| Ramius |
So my group is in the middle of the module and just now starting to explore the temple.
Now, for those of you who are not familiar with the module, Evlar is simply a disgruntled young man joining the temple to spite his father and looking to find a place in a world that he has become disillusioned with. The module gives 2 options. Either the PCs convince him that the temple is the wrong kind of people and he becomes friendly, most likely helping them if the poop hits the fan. Or they leave him alone or fail to convince him and he helps the temple to hinder them at a later time.
My PCs went for option number 3. Let's frame him to get him out of the way. They stole a priest's robe and placed it under his mattress, then went to get Krant to tattle on him. Krant, being a big, dumb brute, stormed off to find Evlar. The party didn't see Evlar or Krant for the rest of the day. That night, they explored the dungeon. Setting off the stair trap and sliding into the snake pit, they encountered a giant snake that had a mysterious bulge down its mid-section. After defeating the snake, they cut it open to find Evlar quite dead and obviously tortured.
The looks on their faces and the obvious realization of what they had done was priceless. Perhaps in the future they'll think before they ruthlessly remove obstacles from their path without thought to consenquences. :)