About RammbockData:
Name: Asguard of Clan Ironfist called Rammbock Race: Dwarf Job: Mageknight (Dwarven Exemplar) Personality: Singleminded, Helpful Likes: Good Craftmanship, a friendly round or 6 in a tavern, pipes Dislikes: sloppy work, unfriendlyness, chaotic people Favorite foods: Beer braised stag ragou, with potatoe dumplings and a good stout Hobbies: Working metal, making little animals out of small iron rods, Physical Description: White skin, a deep red beard, well muscled, hairy body. Fingernails always black from the work at the smithy Deity: Dwerfeter Languages: Common, Dwarf Male Dwarfen Mageknight 2
Ranged:
Mageknight:
Heavy Armsman Dwarven Heritage Armor Training Domain: Travel Increase your base speed by 10 feet. Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Mystic combat: Mystic Might: As a swift action, you may spend a spell point to increase your size category to Large for a number of rounds equal to your casting ability modifier. You gain a +4 size bonus to Strength and suffer a -2 penalty to Dexterity while enlarged in this fashion. Racial Traits:
•Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma. •Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size. •Type: Dwarves are humanoids with the dwarf subtype. •Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. •Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. Defense Racial Traits •Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. •Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. •Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability. Feat and Skill Racial Traits •Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. •Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Senses Racial Traits •Darkvision: Dwarves can see perfectly in the dark up to 60 feet. Offense Racial Traits Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes. •Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Traits/Feats/Skills:
Feats: Power Attack Dwarven Hatred Style You apply your hatred racial trait’s bonus on both attack rolls and weapon damage rolls against creatures of the appropriate type or subtype and increase the bonus to +2. Traits: Glory of Old +1 to Hardy Seeker +1 to Perception and Perception is a class skill Giant Slayer Skills: The mageknight’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (Arcana; Int), Knowledge (Nature; Int), Knowledge (Nobility; Int), Knowledge (Planes; Int), Knowledge (Religion; Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str). Skillranges 2+0x1 +2 BS = 4 ACP -2 Acrobatics: -5 = 0 + DEX Mod + 0 - ACP; Appraise: 0 = 0 + INT Mod + 0; Bluff: -1 = 0 + CHA Mod + 0; Climb: -2 = 0 + STR Mod + 0 -ACP; Diplomacy: -1 = 0 + CHA Mod + 0; Disable Device: 0 = 0 + DEX Mod + 0 -ACP; Disguise: -1 = 0 + CHA Mod + 0;; Escape Artist: -5 = 0 + DEX Mod + 0 - ACP; Handle Animal: -1 = 0 + CHA Mod + 0; Heal: 3 = 0 + WIS Mod + 0; Intimidate: -1 = 0 + CHA Mod + 0; Know(Arcane): 4 = 1 + INT Mod + 3; Know(Dung): 0 = 0 + INT Mod + 0; Know(Engin): 0 = 0 + INT Mod + 0; Know(Geo): 0 = 0 + INT Mod + 0; Know(Hist): 0 = 0 + INT Mod + 0;; Know(Local): 5 = 2 + INT Mod + 3; Know(Nature): 0 = 0 + INT Mod + 0; Know(Nobility): 0 = 0 + INT Mod + 0; Know(Planes): 0 = 0 + INT Mod + 0; Know(Religion): 0 = 0 + INT Mod + 0; Linguistics: 0 = 0 + INT Mod + 0;; Perception: 8 = 2 + WIS MOD + 3 Prof (Brewer) 7 = 2 + Wis Mod + 3 - ACP; Ride: -5 = 0 + DEX Mod + 0 - ACP; Sense Motive: 3 = 0 + WIS Mod+0; Sleight of Hand: -5 = 0 + DEX Mod + 0 -ACP; Spell Craft: 0 = 0 + INT Mod + 0; Stealth: -5 = 0 + DEX Mod + 0 - ACP; Survival: 7 = 1 + WIS Mod+3; Swim: -2 = 0 + STR Mod + 0 -ACP; Use Magical Device: -1 = 0 + CHA Mod + 0; Magical Spheres:
Spellpoints: 5 Enhancement: CL 2 Physical enhancement Double Enhancement Deep Enhancement Physical Spheres:
Berserker Heavy Swing Equipment:
Starting Wealth 300gp Wealth left 25gp Greataxe CI 40 Maulaxe 25 Sling, 0 Bullets (Sling) 1 Armor: 150gp/34lbs Chain Mail Miscellaneous: 15gp/ 39lbs Potion CLW 50 Acid Flask 10 Rope 1 Crowbar 2 Holy Symbol of Dranngvit 1 Whetstone 0,01 Kit, Mageknight's: This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (10 days), and a waterskin. Explorers Outfit(f), CC li:76 lbs. or less/ med: 77–153 lbs./ hv: 154–230 lbs. The life of Rammbock:
THE PLEDGE:
I will not PvP! I will keep player and character knowledge seperate! I will post at least 3 times between Monday and Friday and 1 time during the weekends. (If I cannot make this, I must let us know) I will respect the GM's and each other's time and the fact that we all have real lives too. Addition: I know that this is a game and the idea of a game is to have fun |