Rogue

Ramen's page

121 posts. Organized Play character for Seraphimpunk.


RSS

1 to 50 of 121 << first < prev | 1 | 2 | 3 | next > last >>
The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

ah , yeah.
i know its online, so we could essentially delay, and act in any order before / after the bad guys.
but a few times when i intentionally delayed until after them, i was reset the next round to my before-them initiative. i think you said something about not wanting to reset people who delay / ready... but its necessary. ( if that wasn't this game, pardon me. i was playing like 5 pbp gamedays when we started part 1 so i could be confusing things =D )

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

going to take rust monster fingers? or antennae ?

thanks Beckett, was a fun trilogy!

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

i'll just take 10 on my day job, nets me a 25 for 50gp

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

i could run something, if you don't mind the pace, in may ( or sleightly slower in april )
core campaign 1st level mod? open to options.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

can't do much, will just spend a ki for an extra attack, and whack the small one by me three times with saps. i never changed back to natural form to get my bite attack, and not enough time to do so now.

mwk sap: 1d20 + 9 ⇒ (7) + 9 = 161d6 ⇒ 3
mwk sap: 1d20 + 9 ⇒ (2) + 9 = 111d6 ⇒ 3
mwk sap: 1d20 + 9 ⇒ (18) + 9 = 271d6 ⇒ 1

1 point, maybe 4 points of nonlethal damage at most.

and then step back to try and lure the small bugger onto the landing where i could actually get a flank on him.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

i'm a bit busy the next month, and i slow things down anyway being on a different timezone

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

yeah... just not much little weak me will be able to do to help him get out from under that... better for me to try and help more columns from crashing down... I do hope one of the casters can come up with a solution to free him.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

big one gets a save at dc 18. imagine it as the shuriken sinks in. and then explodes. and everyone caught in the blast takes damage. and because the shuriken sunk into the big one, its a little harder for it to avoid the blast. but since its a blast, not an attack roll to hit for the secondary damage, sneak attack doesn't apply to that any more than fireball would without the arcane trickster's prestige class ability or something.

touch ac 16. so miss.
thank desna.

How many are up right now? i'm a little busy to count right now! shouts ramen as he barely avoids an antennae.

the collapsing rubble should have been 1d8? or 8d8 not 8d6? trying to determine how lucky or cursed we just were. =)

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

late to the game. but int check: 1d20 + 0 ⇒ (9) + 0 = 9. no help anyway.
wearing mithril chain shirt, typically wielding a mwk cold iron wakizashi, and a +1 steel wakizashi. though he's very happy he bought the two mwk saps, and at least i have a bite attack...
he'd get someone to poke him with his wand during the hour to heal back the 47 hp. using 9 charges of his wand. (now 19c remaining)

wand rolls:

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (8) + 1 = 9

Bladeguard? rust monsters? well crap, ain't got no time for that!

Ramen'll run out on the catwalk drawing a sap. Since we're before them in the round and they're still flat footed, he's going to ki charge and fire a shuriken at the big one and hope to get all of the little ones in the blast.
25 ft to the big guy is -4 range increment penalty but within sneak attack range.

charged shuriken: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
damage: 1d2 ⇒ 1 plus 4d6 ⇒ (6, 6, 3, 2) = 17 sneak (18 dmg)
blast damage: 2d6 ⇒ (4, 3) = 7 fire

they all get a Reflex save vs. DC 16 ( DC 18 for the big one because i hit it*)

*presuming 25 hits flat footed.

ki charge:
Ki Charge (Su): A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the blast receive a Reflex save to halve the damage. The DC of this save is 10 + 1/2 the ninja's level + the ninja's Charisma modifier. If the thrown weapon hits a creature, that creature takes a –2 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

sorry. was away the weekend at a game convention with very poor wifi/connectivity. catching up now.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

i totally missed the door's grandeur description

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Ramen can do nothing useful so injured. its likely last round, but he'll pull out his prayer bead and recite the mantra. activating bless. which stacks with prayer and haste.

bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

prayer:
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

far too late to matter, but from the map image itself, i'd be curious if there's not a map key somewhere that says 1 square = 10 ft. that might explain fitting the huge creatures in the small area.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

still, brought back to some consciousness... want to get up and take an action ? or did you already act? think you just took your reaction to the trample. Ramen acts before Theo, so you could be conscious on your turn. or some kind of schrodinger's dwarf. no?

