Artemis Entreri

Rasim's page

74 posts. Alias of Rocan.


Full Name

Rasim Shadowhood

Race

Human

Classes/Levels

Rogue (Knife Master) 1

Gender

Status:
HP: 23/23; AC: 18, T: 14, FF: 14; CMD: 16; Fort: 2, Ref: 7, Will: 3; Init +4; Perception +8

Size

6 ft 1inch 150 lbs

Age

22

Alignment

CN

Deity

Desna

Location

an old ghost town tavern

Languages

Common, Elven, Goblin, Orc

Occupation

thief in the shadows

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 14
Charisma 8

About Rasim

Character Sheet:

Rasim Shadowhood
Male Human Rogue (Knife Master) 3
CN Medium Humanoid (Human)
Init +4; Senses Perception +8

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DEFENSE
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AC 18, touch 14, flat-footed 14. . (+4 Dex, +4 armor)
HP 23 (8+2*4.5+3+3)
Fort +2, Ref +7, Will +3

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OFFENSE
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Speed 30 ft. (Light Armor)
Melee Punching Dagger +6 (1d4/20/x3) one-weapon
Punching Dagger +4/+4 (1d4/20/x3) dual-wield punching daggers

Ranged Dagger +6 (1d4/19-20/x2)
Special Attack Sneak attack 2d8 with daggers/daggerlike weapons, 2d4 with every other kind

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STATISTICS
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Str 10, Dex 18, Con 12, Int 14, Wis 14, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Skill Focus (Stealth), Weapon Finesse, Two-Weapon Fighting
Traits Dirty Fighter (+1 damage while flanking), Fast-Talker (+1 on Bluff checks)
Skills Acrobatics 3 rank (+10,+8 in armor), Bluff 3 rank (+6), Disable Device 3 rank (+10), Disguise 3 rank (+5), Escape Artist 3 rank (+10,+8 in armor), Knowledge (Local) 3 rank (+8), Linguistics 1 rank (+6), Perception 3 rank (+8), Sense Motive 2 rank (+7), Sleight of Hand 3 rank (+10,+8 in armor), Stealth 3 rank (+13,+11 in armor), Climb 1 rank (+4/+2 in armor), Intimidate 1 rank (+3), Knowledge (Dungeoneering) 1 rank (+6)
Languages Common, Elven, Goblin, Orc
Combat Gear: dagger (4), 2 punching dagger, chain shirt, also a pouch belt + mwrk thieves' tools, 8gp 3sp 8cp. adventurer's outfit.
Other Gear (in backpack): 4 daggers, bedroll, winter blanket, flint and steel, grappling hook, hemp rope (50 ft.), torch (2), 5 days trail rations, waterskin.

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SPECIAL ABILITIES
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Favored Class: Rogue (HP)
Sneak Attack 1d8 with dagger-like weapons, 1d4 with other weapon types
Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.

This ability replaces trapfinding.

Rogue Talents:
Offensive Defense: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.

Evasion
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Trap Sense +1
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.

Background:

Rasim had been living on the streets of a town called Dramwal as long as he could remember. Being an orphan, he knows little of his parents aside that they had died.
An old priest at the orphanage told him at the age of 10 that they were murdered by a beast as black as night. On the full moon night it had torn them up when they returned form their work at the local inn. Only a bloody trail and their ripped-up clothes were found as evidence.

Eventually when the old priest had died, he was thrust onto the streets at age 14. There he learned early on to keep in the shadows is to avoid a beating and survive and to surprise an opponent is to win. the hiding counted double at moonless nights, when wild animals or worse roamed the streets.

Stealing and fighting mainly to stay alive, he got quite good at approaching people from behind and emptying their pockets or ending their lives if it was called for.
One night, when he was 18, he saw the black wolf-like creature himself, tearing at doors and windows, attacking dogs outside. Rasim silently followed him over the rooftops, bent on revenge. At the break of dawn the creature entered the orphanage house where Rasim had grown up. Rasim followed and saw the creature change into its human self again, the head priest that thrust him out onto the streets several years ago.
He grinned as he turned towards Rasim: "So you know my secret. You'll be the next, don't worry."

At that point Rasim threw one of his daggers right at the the priest, killing him as the dagger sank into his throat. Unfortunately someone saw him do that and he is on the run ever since, now knowing that there are probably others like him in the world.

Living a life on the run, Rasim decided things needed to be changed and forgo his old birthname, Rasim Shadowhood, taking on a nickname: The Shaded Blade, a thief for hire, specializing in the (nightly) stalking of suspects.

He used to be a bit of a loner, but he jumped on the opportunity when heard of a retired 'hunter' in a town ahead. Rumours abound that this veteran killed many thing that were not human. Rasim thought of this as a perfect chance to encounter like-minded people, perhaps with experiences like his own.

Personality:

Rasim is mostly the silent and observing type, sitting in a corner, eavesdropping for information. However he honours his own code to do his best for his party and perhaps friends, and never steal from them. Rasim does whatever is needed to survive or improve his survivability, like stealing a precious artifact (cloak, dagger etc.), money or food when needed. He doesn't care that he backstabs his enemies and fights dirty to win, to him survival is more important than honour.
Actually more of a realist than a religious person, Rasim does not demonstrate pious behaviour.
Though on some occasions he calls upon Lady Luck to help him get through an ordeal, this means that sometimes Desna must have been lsitening.
Also Rasim can be found often flipping a gold coin through his hand and fingers, it is difficult to tell what the inscription says, certainly when it looks different than local gold coins.

Appearance:

Rasim seems too tall to be a rogue, he is a good 6 feet tall, though this denies his extraordinary ability to blend in with the surroundings. Rasim has a slender built body, long black hair and a small beard that gives away his life outside. Usually he wears his black hooded cloak, whence his name comes from, to hide his face from others, though at nighttime around campfires he lowers it to reveal his few scars he got from being chased by guards.