Horse

Ramul's page

No posts. Alias of CampinCarl9127.


Full Name

Ramul

Race

Horse

Classes/Levels

Animal Companion 5

Gender

Male

Size

Large

Age

14

Strength 19
Dexterity 14
Constitution 18
Intelligence 2
Wisdom 12
Charisma 6

About Ramul

Statistics:
Male Animal Companion (Bodyguard) 5
Medium Animal (Horse)
Init +2; Senses Perception +5 (+2 with master); low-light vision 120 ft., scent
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DEFENSE
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AC 22, touch 11, flat-footed 20 (+4 armor, +7 natural, +2 dex, -1 size)
hp 49
Fort +9, Ref +7, Will +3
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OFFENSE
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Speed 50 ft.

Melee Bite +6 (1d4+4)
2 Hooves +6 (1d6+4)
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STATISTICS
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Str 19, Dex 14, Con 18, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20
Feats Alertness (with master), Light Armor Proficiency, Improved Natural Armor, Combat Reflexes
Skills (5 points; 5 class)
ACP -5
(1) Acrobatics* +6
(1) Climb* +8
(1) Perception +5 (+2 with master)
(0) Sense Motive +1 (+2 with master)
(1) Stealth* +2
(1) Survival +5
*Armor check penalty applies to these skills
Non-Standard Skill Bonuses
+2 Perception with master (feat)
+2 Sense Motive with master (feat)
Languages None

Special Abilities:

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SPECIAL ABILITIES
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Link A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Shared Vigilance Both a bodyguard and its master gain Alertness as a bonus feat whenever they are adjacent.

Tricks Track, Rescue, Combat Trained

Tenacious Guardian At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master’s class level.

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-258 lb. Medium 259-519 lb. Heavy 520-780 lb.
Current Load Carried 199.3 lb.

Money 0 GP 0 SP 0 CP
Leather Lamellar (240gp) (50 lb.)
Military Saddle (20gp) (30 lb.)
Hot Weather Outfit (15gp) (8 lb.)

Arrows 0.15 lb. per arrow
Common x40 (2gp)
Durable x20 (20gp)
Blunt x16 (1.6gp)
Grappling x2 (2gp) (2 lb. each)
Smoke (10gp)
Thistle x4 (4gp)
Whistling (0.1gp)

Carried Gear
MWK Survival Kit (50gp) (5 lb.)
Rope, silk (100 ft.) (20gp) (10 lb.)
Heavy Wooden Shield (7gp) (10 lb.)
Bedroll & Blanket (0.6gp) (8 lb.)
Canteen x5 (10gp) (5 lb.) (20 lb. when full)
Cooking Kit (3gp) (16 lb.)
Heatstone x2 (40gp) (2 lb.)
Sunrod x4 (8gp) (4 lb.)
Trail Rations x2 (0.1gp) (2 lb.)
Animal Feed x2 (0.1gp) (20 lb.)