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

-9 temp hp
34 actual damage
not a happy place.

ramen'll try the reflex save.
on his turn he'll pop a spring loaded sheath and heal Theo, he's the one that went down, not the bird right?

reflex: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 23 * thank you for haste and prayer...
another 13 damage... not a very happy place at all.

UMD: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 1 ⇒ (8) + 1 = 9 * for 9. you're conscious. not that that's necessarily a good thing here in this case...

that was free, swift, and standard...
ramen'll do some cartwheels and separate himself from the cluster, in case that thing tramples again.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

statues, at least i can deal with those. stupid riddles...

ramen springs into action, running up #2's arm, leaping into the air and vaulting over his back ( or trying to )

(jump w/ acrobatics to avoid aoo and make the jump). +12 from haste for movement increase to the jump. have 1 or more ki, so my jump counts as running even though i'm standing. tumbling at full speed adds +10 to the DC... so deducted 10 from the rolls. a highly cheesy view of acrobatics, but i'm a desperate little ninja, so asking if you allow it. if not, he just tries to tumble and gets smacked.

acrobatics vs. #2's CMD+5 : 1d20 + 22 + 1 + 12 - 10 ⇒ (3) + 22 + 1 + 12 - 10 = 28
acrobatics vs. #1's CMD : 1d20 + 22 - 2 + 1 + 12 - 10 ⇒ (2) + 22 - 2 + 1 + 12 - 10 = 25

not my best rolls...
i start to tumble , and likely get smacked by both of them. drawing their AoO's.

on the off chance they're low CMD statues :

Spoiler:
Ramen slashes at the end of his movement with my +1 wakizashi.
attack: 1d20 + 11 + 2 + 1 + 1 ⇒ (10) + 11 + 2 + 1 + 1 = 25
damage: 1d6 + 1 + 4d6 ⇒ (3) + 1 + (5, 5, 3, 4) = 21

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

perception: 1d20 + 10 ⇒ (16) + 10 = 26 I can't seem to find the source of the magic. Give me a few minutes

ramen has to take 20 carefully examining the mosaic from a distance to hit the 30 DC. magic traps can be spotted by anyone with a high enough perception, but only disarmed by someone with trapfinding. which as a ninja, i don't have. sooo... i'll just know what's coming and be able to cringe better.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

perception: 1d20 + 10 ⇒ (10) + 10 = 20
disable device: 1d20 + 13 ⇒ (4) + 13 = 17

hmmh.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Ramen hides, uses a disguise self to appear as one of the orcs who confronted us before

disguise self: 1d20 + 20 - 2 ⇒ (12) + 20 - 2 = 30

he then steps out and says, In Common
Did somebody say Orcs!?

huzzah!

he'll stay in disguise, looking like an orc escorting a group of pathfinders for the next hour or so.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Glad everyone went with the third option =)

perception: 1d20 + 10 ⇒ (19) + 10 = 29
( any traps on it? )

disable device: 1d20 + 13 ⇒ (12) + 13 = 25

If that doesn't do it, I can probably get it open, worst case give me 5 minutes...
so i didn't get hit with a fireball? and still have my few temp hp buffer up for 5 hours? cool.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Invisible Ramen un-cringes, and looks up after nearly getting roasted. He then moves around the lady to set up a flank with theo, and attacks her once.

+1 wakizashi: 1d20 + 11 + 2 + 2 + 1 ⇒ (8) + 11 + 2 + 2 + 1 = 241d6 + 1 + 4d6 ⇒ (2) + 1 + (2, 5, 4, 1) = 15

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

yah, good prioritization. sick daughter, then us. hope things are alright.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

reflex save: 1d20 + 11 ⇒ (10) + 11 = 21 takes 11 damage from fire. 2 actual hp damage, and 9 , clearing my temp hp from the amulet. still invisible i hope =D

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

not really. since we don't have a message spell and they seem to have good senses, having sprung an ambush on us. so he kept quiet. do your worst, i'll survive or get the pathfinders to dig my body out and raise me heheheh

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

to slay a peon... or go solo after a hefty... hrm. best stay out of people's charge lanes...

