Valeros

Rajuna's page

454 posts. Alias of stormraven.


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LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj regards the Attic Whisperer then, to Mila, he quickly makes a one-handed duck-quacking gesture and points at the creature... talk.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj scribbles again. damage to bones will show The thief follows along through the graveyard.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj tries to speak and finds his voice is still gone. He locates a twig and scratches more thoughts in the dirt. Agree. But may need to dig up Ellsa - evidence of how died. Not punched or throttled - not the Beast.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Rajuna stands by to see where Mila's efforts lead.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Nodding along with Mila’s idea, Raj also searches the creature’s body… then he starts putting bits of the armor and the creature in his backpack. He scrawls two words in the dirt for Mila. evidence – keep

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Status:
HP: 29 / 33 | AC:24 / T:20 / FF:24* | CMD:25/19 (27 vs most maneuvers)
Stunning Fist (4):
Ki Pool (4): x
Shuriken (16): xxx
MW Shuriken (12):
Scabbard of Vigor (1):
Mage Armor (2): x
Wand of Mage Armor (50): xxx
Pot of Invisibility (1):
Pot of Mage Armor (2):
Pot of CLW (1):
Pot of CMW (1):
Tanglefoot Bag (2): x

Effects:
Silenced
AoOs (6/rnd) – Constant
*Uncanny Dodge – Constant
Mage Armor – 4 hour
Tears to Wine – 40 mins time (+2 on INT and WIS skill checks)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

It’s probably better that Rajuna has been muted. Even a cursory knowledge of lip-reading informs the viewer that he is using words that ought not be said aloud – or at the apparent volume he is trying to deliver them at. After his irritation abates, he gives a two-hand shrug what can ya do? gesture. He points toward the center of the village and starts heading that way.

Status:
HP: 29 / 33 | AC:24 / T:20 / FF:24* | CMD:25/19 (27 vs most maneuvers)
Stunning Fist (4):
Ki Pool (4): x
Shuriken (16): xxx
MW Shuriken (12):
Scabbard of Vigor (1):
Mage Armor (2): x
Wand of Mage Armor (50): xxx
Pot of Invisibility (1):
Pot of Mage Armor (2):
Pot of CLW (1):
Pot of CMW (1):
Tanglefoot Bag (2): x

Effects:
Silenced
AoOs (6/rnd) – Constant
*Uncanny Dodge – Constant
Mage Armor – 4 hour
Tears to Wine – 40 mins time (+2 on INT and WIS skill checks)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Will Save: 1d20 + 3 ⇒ (14) + 3 = 17
Will Save: 1d20 + 3 ⇒ (7) + 3 = 10

If either of those saves are versus an enchantment, I get a +2.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Yeah, I'll try to snake style out of the first attack (for simplicity's sake).

(Snake Style) – SM Roll (AC/T): 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 or AC/T: 24/20. Use the higher... and that roll makes it moot.

Round 3

OK, assuming I can still attack...

Rajuna keeps attacking the Attic Whisperer.

FULL: Unarmed Strike (crit: 20/2x | B/P)
Mods: FOB, AW penalties
HIT #1: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28 | DAM #1: 1d8 + 5 - 1 ⇒ (1) + 5 - 1 = 5 crit?
Confirm: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16 | +Crit DAM: 1d8 + 5 - 1 ⇒ (5) + 5 - 1 = 9
HIT #2: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 | DAM #2: 1d8 + 5 - 1 ⇒ (5) + 5 - 1 = 9

Status:
HP: 29 / 33 | AC:24 / T:20 / FF:24* | CMD:25/19 (27 vs most maneuvers)
Stunning Fist (4):
Ki Pool (4): x
Shuriken (16): xxx
MW Shuriken (12):
Scabbard of Vigor (1):
Mage Armor (2): x
Wand of Mage Armor (50): xxx
Pot of Invisibility (1):
Pot of Mage Armor (2):
Pot of CLW (1):
Pot of CMW (1):
Tanglefoot Bag (2): x

Effects:
AoOs (6/rnd) – Constant
*Uncanny Dodge – Constant
Mage Armor – 4 hour
Tears to Wine – 40 mins time (+2 on INT and WIS skill checks)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Round 2

You can protect your horse… how about yourself? Raj steps into the creature and throws a flurry of punches at the ride, not its mount.

FREE: 5’ step (on map)
FULL: FOB on Attic Whisperer.

