Male Half-Orc Fighter (Two-Weapon Warrior) 1
I'll be honest, I don't really know what's going on. I'm not sure when to take a turn or what. The actual content has been very enjoyable so far. Another issue you may be feeling is that Ralo is generally disinterested in things. He has led a disappointing life up to this point and does not engage like most people. I am having fun however and could continue at pace or move on at the decision of the group.
Male Half-Orc Fighter (Two-Weapon Warrior) 1
"You're an evil bastard, Plugg." Ralo's tone is even and cool as he simple states his mind as he heads back to the lines. Work Diligently - Pr: Sailor 1d20 + 9 ⇒ (7) + 9 = 16
Ralo is fatigued after his work and stumbles back to his hammock.
Male Half-Orc Fighter (Two-Weapon Warrior) 1
Fort Save 1d20 + 4 ⇒ (10) + 4 = 14 Ralo rushes to the rail and dives after poor Conchobar shouting as he goes. "Zaketta! Mouser! Don't let me die out there!" The half orc hits the water and strokes after Shortstone with powerful, practiced strokes. Swim 1d20 + 6 ⇒ (13) + 6 = 19
Male Half-Orc Fighter (Two-Weapon Warrior) 1
Dingo ate my post? Ralo laughs back at Zaketta's jape. "Maybe, but I'd prefer a long sleep in the sun to a cold bath in public!" Ralo hauls his line, enduring wave and wind alike. Work Diligently - Pr: Sailor 1d20 + 9 ⇒ (10) + 9 = 19
Male Half-Orc Fighter (Two-Weapon Warrior) 1
I'm sorry everyone. I had no notifications from this game! I'm not sure why. Thus, I thought nothing had been happening. I'm sorry to make you wait. I've sent a message to Paizo to see what happened. Day 6: Ralo work diligently, as best he can, and goes straight to bed when his shift is over. Day 7 Feeling worse today and seeing the storm brewing, Ralo shirks his duties and tries to rest in as dry a place as can be found. As soon as he thinks he it's safe, he will slink back to his hammock to sleep some more, giving a Zaketta a "come to me when you can" look as he goes.
Male Half-Orc Fighter (Two-Weapon Warrior) 1
These new friends of mine are quite good at talking to people. I really must stay out of their way. Ralo wakes the next morning and goes straight back to ratting. He liked working away from people. It was quiet and it honed skills he hadn't used since he was small. Dexterity Check 1d20 + 2 ⇒ (11) + 2 = 13 Daytime Action = Sneak. Perception = 1d20 + 1 ⇒ (8) + 1 = 9 Today I'll search the bilges. Yesterday I'll search the Galley. The result from yesterday would be 21. Night Action = Gamble
Male Half-Orc Fighter (Two-Weapon Warrior) 1
Ralo twitches slightly as Samms jumps at him, but relaxes quickly as he realizes that it's a hug. He blushes at the kiss though. "If you ever need anything Samms, you come and see me." Ralo steals away from the group before long and tries to get to know the Wormwood a bit better. Sneak with no chance of detection. Can I take 10 or 20 since I have the whole day and no chores to do? When the cool of night kissed the deck, Ralo emerged from his sneakings to play at dice with the men.
Male Half-Orc Fighter (Two-Weapon Warrior) 1
Hearing talk of Bilge Spiders rather than a contagious disease, Ralo pats Toppin on the shoulder. "I'm sorry for your discomfort. If you'll permit me, I just want to ensure you're not more badly hurt that you seem." Heal Check 1d20 + 8 ⇒ (5) + 8 = 13 When certain he can do no more, Ralo strides off to work the Wormwood's wood once again. Profession: Carpentry 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 Daytime Action: Shop "Good morning Grok. I was hoping to buy a spool of yarn from you. 50ft or so ought to do."
Male Half-Orc Fighter (Two-Weapon Warrior) 1
Sorry. Busy days! Ralo works to repair the ship. Would profession: carpenter work here too? It's not on the list but I think it makes sense. [ooc]Profession: Carpentry at +6 Work Diligently +4 (-1 for professions sailor) 1d20 + 10 ⇒ (1) + 10 = 11 Night rolls around and Ralo decides to mingle with the crew for once. He gambles.
When Toppin rushes on deck, Ralo backs away so as not to infect himself.
Male Half-Orc Fighter (Two-Weapon Warrior) 1
How much is this like an historical pirate ship? Historically, any crew member has a voice in decisions made, can fill any role by popular demand or single combat, etc. I'm not going to do anything stupid (I hope) I'm just curious. So far, it seems more like a navy ship.
Male Half-Orc Fighter (Two-Weapon Warrior) 1
Ralo curses his size and wishes he was the boy he once was. It was so much easier to catch these things when I could fit where they hid. Work Dilligently - Dexterity Check 1d20 + 6 ⇒ (16) + 6 = 22 At the end of his shift. Ralo drops a bucket of dead rats and roaches Plugg's feet. "I'd like to do this tomorrow, too. Turns out I enjoy it very much." I really hope this dunce is a thick as he seems... bluff 1d20 - 1 ⇒ (18) - 1 = 17 When night falls, Ralo mills about until he finds Grok. He walks over to her and exchanges her empty flagon of rum for his full one with a wink. "I am not a flatterer, as you may have guessed, so I will not fill your ears with insincere words. I see you as an invaluable piece of this vessel and I hope that we can be good friends." Night Action: Influence - Diplomacy 1d20 + 1 ⇒ (1) + 1 = 2 May I have a GM bonus for sacrificing my grog? :P
Male Half-Orc Fighter (Two-Weapon Warrior) 1
"Avast! You are soundly beaten. Give up now, or, if you insist, we can continue this exercise to its final stupidity." Ready action to punch the grappled Syl if either foe tries anything other than surrender.
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