ramen sneaks over across the battlefield to set up for a full attack

stealth: 1d20 + 29 ⇒ (1) + 29 = 30

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

ooh, i was going to instigate a full melee with my next attacks.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

yup. take an arcane discovery instead of the 5th level feat, if metamagic feats don't look appealing to you.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

seeing the body language of his allies, and having disappeared by this point. I surmise that Kogan is the masked one? and the one with the big tusks is the one with scent? i'll activate my sihedron medallion's false life blessing as a free action temp hp for 5 hr: 1d10 + 5 ⇒ (4) + 5 = 9, move a little into the corner, drawing my wand of longstrider and whispering softly its command word stealth: 1d20 + 29 ⇒ (17) + 29 = 46 umd: 1d20 + 14 ⇒ (6) + 14 = 20

i like the 3rd option

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

@Guilford, i know some of my wizard friends are happy to use some of the alt suggestions in ultimate magic i think? the one that swaps the 5th level bonus feat for the Fast Preparation of open slot spells in one minute rather than 15 min or an hour?

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

ramen *will* hit 8, after this 3rd part. he's still 7th for now.

k. local: 1d20 + 9 ⇒ (12) + 9 = 21
(attempting to whisper to the group when they find the flag, not during dialogue)
:: the flag is some sort of ritual challenge. if we find out what clan its from, Oloch can probably intimidate his way through the challenge.

(in the dialogue)
Oh, your friends will find you. Whether you're alive depends on if you're smart enough to surrender.
assist intimidate. or just trash talk for free: 1d20 + 4 ⇒ (18) + 4 = 22

spell-like ability: invisibility

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

( or i'm reading the posts thoroughly and not escalating since its been dealt with =)

is there a link to Jesse's post / thread ?

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

( i think most of it was angst over preparation for the journey, and dealing with the hazards )

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

looks good.
sleight of hand take 10 for 25 day job roll.

yay, going to have a nice purse after all this, and level 8 =)

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

good, i counted on it for my attacks =)

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

yah, i'm AC 23 this round vs. him. Is Oloch's prayer for the group? or from fervor just for himself? If the prayer was missed he'd have a 22 and just narrowly avoid giving me 16 damage. His AC goes down for cleave right? so if i hit on a 19 before i should be looking for 17's this turn?

regardless... doesn't stop ramen from twf, haste, and ninja ki

dice (52 dmg i think):

+1 wakizashi: 1d20 + 14 ⇒ (4) + 14 = 181d6 + 2 + 4d6 ⇒ (2) + 2 + (1, 2, 5, 2) = 14
mwk cold iron wakizashi: 1d20 + 14 ⇒ (2) + 14 = 161d6 + 1 + 4d6 ⇒ (4) + 1 + (2, 6, 1, 6) = 20

+1 wakizashi: 1d20 + 14 ⇒ (9) + 14 = 231d6 + 2 + 4d6 ⇒ (5) + 2 + (4, 1, 4, 4) = 20
+1 wakizashi: 1d20 + 14 ⇒ (13) + 14 = 271d6 + 2 + 4d6 ⇒ (1) + 2 + (5, 6, 1, 5) = 20

bite: 1d20 + 8 ⇒ (7) + 8 = 151d3 + 1 + 4d6 ⇒ (3) + 1 + (1, 3, 4, 1) = 13

back to AC 21 b/c Ramen's not fighting defensively now.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

are fervor and sacred armor both swift actions? Thats not a thing either i think. Can only get one swift per round. Since its just a swift action otherwise, you could swift then charge as a full round action.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Ramen becomes visible after attacking. he'll fight defensively, moving and taking the one attack this round.
+1 wakizashi: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 1 + 4d6 ⇒ (4) + 1 + (3, 5, 2, 5) = 20

numbers. AC 23 until next go:
+11 base, +2 striking from invisible, +1 bless, +1 haste, -4 fighting defensively. AC 23 until the start of his next turn. base 20, +2 dodge from defensively, +1 from haste.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Ramen will delay until after the Ettin goes

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Ramen will use light steps and move into a better position invisibly.
full round action light steps movement, doesn't slow him, but he won't trigger location based traps if there are any in the arena. i don't trust the orc, and don't know if we've seen any such traps in the matches they watched previously.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

share spells works as long as its a spell that comes from the class that grants the animal companion iirc. Longstrider is on ranger spell list. Presuming youre nit a trapper or some kind of spell-less ranger

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Ramen does longstrider from wand, passes it to Theo if he wants it for himself and Axebeak as well. UMD: 1d20 + 14 ⇒ (11) + 14 = 25

does anyone need to see me, to target me with any buffs? if not, i'm going to go invisible so i can move around and set up flank. (he'll wait until the sound of the door opening starts before disappearing, in case anyone does need to see him. )

Ramen uses one of his daily spell likes to turn invisible. and uses another to provide us with some foxfire ( dancing lights ) so we can see in the pit.