FULL: Unarmed Strike (crit: 20/2x | B/P)
Mods: FOB, AW penalties
HIT #1: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18 | DAM #1: 1d8 + 5 - 1 ⇒ (7) + 5 - 1 = 11
HIT #2: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 | DAM #2: 1d8 + 5 - 1 ⇒ (2) + 5 - 1 = 6

Status:
HP: 29 / 33 | AC:24 / T:20 / FF:24* | CMD:25/19 (27 vs most maneuvers)
Stunning Fist (4):
Ki Pool (4): x
Shuriken (16): xxx
MW Shuriken (12):
Scabbard of Vigor (1):
Mage Armor (2): x
Wand of Mage Armor (50): xxx
Pot of Invisibility (1):
Pot of Mage Armor (2):
Pot of CLW (1):
Pot of CMW (1):
Tanglefoot Bag (2): x

Effects:
AoOs (6/rnd) – Constant
*Uncanny Dodge – Constant
Mage Armor – 4 hour
Tears to Wine – 40 mins time (+2 on INT and WIS skill checks)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Round 1

First, a faceful of bee stings… now this. Raj feels certain this is going to be a loooong day.

While considering whether a lance or getting trampled delivers the worse injury, he dips a hand into his bandolier to pull out a tanglefoot bag, kept for emergencies like this. He adopts a weaving stance to make himself harder to hit and then waits. If the ‘knight’ charges, he’ll hurl the tanglefoot at the horse’s legs. With any luck, they’ll both go down in a pile of shattered bone. He tries to encourage the team, ”A good question for court is gonna be ‘How did a golem that can’t weave a spell create a bunch of undead in Hergstag?”

MOVE: Pull Tanglefoot Bag
SWIFT: Enter Snake Stance
STAND: READY to throw it at the horse if the baddie charges – the purple circle is where it hits the horse.

(Snake Style) – SM Roll (AC/T): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 or AC/T: 24/20. Use the higher.

READY: Tanglefoot (range inc: 10’)
Mods: Inspire Courage, range penalty (40' away)
RTA: 1d20 + 9 + 1 - 4 ⇒ (19) + 9 + 1 - 4 = 25 | Target entangled + Reflex Save DC:15 or glued to the floor

Tanglefoot Bag:
…the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

Status:
HP: 29 / 33 | AC:24 / T:20 / FF:24* | CMD:25/19 (27 vs most maneuvers) < Mage Armor (AC for the first hit this round is 33!)
Stunning Fist (4):
Ki Pool (4):
Shuriken (16): xxx
MW Shuriken (12):
Scabbard of Vigor (1):
Mage Armor (2):
Wand of Mage Armor (50): xxx
Pot of Invisibility (1):
Pot of Mage Armor (2):
Pot of CLW (1):
Pot of CMW (1):
Tanglefoot Bag (2): x

Effects:
AoOs (6/rnd) – Constant
*Uncanny Dodge – Constant
Mage Armor – 4 hour
Tears to Wine – 40 mins time (+2 on INT and WIS skill checks)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj uses the back of his blade to carefully flick the dozen or so stingers from his skin... hopefully without squeezing more poison from the sacs.

Rajuna is on the other side of the bridge already. It might be a good idea to look for a second way across or a shallow part of the river.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Round 2

Rajuna has got nothing to combat a swarm. All he can do is buy time for those who do. He races past the swarm and onto the bridge. He slaps the wood and bounces on the bridge trying to draw the bee’s attention and trigger their hive instincts. ”Oy! Look at me! I might just be smashing your nest. Maybe, it’ll drop in the water! Won’t that be fun!”

2xMOVE: on map

Including an acro roll if I need to maneuver across the bridge or jump a gap.
Acrobatics: 1d20 + 12 ⇒ (10) + 12 = 22 +4 bonus if a jump is required.

Status:
HP: 19 / 33 | AC:24 / T:20 / FF:24* | CMD:25/19 (27 vs most maneuvers) < Mage Armor
Stunning Fist (4):
Ki Pool (4):
Shuriken (16): xxx
MW Shuriken (12):
Scabbard of Vigor (1):
Mage Armor (2):
Wand of Mage Armor (50): xxx
Pot of Invisibility (1):
Pot of Mage Armor (2):
Pot of CLW (1):
Pot of CMW (1):
Tanglefoot Bag (2):

Effects:
AoOs (6/rnd) – Constant
*Uncanny Dodge – Constant
Mage Armor – 4 hour
Tears to Wine – 40 mins time (+2 on INT and WIS skill checks)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Fort Save vs Distraction: 1d20 + 4 ⇒ (4) + 4 = 8
Fort Save vs Poison: 1d20 + 4 ⇒ (11) + 4 = 15

I’m gonna assume that means I’m distracted/nauseated.

