Aspect of the Beast (Ex) Wild Instincts - +2 initiative, +2 survival
Track(Ex) +3 to follow tracks
Wild Empathy (Ex)  A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check..
Combat Style Feats Natural Attacks
Shifter’s Blessing (Su) At 3rd level, the shapeshifter can take on the aspects of a wild creature once per day as a swift action. Can remain in this form 8 (6 +2 WIS) rounds. While in one of his shifter’s blessing forms, the Ranger gains the shapeshifter subtype. 
Form of the Bear: The Ranger’s muscles enlarge and tighten, and his facial features become more ursine. While in this form, the Ranger gains a +4 enhancement bonus to Strength, but his base speed becomes 20 feet.
Animal Focus (Su) At 1st level, as a swift action a wild hunter can take on the aspect of an animal, gaining a bonus or special ability based on the type of animal emulated. This functions as the 
 hunter's animal focus class feature, though this only applies to the wild hunter and not an animal companion (see shared focus, below). The wild hunter can use this ability for 1 minute per day per ranger level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. He can only emulate one animal at a time.  This ability replaces all instances of the favored enemy class ability..
Hunter’s Tricks At 5th level, a skirmisher Ranger learns the use of 1 hunter’s tricks, use these tricks a 5 (1/2 level +2WIS) per day.  
 Chameleon Step (Ex): The Ranger can move up to twice his speed as a move action. The Ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.