Cayden Cailean

Rance!'s page

11 posts. Alias of Logan Holt.


Full Name

Rance

Race

Human

Gender

Male

Size

M

Age

24

About Rance!

A note to anyone who reads this profile, the characters mindset is used for humor purposes only. If used in a campaign it will be kept PG13 at worst. The intention of this characters personality is comic relief only.

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Apperance and personality:

Rance has short brown hair and fair completion. He is very attractive in a boyish kind of way. He is also surprisingly charismatic when he wishes to be, though when things do not go his way he reverts into a childlike behavior that is not easily reconciled.

"All the beautiful women belong to me!"

A sadistic warrior, Rance is motivated by his sexual instincts instead of love or justice. Hes not above taking various odd jobs when money runs out, but his true goal in life is to be with all the beautiful women he lays eyes on. He'll go to any extreme to prove his "love" for a woman. Even risking his life. (As he has at the request of many women who hoped he'd die in battle.) His heroics have saved quite a number of damsels in distress. He is very uncomfortable in the face of romance from other girls that end up genuinely falling in love with him. Rance is extremely possessive and protective of women and finds rape detestable. (It only feels good if it's consensual.) Many evil men have been killed for mistakenly considering Rance's tastes were like their own.

Personal History:
Rance's parents abandoned him when he was only four. He was taken in by the village chief's elder. He was raised a fairly normal boy. When he was 8, he became lost in the woods crawling with monsters. He returned days later covered in blood. Even Rance himself has no memory of what happened in those woods.

At 13 his perverseness awakens. He became quite a pro at flipping girls' skirts.

At 14, he had his first experience with the village chief's second daughter. Later on, he made moves on the village chief's elder daughter, as well as numerous other girls in the village (8 girls). As a result, he got chased out of the village. Upon being chased out he met and tried to bed a female warrior at first sight. After getting beaten up by her, she took him under her wing. Rance then began adventuring with the female warrior, named Kairen Vasaam.

At 15, Kairen, taught him how to interact with girls though he mostly ignored these lessons. He was also trained in basic survival techniques and swordsmanship. He continued to try and bed the female warrior at every chance, but was defeated every time. He grew to respect her as a teacher and a mother figure.

At 16, the female warrior died during an adventure while saving a man named Petros Lorrimor. The man promised to repay Kairen sacrifice but to this day Rance has heard nothing. Rance is left alone again.

At 18, Rance learned of a religion that employed male prostitutes into their numbers. He traveled far and wide to find a temple of Calistria and was quickly put to work. After four years he found himself growing tired of the lack of challenge in these women. The itch to adventure stirring up in him he prayed to Calistria to lead him to a land full of beautiful women. (Still not knowing any tenants of the faith itself.)


Crunch:

Rance
CN Slyph Swashbuckler 1
Male Outside (native)
Init +4; Perception +4
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Defense
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AC 18, Touch 14, flat-footed 14 (+2 vs. non-magical ranged attacks)
HP 11 (1d10+1)
Fort +1, Reflex +6, Will +0
Resist Electrictiy 5
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Offense
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speed 30 ft.
Melee Rapier +6 (1d8+4)
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Statistics
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Str 10, Dex 18, Con 12, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 15
Languages Auran, Aquan, Common
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Feats
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Weapon Finess (rapier only)
Weapon Focus (rapier)
Fencing Grace
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Traits and Drawbacks
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Barroom Talespinner - +1 Diplomacy checks and Perform (act). Also 1/week can make a DC 15 Knowledge (local) check to see if I know a legendary pirate tale. The telling of which grants a +1 trait bonus to influence NPCs on the Wormwood.

Calistrian Prostitute - +1 Diplomacy and Sense motives

Armor Expert – reduce armor check penalty by 1 to a minimum of 0.
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Skills
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Acrobatics +8
Bluff +7
Climb +0
Diplomacy +8
Escape Artist +8
Intimidate +3
Knowledge (local) +5
Perception +4
Perform (act) +8
Sense Motives +4
Stealth +4
Swim +0
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Gear
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Rapier
Masterwork Chain Shirt
Belt Pouch
29 gp
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Special Abilities
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Feather fall 1/day
Darkvision 60 ft.
Breeze-Kissed A Sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bullrush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability.

Panche 4/day Regain 1 panche from a critical hit from a rapier.

Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack rollis made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.