand 3 rank (+10,+8 in armor), Stealth 3 rank (+13,+11 in armor), Climb 1 rank (+4/+2 in armor), Intimidate 1 rank (+3), Knowledge (Dungeoneering) 1 rank (+6)
Languages Common, Elven, Goblin, Orc
Combat Gear: dagger (4), 2 punching dagger, chain shirt, also a pouch belt + mwrk thieves' tools, 8gp 3sp 8cp. adventurer's outfit.
Other Gear (in backpack): 4 daggers, bedroll, winter blanket, flint and steel, grappling hook, hemp rope (50 ft.), torch (2), 5 days trail rations, waterskin.
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SPECIAL ABILITIES
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Favored Class: Rogue (HP)
Sneak Attack 1d8 with dagger-like weapons, 1d4 with other weapon types
Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.
This ability replaces trapfinding.
Rogue Talents:
Offensive Defense: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.
Evasion
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Trap Sense +1
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.