Harsk

Odirin Mithrilrasp's page

42 posts. Alias of Woodsmoke.


RSS


"Onwards, then." Odirin gathers his supplies and prepares to move out with the rest of the group.


"Might be a good place to find some food and forage, if we were to look. Can refill our skins as well."


"Uhg, I can still feel the lingering necromancy of that undead beast in me. Foul, foul." Odirin grumbles as he awakens. "Best to be off, yes."


"I'll take the last, then."

Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9

Gulp


"Aye. Where there is one goblin, there's bound to be more."


"I'd say it would be wise to at least secure the village before we decide on anything. Stone knows what else may be hiding out here. If we aren't alone, best to confront other parties when half of us aren't asleep or unawares."


"These two here are healing elixirs. This other...not quite sure, don't recognize what it is giving off. Illusion magic of some sort...could be the same spell that made the thing so damned hard to land a true blow on. No magic in its arms or armor, but, well, take a look. Craftsmanship isn't half bad, for a goblin. Not much use to us though, seeing as they won't fit. Interesting a goblin's got his hands on all this though...perhaps there's more to find in this abandoned village than first look would suggest."


"Just living here...? Perhaps we should let it stay between us that a goblin hermit posed such a challenge..." The sorcerer half-chuckles, clears his throat, and nods to his fellows. "I'll take a look." Moments later, he chants softly, reaching out for magical auras with his arcane sight.

Detect magic.


Odirin exhales deeply and kneels down next to Thondain, putting a hand on the slayer's shoulder. "He yet lives, by my eye. Is there any more you can do for him, Gunnar?"


Odirin steps back away from the beast as it has seemingly turned his attention away from him for the moment. After getting clear of the creature, he makes a fist and punches forward, expanding his fingers as he reaches out as his eyes flash and he shouts out a word of power.

Cast ear piercing scream again in attempts to daze this beast. Fort DC 14 to resist.


Dodging the creature's jaws, Odirin turns his evasion into a sidestep, putting himself further into the room. Taking up a defensive stance, he readies himself against the beast's future attacks.

Moved 5' diagonally into the room, taking a total defense action for +4 AC for one round.


Guess that never even occurred to me. It's fine though, I'll keep the spell and just go for the daze with my action


Weird...I posted this morning. Perhaps I closed the window without clicking submit. Strange

Realizing that the goblin's illusion is making conventional attacks more difficult, Odirin once more conjures forth his innate arcane power, this time releasing it in a sonic blast that only the goblin can ear; a great hammer-on-anvil scream in its head.

Cast ear piercing scream for 1d6 ⇒ 4 damage, and 1 round of daze. Fort DC 14 halves the damage and negates the daze. I know the negative level applies to spellcasting, but I am unsure if it renders me unable to cast this spell since its damage is based on level (1d6/2 caster levels).

HP: 9 / 13 (14 / 18) (did we regain HP for our shortened rest?)
1 negative level (-1 attacks, saves, checks, etc.)
Arcane Bolt: 1 / 6
Spells:
1st - 1 / 4


Odirin grunts at the goblins and raises his arm up, clenching his fingers tightly around the air where a white light begins to flicker just as his multicolored eyes shine fiercely. Thrusting his hand out forward, he intones a single word of arcane power and launches a streaking bolt of white light at the goblin.

Arcane Bolt: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 (dex, hatred) ranged touch
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 force


Sorry, work has gotten the better of my the past couple of days.

Odirin carefully puts the scrolls in his scroll case, and stows the potion away to be properly identified at a later date. As the others start to move down the steps, he follows behind them, hoping to not find any more undead below.


"Over there, where that counter used to be...I sense something. Notice the stones over there - peculiar. Perhaps they conceal something behind them. If I could get a better look at whatever is giving off this magical energy, I could ascertain their purpose."


"Any empty greeting for an empty place..." Odirin whispers. "Looks like the orcs have well and good purged this place of its supplies. Best to check upstairs, anyway, I would say."

I'll detect magic in the area, just to be sure.


Odirin points towards the larger, more intact building. "That structure there might have some supplies, if the orcs haven't made off with all of it already."


"It has some magical properties...but I cannot attest as to what they are. By my eye, you ripped it from the beast, so it's yours to do what you will with it, Ihro."