Round 1

Rajuna can only take the pain then retreat, trying to get distance from the stinging swarm.

MOVE: on map

Status:
HP: 19 / 33 | AC:24 / T:20 / FF:24* | CMD:25/19 (27 vs most maneuvers) < Mage Armor
Stunning Fist (4):
Ki Pool (4):
Shuriken (16): xxx
MW Shuriken (12):
Scabbard of Vigor (1):
Mage Armor (2):
Wand of Mage Armor (50): xxx
Pot of Invisibility (1):
Pot of Mage Armor (2):
Pot of CLW (1):
Pot of CMW (1):
Tanglefoot Bag (2):

Effects:
AoOs (6/rnd) – Constant
*Uncanny Dodge – Constant
Mage Armor – 4 hour
Tears to Wine – 40 mins time (+2 on INT and WIS skill checks)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj makes a silent ‘halt’ gesture. He gets down on the ground and crawls forward near the bridge, trying to get a peek beneath the structure to see what is buzzing.

Updated my spot on the map.

Stealth: 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 (+2 vs surprise, +2 to detect invisible or incorporeal creatures, +2 vs traps, +2 Tears to Wine)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

”Ah, another beautiful Ustalavian village,” Rajuna comments drily. He slides easily out of the saddle and begins walking along the path into town – no weapons in hand – senses alert for anything out of the ordinary. ”We’re bait. Let’s stroll through town towards Karin’s house. If something happens before then, fine. If not, we start our snoop there. If you wanna treat your weapons, let’s get about it.”

Marked a possible trail on the map.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27 (+2 vs surprise, +2 to detect invisible or incorporeal creatures, +2 vs traps, +2 Tears to Wine)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Rajuna takes the sisters up on the offer to provide directions to Karin’s house. He follows that up with a few questions of his own. ”Where was Karin’s father when he heard her screaming? I don’t have kids but I’m guessing he raced in, right?”

”Thinkin’ back to that time… were there any other strange events that happened in town before or during the murders? Anything that just seemed odd? You talked about the children’s ghosts haunting the town. Were they seen anywhere in particular? Did they say or do anything?”

”About the Beast… so it walked into town bold as brass, is that right? How was it carrying the girl: over its shoulder, in its arms? You said you saw it laughing but you didn’t see the fight? So did you see it laughing with your own eyes or did you hear about it laughing from the others?”

”Thinkin’ back to that time… were there any other strange events that happened in town before or during the murders? Anything that just seemed odd? You talked about the children’s ghosts haunting the town. Were they seen anywhere in particular? Did they say or do anything?”

”About the Beast… so it walked into town bold as brass, is that right? How was it carrying Ellsa: over its shoulder, in its arms? Could you show me where Ellsa’s house was on the map? Where is the lake? Was Ellsa close to anyone in town, anyone she confided in, that might still be around?”


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Sense Motive vs DC20: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 (+2 Tears to Wine) FAIL

Rajuna had clearly missed the subtext that Zhandar spotted. He gives her a tiny nod to acknowledge what she said. From then on, he watches the women closely as they are peppered with questions. For the moment, he holds his questions.

Sense Motive (gauging their reactions to the questions): 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 (+2 Tears to Wine)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12
Mila wrote:
She shakes her head. "I jus' hope you din't put a big target on yourself. That crowd there is hateful."

A tiny snort emerges from Raj. Someone was going to draw the lightning. I figur’d I was the right choice… so I gave’em a name, a face, and a lofty title. Who’s gonna bother with piddly investigators when the lead investigator is the puppet-master? I’m not so worried about the crowd, but we got enemies in this town an’ I more-or-less cast shadows on the motives of the prosecutor’s investigators. Worry less about the crowd and more about the sheriffs.”


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Rajuna is glad the day in court is over. It was, in some ways, as harrowing as fighting that phasing spider in the swamp. As he's used up his word allotment for the day, his comment in the Defense Chamber is short, "We should get to Hergstag first. That's about saving the Beast. The tools can wait."


