Mockery

Ranklin's page

41 posts. Alias of Wrath.


Full Name

Ranklin

Race

Lashunta

Classes/Levels

Solarion 1

Gender

Male

Alignment

N

Strength 14
Dexterity 16
Constitution 11
Intelligence 10
Wisdom 8
Charisma 14

About Ranklin

Ranklin
Male Lashunta Bounty Hunter Solarion (Armour)
N Medium Lashunta Humanoid (human)
Init +3, Perception +5
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DEFENSE
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HP 11, SP 7 RP 3
EAC 15 (10 +1 armour +3 dex +1 misc)
KAC 16 (10 +2 armour +3 dex +1 misc)
AC versus Combat Manuevers 24 (8+KAC)
Fort +2, Ref +3, Will +1
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OFFENSE
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Speed 30ft
Semi Auto Pistol +4; 1d6P
Longsword +3; 1d8+2S
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STATISTICS
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Str 14 Dex 16 Con 11 Int 10 Wis 8 Cha 14
BAB +1;
Feats: improved Feint
Skills(rank+class+ability+misc) (4 Ranks): Bluff +8 (1+3+2+2 Lashunta),Diplomacy +6, (1+3+2+0), Perception +5 (1+3-1+2 Lashunta), stealth +7 (1+3+3)
Proficiencies: Light Armor; Basic and advanced melee weapons, small arms
Languages: Common
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SPECIAL ABILITIES
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SKILL ADEPT 1ST LEVEL

Spoiler:

As part of the process that led you to become a solarian, you gained additional insight and training. Choose two additional skills and add them to your list of class skills. (Piloting, Bluff)

SOLAR MANIFESTATION (SU) 1ST LEVEL

Spoiler:
At 1st level, you gain a physical manifestation of your stellar power. The base form of your Solar Manifestation, when not actively in use, is a mote of stellar energy slightly smaller than your fist that hovers near your head. Beyond the solar mote, your manifestation can take one of two additional forms: armor or a weapon. You must pick one Solar Manifestation (either armor or a weapon) upon taking your first level of solarian. You also choose whether your Solar Manifestation (in any form) either glows brightly with one color common to stars (including blue, red, white, or yellow) or is the perfect darkness of a black hole. A glowing Solar Manifestation, regardless of its form, sheds dim light in a 20-foot radius. You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode, the glow or darkness returns immediately. Once made, these choices cannot be changed.

Only you can interact with your solar manifestation, whether in mote, armor, or weapon form. No other creature or effect can affect your Solar Manifestation in any way, including disarming or sundering it.

SOLAR ARMOUR

Spoiler:
You can form your solar mote into a suit of armor made out of stellar energy that outlines your body. This armor appears to be made out of glowing light or solid darkness, as determined by the appearance of your solar manifestation, but it can take whatever general shape you choose, whether glowing armored plates of solidified stellar energy, a form-fitting suit of crackling energy, or an aura of stellar plasma. Your solar armor's general design has no impact on its function and doesn't give the armor any special abilities. Once you've selected the general design, you can't change it until you gain a new solarian level. Your solar armor grants you a +1 enhancement bonus to both your Kinetic Armor Class and your Energy Armor Class. This bonus increases to +2 at 10th level. It is compatible with light armor, but it gives you no benefit if you're wearing heavy armor. At 5th level, you also gain energy resistance 5 while your solar armor is active. You can choose either cold resistance or fire resistance when you activate the armor, and can switch energy types as a move action. This energy resistance increases by 5 at 10th level and every 5 levels thereafter. Forming or dismissing solar armor is a move action.

STELLAR MODE (SU) 1ST LEVEL

Spoiler:
The stellar forces you call on are attuned to either photons (representing the power of stars to emit heat, light, and plasma) or gravitons (representing the power of stars to attract and imprison objects through gravity). The ultimate expression of photon power is the supernova, when all of a star’s energy is exerted outward, while the ultimate expression of graviton power is the black hole, where gravity is so strong that nothing, not even light, can escape it. The balance between these two opposing cosmic forces is the source of your power, and your stellar mode represents the strength of your connection with one or both of these forces—a relationship that shifts from one moment to the next as you use your stellar revelations.

When in battle, you enter a state of metaphysical alignment with cosmic forces. At the start of your first turn in combat, if you are conscious, you must choose one of three stellar modes: graviton, photon, or unattuned (see below).

At the start of each subsequent turn of combat, you must choose to either stay in your current stellar mode or to become unattuned. If you choose to stay in your mode, you gain another attunement point for that mode. As long as you have 1 or 2 attunement points in a mode, you are attuned to that mode. Once you reach 3 attunement points in a mode, you become fully attuned to that mode. Some of your stellar revelations are zenith Revelations, which can be used only when you’re fully attuned to one mode or the other. When you are fully attuned, you cannot gain more points in your mode, but you stay fully attuned until combat ends, your stellar mode ends, or you become unattuned. If you choose to become unattuned, you lose all attunement points you’ve accrued so far. At the start of your next turn, you can enter a new stellar mode or stay unattuned.

