| Full Name |
Rarek Skybeard |
| Race |
Dwarf |
| Classes/Levels |
Inquisitor (Sanctified Slayer) 12 |
| Gender |
Male |
| Size |
Medium |
| Age |
42 |
| Alignment |
LG |
| Deity |
Erastil |
| Languages |
Abyssal, Dwarven, Taldane |
| Occupation |
Pathfinder |
| Strength |
22 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
13 |
| Wisdom |
14 |
| Charisma |
6 |
About Rarek Skybeard
Rarek Skybeard
Dwarf Inquisitor (Sanctified Slayer) 11
LG Medium Humanoid (Dwarf)
Init +5 (+7 during surprise round); Senses Darkvision 60 ft.; Perception +21
----- Defense -----
AC 26, touch 15, flat-footed 24; +2 vs. flying foes (+2 Dex, +9 armour, +1 insight, +2 natural, +2 protection)
hp 91 (11d8+33)
Fort +11, Ref +7, Will +11; +5 vs. spells & spell-like abilities, +3 vs. poison
Defensive Abilities divine interference, feather fall, stalwart
----- Offense -----
Speed 20 ft.
Melee +3 adamantine warhammer +17/+12 (1d8+12/x3)
Power Attack +3 adamantine warhammer +17/+9 (1d8+21/x3)
Ranged +1 adaptive composite longbow +11/+6 (1d8+7/x3)
Rapid Shot +1 adaptive composite longbow +9/+9/+4 (1d8+7/x3)
Space 5 ft.; Reach 5 ft.
Special Attacks Bane 11 rounds/day, precise strike +1d6, sky sentinel (+1 to hit vs. flyers), sneak attack +3d6, studied target +3
Spell-Like Abilities (CL 11th; concentration +13)
Constant— feather fall
At will—detect chaos, detect evil, detect good, detect law
11 rounds/day—discern lies
Inquisitor Spells (CL 11th; concentration +13)
4th (2/day)—divine power, freedom of movement, greater invisibility
3rd (4/day)—channel vigor, dimensional anchor, dispel magic, heroism
2nd (5/day)—invisibility, inheritor’s smite, lesser restoration, see invisibility, tongues
1st (6/day)—comprehend languages, divine favour, expeditious retreat, heightened awareness, protection from evil, true strike
0 (at will)—create water, detect magic, guidance, light, read magic, stabilise
----- Statistics -----
Str 22, Dex 14, Con 14, Int 13, Wis 14, Cha 6
Base Atk +8; CMB +16; CMD 30
Feats boon companion, combat expertise, divine interference, furious focus, outflank, pack flanking, precise strike, power attack, steel soul, rapid shot
Skills +10 climb, +2 diplomacy, +13 handle animal, +6 heal, +17 intimidate, +5 knowledge (arcana, dungeoneering, nature, religion), +12 knowledge (the planes), +21 perception, +14 ride, +11 sense motive, spellcraft +12, +3 stealth, +6 survival, +7 swim; Modifiers +2 on knowledge checks to identify monsters, +2 knowledge (history) pertaining to dwarves or their enemies, +2 perception against flyers, +5 survival checks to track
Traits beast bond, glory of old
Languages Abyssal, Dwarven, Taldane
SQ bane, cunning initiative, detect alignment, discern lies, domain (animal, feather subdomain), monster lore, orisons, solo tactics, stern gaze, studied target, sneak attack, track
----- Animal Companion -----
Freya
N Large Animal
Init +5; Senses low-light vision; Perception +5
----- Defense -----
AC 33, touch 15, flat-footed 28 (+14 natural, +5 Dex, +4 armour)
hp 67 (9d8+27)
Fort +8, Ref +11, Will +6; +4 vs. enchantment spells and effects
Defensive Abilities evasion
----- Offense -----
Speed 20 ft., fly 80 ft. (average)
Melee 2 bites +12 (2d6+6), 2 claws +12 (1d6+6 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks menacing
----- Statistics -----
Str 23, Dex 20, Con 14, Int 3, Wis 13, Cha 11
Base Atk +6; CMB +13 (+17 grapple); CMD 28
Feats improved natural attack (bite), iron will, narrow frame, power attack, toughness
Skills escape artist +9, fly +13, linguistics -3, perception +5, stealth +9
Tricks Attack (2), Come, Defend, Down, Guard, Heel, Flank, Sneak
Languages Taldane (cannot speak)
SQ devotion, link, multiattack, share spells
----- Equipment -----
+1 Variable Composite Longbow
+2 Amulet of Natural Armor
+2 Cloak of Resistance
+2 Ring of Protection
+3 Adamantine Warehammer
+3 Agile Breast Plate
50' Silk Rope
Acid Flask (4)
Adamantine Weapon Blanch
Air Crystal (2)
Alchemist's Fire (4)
Amulet of Might Fists (Menacing)
Antiplague
Antitoxin
Bedroll
Belt of Giant Strength +4
Chirurgeon's Kit
Cold Iron Arrows (17)
Cold Iron Bullets (10)
Cold Weather Gear
Dusty Rose Prism Ioun Stone
Dusty Rose Prism Ioun Stone (Cracked)
Earplugs
Effiecient Quiver
Exotic military saddle
Grappling Hook
Handy Haversack
Headband of Vast Intelligence +2 (Ride, Abyssal)
Ink (1 oz. vial)
Inkpen
Mithral Chain Shirt (Large Roc)
Paper (sheet)
Parchment (sheet)
Potion of Enlarge Person
Ration, trail (per day) (5)
Ring of Feather Falling
Sack (empty)
Silvered Arrows (20)
Skeleton Key
Sleeves of Many Garments
Sling
Smelling Salts
Thunderstone
Traveler's Any-Tool
Wand of cure light wounds
Waterskin
Wayfinder