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LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj feels the old lady is being honest… which means she’s been hoodwinked or is self-hoodwinking somehow. Wishful thinking, false face, illusion, some sort of memory spell… or was the Beast ordered to make itself a patsy and it doesn’t remember? Without an opportunity to investigate, he’d never find an answer. With no choice but to play it through, he slides a note across the defense table (more to his allies than Kapel) and he resumes his questioning.

The note reads: Detect magic on her when she’s out of court?

Testimony of Old Beldame:

Court Reporter’s Transcript in case: People vs ‘Beast’ of Lepidstadt wrote:


Defense counsel continues questioning Miss Beldame.

Defense: Sorry for the momentary delay, ma’am. How long have you lived in the swamp?

Witness: Just my whole goddamn life, that's all. Dunno what you're trying to insinuate there.

Defense: <raises eyebrow> Not trying to insinuate anything, ma’am. Just asking questions. How far is your hut from the village and in which direction?

Witness: ’Bout thirty minutes walk northeast-ish. Sorta kinda between Morast and the boneyard.

Defense: For how long did you watch the monster? How far did you see it move roughly?

Witness: Not very long, I didn't and don't have a death wish. Maybe half a minute? I'd say about 100 feet or so, through the difficult to traverse terrain of the marsh.

Defense: Where did the monster seem to be heading – deeper into the swamp, towards the road, towards town, or somewhere else?

Witness: Seem? I knew where it was going: the Boneyard. Couldn't be any other place.

Defense: Understood. How often did Nan visit you – once a week, every fortnight, once a month, or did it sort of depend?

Witness: About once a month, always on the way out of Morast after making his monthly trading there. Would always have something sweet for me, shame the Beast put an end to that prematurely.

Defense: How long was it between when you saw the monster and Nan missed your visit?

Witness: A couple of days at most. Not very long.

Defense: You mentioned you don’t trust anyone from the village itself, why is that?

Witness: I have never been welcome in the village, on account of them thinking me a witch. I'm not, of course, but I don’t like spending time around them.

Defense: You testified you think you saw the monster around the same time as the disappearances. Do you recall if it was before the disappearances started, while they were happening, or afterwards? Or are you unsure?

Witness: I would say it was around the same time as them, while they were happening. A handful of days after we found the first person missing.

Defense: When you saw the monster, you were close to your hut, is that right?

Witness: I was on my front porch, yes.

Defense: When you saw the monster, in which direction were you looking?

Witness: Looking southwest, then it walked past my hut to the northeast. Again, towards the Boneyard.

Defense: How did the prosecution’s investigators or sheriffs find you?

Witness: When the sheriff visited, I saw them walking out in the marsh and volunteered my story after I learned what they were doing.

Defense: After you saw the monster, who did you tell about it and what did you do?

Witness: Tried to tell the village about it, but as I said before I'm not well liked. May have blamed me for it instead of being grateful I warned them. Superstitious bastards, the lot.

Defense: Thanks for your patience, Miss Beldame. I’ve only got one more question. So, you were standing on your porch nearing sunset and the monster appears 20 to 30 yards away. It is moving SW to NE through the swamp... wouldn't that put the sun in your eyes? You testified you saw the monster in silhouette, seeing it with the sun in your eyes would certainly make sense.

Witness: Partially, but I also saw it walking away from my hut towards the boneyard, with the sun at my back. I know what I saw.

Defense: A wise fella once said “Believe nothing you hear, and only one half that you see.” It was a sharp way of saying you shouldn’t trust what you think you know because even your eyes can deceive you. That’s why just courts want evidence, not just witnesses. Your neighbors look at you and see a ‘witch’, but you know that isn’t true. I imagine your life would be a lot easier if your neighbors weren’t so cocksure about their opinions. Thank you, Mistress Beldame, for your testimony. You have our sincere condolences on the loss of your friend. I have no further questions for this witness, your Honors.

Already made the Diplo Roll (10 total) for Beldame so I assume another one isn’t needed.

Testimony of Elder Lazne:

Court Reporter’s Transcript in case: People vs ‘Beast’ of Lepidstadt wrote:


Defense counsel recalls Elder Lazne for additional testimony.

Defense: Master Lazne, according to the prosecutor, the monster fled into the swamp and disappeared. Is that your recollection?

Witness: Like I told you when I took your party out to the graveyard, it didn't disappear. The blood caiman snapped it up and was dragged under the water. We assumed it was dead after seeing that, especially after having seen the caiman the next day.

Defense: After your people sprung the trap, in which direction did the monster flee?

