From Race:
When you first enter a civilized settlement, someone who respects the custom of hospitality to ministrels will take you in as their guest
From Class:
Arcane Art
When you weave a performance into a basic spell, choose an ally and an effect:
Heal 1d8 damage
+1d4 forward to damage
Their mind is shaken clear of one enchantment
The next time someone successfully assists the target with aid, they get +2 instead of +1
Then roll+Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
Bardic Lore(Legends of Heroes Past)
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
Teller of Tall Tales (replaces Charming and Open)
When you spin a false story or tell a lie, roll+CHA. On a 10+, the target believes your story completely, and the Bard gains +1 forward to their next interaction with the target, whether that is a sneak attack, more lies, etc. On a 7-9, the target questions some of the details or is unsure if the story is true, but is cautiously accepting of at least some of the story. On a 6-, the target knows the story is a lie and is not happy about the attempted deception.
A Port in The Storm
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.