As the wight falls, Odirin blinks and laughs softly. "And here I was fretting over bestowing you with magical strength. Obviously, such was not needed!" When his gaze falls upon the strange gem, the sorcerer's eyes twinkle. [b]"In its chest...? Strange. I wonder..." He waves his hand in the air, conjuring up a divination, focusing an arcane eye on the object to check it for magical auras.

Cast detect magic


Odirin grunts deep as the wight drives its hand into him. Clutching the point of impact, the sorcerer feels himself weaken. Not wanting to feel another such blow, Odirin steps backwards, behind Ihro. "Griff was right, don't let it touch you!" he says through clenched teeth. "I'd increase your size and strength, but no sense in making you an easier target..." Instead, he makes the same gesture he did seconds before, attempting to aim a ray around Ihro and into the monster.

Disrupt Undead: 1d20 + 2 - 1 + 1 - 4 ⇒ (17) + 2 - 1 + 1 - 4 = 15 (attack bonus - neg level + bless - firing into melee; ranged touch)
Damage: 1d6 ⇒ 1


HP: 9 / 13 (14 / 18)
1 negative level (-1 attacks, saves, checks, etc.)


Griff Earthminer wrote:


I am assuming I am unarmored because I just woke from sleep and I don't sleep with armor on.

Haha, you know, that didn't even occur to me for some reason. My bad.

GM Sarpadian wrote:
Odirin, feel free to redo your action if you don't want to be way out in front of the rest of the party.

Yeah, I'll just move forward 5 feet and ready the action in case the undead is in the mood to charge or some such.


"Good to know, that! Aye, an protective layer of force - but it wouldn't join with your mail." I have a wand of mage armor but it won't stack with your chain shirt. The enemy I believe is not incorporeal, so it wouldn't help against its touch attacks, either. "I am with you, though!" Eyes flashing fierce in the night, Odirin moves forward as well, preparing to release a spell at the undead creature should it draw near.

Move 20 feet forward and ready an action to cast disrupt undead should the enemy close within 25 ft. of my position.

1d20 + 2 ⇒ (15) + 2 = 17 ranged touch
1d6 ⇒ 5 damage


"To arms, Nalbrin! The dead walk among us!" Odirin shouts during his watch, hoping to rouse the others from their slumbers. Even as he calls out to them, arcane energy bristles to his fingertips, a faint, flickering grey light appearing there.

If there is anyone within foot's reach I'll nudge them as well if I can.


Upon exiting the caves, Odirin squints upwards at the light of the sun, but not without a small smile upon his lips. "The stone is home, aye, but there is a certain beauty in the sky, I admit. Look how far it goes. Endless, as the flows of magic. It is good to be reminded of it from time to time."

Survival: 1d20 + 3 ⇒ (6) + 3 = 9


"Aye...better slow and steady, eh? No need to be straining ourselves to make for a quick job."


Peering over the options, Odirin leans towards the archway. "Let us see if my feet are as steady as they were during training..." he mutters, testing his balance a bit before stepping out onto the arch.

Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17


Odirin settles into camp, nodding in agreement with the others' plan. "Stay safe, Thondain. I can take a watch as well, whichever the rest of you find suitable. My arcane energies are still full as a tankard at the Iron Keg. Might just be the best taphouse in the mountains. Ever been? Perhaps I'll buy a round when we return. A victory drink fit for the nalbrin, eh?"


Odirin blinks and looks down at his own crossbow, then shifts his eyes toward Thondain. "Well struck." He then shrugs and slings his crossbow back over his shoulder and follows behind the forward scouts once more.


Odirin lines up a shot at the fisher with his light crossbow and fires off a bolt at it, harrumphing as the projectile goes wide.

Light Crossbow: 1d20 + 2 ⇒ (5) + 2 = 7
Damage:1d8 ⇒ 7


"Cave fisher, eh?" Odirin readies his light crossbow. "No need to be wasting good magical energy on that, by my eye."

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


"If none of us could do our parts, I suspect that none of us would be here." Odirin nods at Griff. "Very well, that plan works for me, at least. Shall we gather our supplies and meet at the South Gate, then?"