Witness: Again, as I told you yesterday to your face, we knew it was heading towards the graveyard island. Dunno what it wanted there, and none of us particularly wanted to go back after we thought we watched the Beast die. Shame it didn't, if you ask me.

<court attendees applaud>

Defense: <Counsel waits for applause to die down> I’m sorry I have to repeat some of what we talked about, Master Lazne. I’m not losing my memory… we believe it’s important that the court hear the facts straight from you. To answer why it fled to the graveyard of all places, we have an old hunter’s theory. Most creatures flee toward their lair or familiar ground where they feel they may have the advantage. Now, while the caiman attacked him, what did the monster do?

Witness: Bastard swore up a storm, hadn't heard anything like it! Must've been hurting real bad.

Defense: Switching topics for a moment… The prosecution’s investigators came to Morast, didn’t they?

Witness: Not the prosecution exactly, but they sent the sheriff out after having heard about our tale. We didn't even know the Beast had survived, or even that it was in Lepidstadt, until the sheriff came out and asked me to testify.

Defense: How much time did they spend in your village conducting their investigation?

Witness: Wasn't much to investigate, having come out nearly a year after the event. We take care of things on our own out in Morast, so we didn't think to report anything to anyone. Best not to have city slickers out in our village, you said that yourself.

Defense: Don’t mean to be disagreeable, Master Lazne, but there was plenty to investigate if they wanted to put in the effort. How long did they spend investigating the island graveyard?

Witness: Don't think they ever went to the graveyard, didn't seem super interested in it. More just asking us what happened.

Defense: Miss Beldame testified that she tried to warn the town about the monster she saw in the swamp. Do you recall that? What happened?

Witness: I’ll admit, no one believed her. This was before a ton of people had gone missing, so we didn’t really give credit to the stories of a marsh witch.

Defense: Can you tell us about the bite wounds the caiman put on the monster before he got dragged under? Size, location, and maybe the angle of it?

Witness: Left shoulder, right on the collarbone.

Defense: Thanks for your forthright answers, Master Lazne. I’m curious and I bet you are too… let’s see what that caiman did to the defendant.

Rajuna heads over to the Beast and says, ”The court needs to see what sort of wounds, if any, you have on your left shoulder.” He carefully pulls the Beast’s shirt off his shoulder, exposing the monster’s muscled flesh and steps away to allow the Judges, Lazne, and anyone in the closer part of the gallery a chance to see his shoulder. ”I see some stitches from his creator but I don’t see anything that resembles a caiman’s bite. Not even scars from a healed bite.”

Once the court has had a chance to see the area, Raj concludes. ”The defense has no more questions for Master Lazne. We excuse this witness with our thanks.”

Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20

Raj straightens his clothes. ”If it please the court, we will now present the results of our investigation and call three expert witnesses. Defense counsel calls Dr. Montagnie Crowl.”

Testimony of Dr. Crowl:

Court Reporter’s Transcript in case: People vs ‘Beast’ of Lepidstadt wrote:


Defense calls Dr. Montagnie Crowl for testimony.

Defense: Please state your name and credentials for the court…

Witness: Dr. Montagnie Crowl, Professor at Lepidstadt University’s Antiquities Department.

Defense: It’s good to see you again, Dr. Crowl. Due to your fields of study, you are an acknowledged expert on golems. I’ve got some questions about them. Could you start by telling us how golems, like the defendant, are ‘born’.

Witness: <Dr. Crowl describes how golems are created in magical or alchemical ways, and differentiates it from natural birth.>

Defense: I see. Since they aren’t ‘born’ naturally, do they eat, drink, sleep, and heal like regular people?

Witness: They do not.

Defense: How do golems heal?

Witness: They can be repaired by specific means and/or spells. Each type of golem usually has a specific type of damage that actually heals them. For example, the Beast is a flesh golem, and would be healed by electricity.

Defense: Just to be sure I understand this… he doesn’t heal naturally over time like a living person does or by healing magic, correct?

Witness: Some might but the Beast, as a flesh golem, almost certainly does not.

Defense: Are golems susceptible to magic?

Witness: Some types are susceptible to specific magic, yeah. For your purposes, the typical healing magic or potions would have no effect.

Defense: Some golems are susceptible to specific magics… does that mean that golems are generally immune to magic?

Witness: It is a property common to a lot of golems, yes. The flesh golem does have it.

Defense: Tell the court about a golem’s senses? Are any of them particularly good or poor?

