Katapesh Sailor

Rakshara's page

38 posts. Organized Play character for Simeon.


Classes/Levels

Tiefling Summoner 7 | HP 48/48 | AC 19 (+4 with shield) | T 13 | FF 17 | Fort +5 | Ref +5 | Will +6 | CMD 18 | Init +7 | Perc +7

About Rakshara

Rakhshara
Male rakshasa-spawn tiefling summoner 7 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Bestiary 264)
CN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 14, flat-footed 18 (+5 armor, +2 deflection, +2 Dex, +1 natural)
hp 48 (7d8+10)
Fort +5, Ref +5, Will +6
Defensive Abilities shield ally; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee mwk cold iron heavy mace +6 (1d8) or
. . punching dagger +5 (1d4/×3)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks maker's call 1/day
Spell-Like Abilities (CL 7th; concentration +13)
. . 1/day—detect thoughts (DC 17)
Summoner Spell-Like Abilities (CL 7th; concentration +13)
. . 8/day—summon monster IV
Summoner Spells Known (CL 7th; concentration +13)
. . 3rd (2/day)—black tentacles, spiked pit[APG] (DC 19)
. . 2nd (4/day)—create pit[APG] (DC 18), glitterdust (DC 18), haste, summon swarm
. . 1st (6/day)—barbed chains (DC 17), grease, infernal healing[ISWG], mage armor, lesser rejuvenate eidolon[APG]
. . 0 (at will)—acid splash, detect magic, light, mage hand, read magic, resistance
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Statistics
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Str 10, Dex 14, Con 13, Int 12, Wis 11, Cha 21
Base Atk +5; CMB +5; CMD 19
Feats Extra Evolution[UM], Extra Evolution[UM], Improved Initiative, Spell Focus (conjuration)
Traits arcane temper, life of toil
Skills Diplomacy +12, Disguise +7, Perception +7, Sense Motive +5, Spellcraft +6, Use Magic Device +10; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Common, Draconic, Infernal
SQ bond senses (7 rounds/day), eidolon (named Maraina), life link
Combat Gear wand of cure light wounds (50 charges), alchemist's fire (5); Other Gear +2 studded leather, light crossbow, mwk cold iron heavy mace, punching dagger, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +2, sleeves of many garments[UE], wayfinder[ISWG], 1,407 gp
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Special Abilities
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Bond Senses (7 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Darkvision (60 feet) You can see in the dark (black and white only).
Eidolon Can summon a powerful aspect of an outsider.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Maker's Call (1/day) (Su) Eidolon teleports to an adjacent square, as dimension door.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster IV (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

Eidolon Stats:

Maraina CR –
Serpentine
CN Medium outsider
Init +6; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 26, touch 16, flat-footed 20 (+6 Dex, +10 natural)
hp 49 (6d10+16)
Fort +4, Ref +11, Will +5 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 30 ft., climb 30 ft.
Melee mwk cold iron sickle +12/+7 (1d6+2) or
. . mwk cold iron sickle +12 (1d6+1) or
. . mwk cold iron sickle +12 (1d6+1) or
. . mwk cold iron sickle +12 (1d6+1) or
. . bite +7 (1d8+1), sting +7 (1d4+1), tail slap +7 (1d6+1)
Space 5 ft.; Reach 5 ft. (10 ft. with bite)
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Statistics
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Str 15, Dex 22, Con 14, Int 7, Wis 10, Cha 10
Base Atk +6; CMB +8; CMD 24 (can't be tripped)
Feats Multiweapon Fighting, Weapon Finesse, Weapon Focus (sickle)
Skills Acrobatics +7 (+9 to balance, +3 to jump), Bluff +6, Climb +10, Escape Artist +8, Intimidate +6, Perception +9, Stealth +15
Languages Common
SQ devotion
Other Gear mwk cold iron sickle, mwk cold iron sickle, mwk cold iron sickle, mwk cold iron sickle, summoner's kit[UE]
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.

[dice=Sickle Attack 1]1d20+12[/dice]
[dice=Haste Sickle]1d20+12[/dice]
[dice=Sickle Attack 2]1d20+7[/dice]
[dice=Sickle Attack 3]1d20+7[/dice]
[dice=Sickle Attack 4]1d20+7[/dice]
[dice=Bite Attack]1d20+7[/dice]
[dice=Sting Attack]1d20+7[/dice]
[dice=Tail Slap Attack]1d20+7[/dice]
[dice=Sickle 1 Damage]1d6+1[/dice]
[dice=Haste Sickle Damage]1d6+1[/dice]
[dice=Sickle 2 Damage]1d6+1[/dice]
[dice=Sickle 3 Damage]1d6+1[/dice]
[dice=Sickle 4 Damage]1d6+1[/dice]
[dice=Bite Damage]1d8+1[/dice]
[dice=Sting Damage]1d4+1[/dice]
[dice=Tail Slap Damage]1d6+1[/dice]