"No shame to admitting I'm the softest target," Odirin says, glancing at everyone's armor. "Best I stay towards the middle of this procession. My powers get along with armor about as well as we do the Taloths, but I suppose I can armor myself in the rest of you, so to speak. I've not much travel-worthy food, a couple of days, but the general is right - best not to bog ourselves down too much if we're to take on loads of metal."


Odirin nods along with the general's explanations. "sounds reasonable enough. The path is clear. Will Meston be expecting us?"


Coincidentally I also just moved over the weekend. Posting from a phone right now, but internet gets hooked up tomorrow so I will be back in full then.


As General Ankas speaks, Odirin closes one eye and holds out an index finger towards the map, tracing the path the general speaks of as he goes on. "Aye...a precarious route...must needs stay far enough from the left eye to not be seen, but still far enough from the right for the same." Odirin opens his eye again and closes the other in a somewhat correlating display. Both of his eyes shine fiercely in the light, blue and red. "You've used this route before? Recently? Meaning no offense...I do not doubt your knowledge of the area, but if it has been some time since this particular route was used, the Taloths could have moved their gaze." He glances back up at the map and to the General again. "Of course, I'm sure you know better than I. Apologies if I have spoken out of turn, General."

Odirin looks around at his fellow Nalbrin as well, and clears his throat. "Name's Odirin, of the Mithrilrasp. Judging by what I see, looks like I'll be the resident mage in this force. May the earth brace us and the stone crush our enemies."


Odirin handles the writ gingerly, rolling it up and putting it in his scroll case for safekeeping. Such a thing would be worth holding on to, worth looking back on should he live long into his days. Furthermore, it was parchment. How Odirin quite enjoyed parchment.

Upon reaching the door to the Hall, Odirin makes note of those others gathered, and those that arrive after him. He notices that many of them are quite solid and strong, looking to be capable frontline warriors. He nods to himself approvingly, thinking to himself if we are to set out together, we should fit together well, I should think...

He speaks his part when the time comes, saying the words he was taught to say. Entering the hall, there is a sweep within him of honor to be walking the length of such a majestic place, and he takes the knee along with the others when before the High King and Priestess. Listening to the High King's words, Odirin resolves to make quite sure that the Mithrilrasp clan made no mistake in their decision to send him to become Nalbrin.

When the High King asks for questions, Odirin holds his tongue, preferring to hear the others speak first, weighing their words for his own satisfaction.


Sounds good Griff.

Yeah, I've settled on Enlarge Person and Ear-Piercing Scream. Can always swap one out at Sorcerer 4 if need be.

..I edited Odirin's profile, adding appearance and background, but after I hit submit it took me back to the paizo homepage and I've apparently lost it, so I'll get it back in there soon.


Dotted.


@ Gunnar: fair enough with the skills. I'll keep Spellcraft at 2. I did pick up Enlarge Person - with so many melee fighters it will definitely be well-used. I got ear piercing scream as my second - kind of a middle ground between damage and utility, I suppose.


Reporting in, and greetings to all.

I can switch a rank to Knowledge (Planes). I was planning on picking it up at level 3, anyway, so I'll lower Spellcraft by 1 and invest in Planes. Also need to choose my first level spells. As a monk/sorcerer and getting Sorcerous Strike as a bonus feat, I was considering focusing in touch spells and delivering them via unarmed strikes, but it looks like the rest of the party is quite melee heavy, so I'll stick with range (goes better with my stat spread anyway). I usually don't like playing straight up blasters just because it's a bit overdone to me, so are there any requests? Buff, debuff, control? Might look into getting into some transmutation spells to shape terrain and what not to our advantage. My bloodline spells are pretty non-offensive, but provide good utility.

(I don't know about anyone else, but I'm not much of an optimizer; I didn't take up any archetypes, leaving me with flurry of blows and stunning fist, and have sorcerous strike, all melee-based things, with no plan to do melee, 10 strength and all), so most of that I am just going to use as extra options if I do get caught in melee, etc. I kind of just like to play how I play, letting my character's progression evolve naturally).

For the DM, any word on downtime possibilities in the game? Just wondering if item creation feats would be worth taking or not.


Excellent, can't wait to begin!