Witness: Most golems have exceptional senses, being able to see in the dark perfectly fine, although it would be the typical black and white vision of darkvision.

Defense: Are golems particularly dexterous, capable of doing fine tasks like sewing, for instance?

Witness: Not exceptionally, no. You were in my office, saw what it did while trying to steal from my display.

Defense: Your office was wrecked. Clearly, they aren’t dexterous. What about brains? Are golems smart enough to engage in a highly intellectual profession… like a wizard, alchemist, or doctor?

Witness: Most certainly not, except in extremely rare occasions far outside the realm of normal.

Defense: How does a golem, like the defendant, fight?

Witness: Usually by smashing things with their hands. A handful have special abilities in combat, usually added in creation. Flesh golems do not.

Defense: Do golems stalk or ambush victims?

Witness: Not the larger ones, like the Beast and its ilk.

Defense: What is the relationship between a golem and its creator?

Witness: Unfortunately, I can't speak to that specific question. The relationships vary broadly, ranging from a father-son bond, to merely a servant, to being forgotten. Not much I can know without knowing the creator of the Beast, which we do not.

Defense: Thank you, Dr. Crowl. We have no further questions for this witness.

Diplomacy (if this counts as evidence): 1d20 + 3 ⇒ (16) + 3 = 19

”According to Dr. Crowl’s testimony, a flesh golem, like the defendant, only heals when hit with electricity. If the caiman at Morast had bitten him, the wound would still be present. It could only be healed – and might still reasonably leave a scar – IF he was struck by lightning or someone (like his creator) had cast an electrical spell on him. Recall that Dr. Crowl also testified that a flesh golem wizard is almost unheard of, so he couldn’t heal himself. As you saw, your Honors, the defendant showed no evidence of having ever been bit by the caiman that multiple witnesses saw attack the killer in Morast.”

”As our next witnesses testify, please bear these additional facts in mind: Golem don’t eat or drink. They aren’t particularly dexterous or likely able to follow intellectual pursuits. These facts will become relevant shortly.”

Raj pulls out four neatly-penned and identical documents. He leaves one on the defense table, presents one to the Judges, places one on the prosecution table, and keeps the final in hand. ”If it please the court, we will be referring to the defense exhibits found in this document and the associated items that will be presented to this court.”

Defense Exhibit List wrote:

Defense Exhibits

All evidence collected on the graveyard island near Morast on <date>.

DE #1 : Sworn statements from the defense investigation team certifying what they found and where along with a map of the Boneyard Island.
DE #2 : Statement about the six empty graves.
DE #3 : Statement about the camp (southern end of isle) with: firepit, waterskin (still half full of wine), some trail rations, and a glass vial with residue (DE#4).
DE #4 : Vial with remnants of extract of Darkvision.
DE #5 : Statement about the hidden coracle (southwest shore of isle) with: blood spatters across the bottom, an oar, a moldy leather travel bag containing an artisan’s outfit (a shirt, breeches, shoes) along with a cloth apron (DE #6) all in normal human size, and a mask made of a detached human face (DE#7).
DE #6 : Cloth apron (normal sized)
DE #7 : ‘Face’ Mask
DE #8 : Statement that, through questioning, the ‘Face’ Mask was positively identified as belonging to Nan Keblem.
DE #9 : Leather-bound surgical kit (southwest side of isle), of high quality [silver and amethyst] and valued at 300 GP.
DE #10 : Statement about the hidden stash tied to the coracle, which contains: a blood-soaked human-sized cloth sack containing rope, a gag, a rusted lantern, a trio of heavy knives, and a rusty shovel.
DE #11 : Affidavit from Dr. Crowl, stating facts on golems
DE #12 : Affidavit from Miss Baelwick, stating her opinion about DE #4 (vial)
DE #13 : Affidavit from Dr. Richleau, stating his opinion about DE #7 (face mask)

”Defense counsel calls Alchemist Gretna Baelwick.”

Testimony of Gretna Baelwick:

Court Reporter’s Transcript in case: People vs ‘Beast’ of Lepidstadt wrote:


Defense calls Alchemist Gretna Baelwick for testimony.

Defense: Please state your name and credentials for the court…

Witness: Gretna Baelwick, proprietor of Baelwick’s Bottles & Balms.

Defense: Miss Baelwick, you are the proprietor of a very successful alchemy shop and an acknowledge expert in your field. Earlier today, we presented you with a vial and asked for your analysis of the contents. Note, your Honors, I am referring to Defense Exhibit 4 found in the campsite spoken of in Defense Exhibit #3. Miss Baelwick, what did your analysis conclude?