::edit:: he'll also assume kitsune form so he has the bite attack option if needed.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

By all means. lets be perfectly clear what we get out of the deal this time. And lets not fool ourselves here... we'd kill your guards and torture the information we need out of you before we throw you into the `boo lay` pit unarmed and take bets ourselves over who wins. Your crowd would love it.

What are you offering us. Spell it out. And be careful , if we don't like the terms we'll let the dwarf gnaw on your kneecaps.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

and these rolls... lol. maybe we'll make him so hostile through diplomacy that it provokes a fight.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

man. sometimes you just wanna gut-an-orc.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

crap, what do you want from us now? You wanna mess with us? We just took down a bulette.

diptimidation: 1d20 + 14 ⇒ (1) + 14 = 151d20 + 4 ⇒ (5) + 4 = 9

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )
Ramen wrote:


I'll have my saps out as we get to some danger zone and sense trouble.

Shadow Clone Jutsu!

so there's 3 of me
shadow clone, similar to mirror image.

Also my mirror image is up.

On a 1 he hit me, otherwise the ten damage pops a shadow clone.
1d3 ⇒ 2

So theres two of me now.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

Ramen is hasted?
Excellent. He'll attack with both saps, haste attack, and spend a ki point for an additional attack.
Any other buffs debuffs up?

19 nonlethal dmg @ AC 22
22 nonlethal dmg @ AC 25
20 nonlethal dmg @ AC 17
15 nonlethal dmg @ AC 21

dice:

mwk sap: 1d20 + 13 ⇒ (9) + 13 = 221d6 ⇒ 3 plus 4d6 ⇒ (6, 2, 3, 5) = 16 sneak, nonlethal 19
mwk sap: 1d20 + 13 ⇒ (12) + 13 = 251d6 ⇒ 6 plus 4d6 ⇒ (4, 1, 6, 5) = 16 sneak, nonlethal 22

mwk sap: 1d20 + 13 ⇒ (4) + 13 = 171d6 ⇒ 5 plus 4d6 ⇒ (4, 2, 5, 4) = 15 sneak, nonlethal 20

mwk sap: 1d20 + 13 ⇒ (8) + 13 = 211d6 ⇒ 5 plus 4d6 ⇒ (1, 3, 3, 3) = 10 sneak, nonlethal 15

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

On my next turn I'm going to full speed tumble to the opposite side (around the bullette, not through his space) and ready to attack from flank w/ oloch or Celine if she threatens.

dice:

acrobatics: 1d20 + 22 - 10 ⇒ (17) + 22 - 10 = 29
mwk sap: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 321d6 ⇒ 6 plus 4d6 ⇒ (2, 2, 2, 1) = 7 precision

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

ki charge:
Ki Charge (Su): A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the blast receive a Ref lex save to halve the damage. The DC of this save is 10 + 1/2 the ninja’s level + the ninja’s Charisma modifier. If the thrown weapon hits a creature, that creature takes a –2 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool.

Oops been a while since I used it. I thought it was relex half, but it's a bit more complicated

charged shuriken: 1d20 + 10 ⇒ (5) + 10 = 151d2 ⇒ 2

still, guess that misses. So it's a fair narration of it.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

I'll move a bit away to the side, and ready. To spread us out a little.

The Exchange

Male Kitsune Male Kitsune Ninja 7 ( hp 5/52; AC 20, t 16, ff 15; F +5, R +11, W +3; Perception +10; Low-light vision )

I guess i'm going to ready to attack it when it surfaces. I'll ready to burn a ki and throw a fiery shuriken at it when it surfaces. DC 17 Reflex: 2d6 ⇒ (2, 5) = 7 fire

1 to 50 of 121 << first < prev | 1 | 2 | 3 | next > last >>