Rance
CN Slyph Swashbuckler 1
Male Outside (native)
Init +4;
Perception +4
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Defense
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AC 18,
Touch 14,
flat-footed 14 (+2 vs. non-magical ranged attacks)
HP 11 (1d10+1)
Fort +1,
Reflex +6,
Will +0
Resist Electrictiy 5
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Offense
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speed 30 ft.
Melee Rapier +6 (1d8+4)
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Statistics
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Str 10,
Dex 18,
Con 12,
Int 12,
Wis 10,
Cha 16
Base Atk +1;
CMB +1;
CMD 15
Languages Auran, Aquan, Common
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Feats
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Weapon Finess (rapier only)
Weapon Focus (rapier)
Fencing Grace
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Traits and Drawbacks
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Barroom Talespinner - +1 Diplomacy checks and Perform (act). Also 1/week can make a DC 15 Knowledge (local) check to see if I know a legendary pirate tale. The telling of which grants a +1 trait bonus to influence NPCs on the Wormwood.
Calistrian Prostitute - +1 Diplomacy and Sense motives
Armor Expert – reduce armor check penalty by 1 to a minimum of 0.
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Skills
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Acrobatics +8
Bluff +7
Climb +0
Diplomacy +8
Escape Artist +8
Intimidate +3
Knowledge (local) +5
Perception +4
Perform (act) +8
Sense Motives +4
Stealth +4
Swim +0
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Gear
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Rapier
Masterwork Chain Shirt
Belt Pouch
29 gp
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Special Abilities
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Feather fall 1/day
Darkvision 60 ft.
Breeze-Kissed A Sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bullrush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability.
Panche 4/day Regain 1 panche from a critical hit from a rapier.
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack rollis made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.