Witness: It was an extract of darkvision, created by an alchemist. I know my profession.

Defense: I don’t doubt that, ma’am. You said it is an extract. For a layman, such as me, what is the difference between an extract and a potion?

Witness: Potions can be made and drunk by anyone. Extracts can only be made by alchemists, and usually only drunk by them.

Defense: Your Honors, as stated by Dr. Crowl, a flesh golem has darkvision, it doesn’t need an extract of darkvision, its immunity to most magics would prevent this type of extract from working, and an intellectual job like alchemy is beyond all but the rarest of golems… Now, Miss Baelwick, this extract affects a person’s vision – allowing them to see in the dark. Are there other extracts that affect different physical aspects of a human being, for instance, their size?

Witness: There are plenty of extracts that do a ton of different things, yeah. The defense asked me to bring an extract of Enlarge Person, and I did so.

Defense: Your Honors, we ask the court’s indulgence for a small demonstration… Miss Baelwick, you are a dwarf and roughly 4’ tall. Would you please stand and move away from the witness chair.

The witness complied with the request and, standing near defense counsel and the defendant, drank an extract. She immediately grew to massive proportions, easily dwarfing defense counsel and was a comparable size to the defendant.

Defense: Well, it seems like any alchemist with this sort of extract could become as large as the defendant. Thank you, Miss Baelwick, and please be careful as you leave the courtroom. No further questions for this witness, your Honors.

Diplomacy (on this evidence): 1d20 + 3 ⇒ (13) + 3 = 16

”Your Honors, much of the prosecution’s case linking the defendant to the crimes in Morast hinges on a single thread that the killer there was – as one of the first witnesses said – “the same size and shape” as the defendant. The defendant is man-shaped. By that standard, many of the strong sheriffs in Lepidstadt and even a number of men in this court could be suspects. And as for his size being so unique that no one else could possibly be the murderer… that has just been disproved as well. Any alchemist can grow to huge proportions. The defendant lacks a caiman’s bite, he doesn’t need an extract to see in the dark, and as Dr. Crowl pointed out, golems lack the capacity to be alchemists. We believe that is evidence enough to cast serious doubt on whether the defendant committed the crimes in Morast. However, we will provide even more evidence for this court to consider. The defense calls Dr. Leis Richleau.”

Testimony of Dr. Leis Richleau:

Court Reporter’s Transcript in case: People vs ‘Beast’ of Lepidstadt wrote:


Defense calls Dr. Leis Richleau for testimony.

Defense: Please state your name and credentials for the court…

Witness: Dr. Leis Richleau professor at the university's School of Medicine.

Defense: Thank you, Dr. Richleau, the court appreciates your time and acknowledges your expertise in the field of medicine. Before we begin, your Honors, we’d like to advise the court that what Dr. Richleau is going to speak about is horrifying. We would request that anyone with a delicate constitution leave the court now. It may also be particularly painful for citizens of Morast to hear this testimony, brief as it will be.

<Defense counsel waits for their Honors to deliver instructions. Some citizens leave the courtroom.>

Defense: Earlier today, Doctor, we presented you with a mask made from the facial skin of a single person. It is unblemished, complete, and appears to have been cut from the face in one single piece. Your Honors, this refers to Defense Exhibit 7 and 8, specifically. It is also tied to Exhibits 5, 6, and 9. Doctor, based on a close examination of the mask, what can you tell us about the skills of the person who…uh… ‘made’ it?

Witness: Yes, you did show me that...thing. Grotesque. Most certainly required an extremely specific set of skills to remove so cleanly, and preserve for a full year where you found it. Not any blade could cut this precise, you'd almost certainly need some sort of surgical tool and the learned skill to use it correctly in order to pull this off.

<Defense counsel retrieves the mask (DE#7) and surgical toolkit (DE#9) from the box beneath the defense desk. He reluctantly shows them briefly and discreetly to the prosecutor and gallery before presenting the items to the Judges.>

Defense: Thank you, Doctor. Your Honors, let the record show that our team, through collection of personal descriptions of the missing folk, have identified the ‘mask’ as removed from the skull of Nan Keblem, citizen of Morast. And we believe this ‘operation’ was performed using Exhibit 9 – a collection of extremely fine and high-priced surgical tools found in proximity to the mask.