At the end of combat, your stellar mode ends. If you fall unconscious during an encounter, you become unattuned. If you regain consciousness while still under threat, you can enter a stellar mode on your first turn after regaining consciousness, as if it were the first round of combat; if combat ends before you regain consciousness, your stellar mode ends. If you are not in a stellar mode, for any reason, you are considered unattuned for the purposes of your stellar revelations.

When you’re not in combat, you can’t enter a stellar mode. This ability manifests only in high-stakes situations, when your training takes over and connects your mind to the universe. There needs to be some risk to you for your stellar mode to activate, so you must be facing a significant enemy. If there’s any doubt about whether you’re in combat or able to access your stellar mode, the GM decides. This also means that your stellar mode might end before what was previously a dangerous battle is over, once all that remains are dregs that don’t pose a real threat to you.

Graviton Mode When you enter graviton mode, you gain 1 graviton attunement point and become graviton-attuned. Some of your stellar revelations are graviton powers and get stronger if you’re graviton-attuned. While graviton-attuned, you gain a +1 insight bonus to Reflex saves. This bonus increases by 1 for every 9 solarian levels you have.

Photon Mode When you enter photon mode, you gain 1 photon attunement point and become photon-attuned. Some of your stellar revelations are photon powers and get stronger if you’re photon-attuned. While photon-attuned, you gain a +1 insight bonus to damage rolls (including damage rolls for your stellar powers). This bonus increases by 1 for every 6 solarian levels you have.

Unattuned While unattuned, you gain no attunement points and you are neither photon-attuned nor graviton-attuned. You gain no benefits while unattuned.

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STELLAR REVELATIONS

Spoiler:
BLACK HOLE (SU) [GRAVITON MODE]
When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Fortitude save or be pulled 10 feet toward you. The range of this Revelation and the distance pulled increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After you use this Revelation, you immediately become unattuned. Black hole functions as a zenith Revelation for the purposes of abilities that reference them.

SUPERNOVA (SU) [PHOTON MODE]
When you’re fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save takes half damage. At 9th level, you can increase the radius to 15 feet, and at 17th level, you can increase the radius to 20 feet. After you use this Revelation, you immediately become unattuned. Supernova functions as a zenith Revelation for the purposes of abilities that reference them.

LASHUNTA RACIAL TRAIT

Spoiler:

Lashuntas gain the following spell-like abilities:
At will: daze, psychokinetic hand
1/day: detect thoughts

Limited Telepathy
Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.

BOUNTY HUNTER THEME

Spoiler:

+1 Con BOUNTY HUNTER

THEME KNOWLEDGE (1ST)

Your mind is a cold steel trap when it comes to scraps of information about the creatures you're tracking down. Choose a specific sentient creature that you can identify by name, alias, or specific identity to be your mark. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark. You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.


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EQUIPMENT
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39 Credits
Second Skin
Personal Comm Unit
Hygiene Kit
Flashlight
Professional Clothing (suit)
Binders (2)

Ammunition - Pistol (17 rounds)

background:
Ranklins family made their money working freelance jobs for the corporations and city states of Castrovel. Corporate espionage and political infighting meant plenty of people trading secrets for cash or power. It also meant someone always wanted someone else brought in for “questioning”
This fringe was where the Karmaite family had always operated.

They were bounty hunters by trade. The natural affinity to detect the thoughts of others and the drive to constant improvement had led his family to specifically focus on capturing those who betrayed their employees. Added to that, his family had a large proportion of members with Solarian training. Being able to summon a flaming weapon, or case yourself in the darkness of a dead sun was a bonus when confronting someone who wasn't interested in co operation. It was good business, but a messy job.

Ranklin was only newly inducted, but after the first few jobs, he already knew he wanted more. There was a whole galaxy of experiences out there, and if he stuck with the business, he wouldn't see past Castrovel!

So he left.

If had been as simple as that then it would have been grand. However, leaving the Karmaite clan meant giving up all ties to the family. The business relied on a reputation of impartiality, and they couldn't let wayward house members ruin that through any affiliations or actions they may take. As such, Ranklin had to renounce his ties to the house, including his surname. He had left Castrovel with the gear he had acquired through his employment alone, nothing his family had provided had been allowed to go with him. It was a bitter pill, but he couldn't ignore the pull of the stars any longer.

The recruitment call by the Starfinders was almost divine intervention. He needed work, and he wanted to see the Galaxy. This job offered both. It came with risks, but so did bounty hunting, and he felt confident his training and talent would get him through. Now he was riding a transport to Absalom and a new life amongst the stars.