Diplomacy (on this evidence): 1d20 + 3 ⇒ (7) + 3 = 10

Rajuna is tired but he keeps going. Now was the time to weave all the evidence into a story that made far more sense than what the prosecution was selling. He straightens his jacket and collects the defense’s copy of the evidence list. He offers the two copies in his hands to the judges so they each have one now.

Rajuna’s Summation:

”Yesterday, we visited Morast and the small island where their boneyard used to be – the site of the villagers last encounter with the criminal that stalked their community. Our findings on that island are discussed in Exhibits 1 through 3, 5, and 10. You can read them, but let me sum it up. The one thing every witness has agreed to is that the killer headed to the Boneyard – whether he was being chased or not. We found strong evidence that the island was his ‘lair’, his base of operations. On the southern end of the island, away from the graveyard itself, we found an abandoned firepit. Near it, we discovered a half-filled skin of wine, half-eaten trail rations, and the extract vial in evidence. On the southwest side of the island, a short walk from the campsite, we found the killer’s hidden boat. Blood was in the bottom of it along with an oar, a moldy travel bag with some clothes, the horrible face mask, and a cloth apron – which he presumably wore during his butchery. All those clothes fit a normal sized person, NOT the defendant. There was also a rope going into the water. When we pulled it ashore, we found tools of the killer’s trade: a blood-soaked cloth sack big enough to hold a human, some rope, a gag, a rusted lantern, three heavy knives, and a rusty shovel. Finally, a short distance from the hidden boat, we found the set of expensive surgical tools (also in evidence), seemingly lost, among the bushes. I don’t think there is any doubt, this was the killer’s lair.”

”And this is where the prosecution’s case falls apart. The defendant doesn’t eat or drink and sees fine in the dark. Why would he have a skin of half-drunk wine, half-eaten food, a lantern, and the extract of darkvision? Why would he have normal sized clothing, particularly an apron for butchery that won’t fit him? Dr. Richleau testified that the killer had to have specific medical training and skill to remove an entire face. Dr Crowl assured us golems aren’t capable of becoming doctors or alchemists. Master Lazne testified that the real killer in Morast probed the town, stalked people – including experienced hunters – and took individuals or families without a trace. That shows skills and thoughtful premeditation. In comparison, Dr. Crowl told us that golems are not ambushers and that they lead with their fists, not their heads. The evidence found in the lair and the killer’s behavior indicate the defendant is NOT a reasonable suspect in these murders and disappearances.”

”Here, we believe, is the true story of the crimes in Morast - a story that fits the evidence. Our killer was an alchemist and a trained surgeon lairing in the Boneyard. He was a clever and cautious predator. He used the extract to give him darkvision when stalking his victims at night. He used an extract to increase his size so that he could more easily overpower and carry off his victims. He based himself in the boneyard because few people came out there, it granted him privacy, and his hidden boat would let him escape quickly, if needed. Enlarged, he captured and transported his victims to the island. When he shrunk down to normal size, he’d put on his apron and ‘get to work’. I don’t think we need to specify more about that. Everything was going along fine until Master Lazne and the villagers outfoxed him. He fled to the island, hoping to grab his gear and escape. The blood caiman was the one factor he couldn’t predict as he waded through the swamp. As Master Lazne and the other villagers initially believed – the caiman finished the murderous bastard off. Had the killer lived and managed to escape, he likely would have slunk back to the island to retrieve his expensive tools and his other ‘prize’.”

Diplomacy (on this evidence): 1d20 + 3 ⇒ (16) + 3 = 19

Closing Statement

”Your Honors, witnesses, and esteemed visitors to this court… The victims of Morast deserve justice. The killer of Morast needs to be punished, and those who brought him to justice need to be thanked. As the evidence strongly shows, the defendant did NOT commit the crimes in Morast, and the prosecution and sheriff’s office deserve no credit. The citizens of Morast, however, deserve our thanks. They hunted down the killer and set him on a course to receive his well-earned desserts… ‘justice’ passing through the guts of a blood caiman. Your Honors, we ask that you affirm this opinion and dismiss the charges related to Morast from the defendant’s record. Thank you.”


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj stands up and recalls the first witnesses. His plan is two-fold - cast doubt on the prosecution's story and then build a more fact-based alternative.

Court Reporter’s Transcript in case: People vs ‘Beast’ of Lepidstadt wrote:


Defense counsel recalls three Morast locals for additional testimony.

Defense: By every account, a large, man-shaped monster carried out the crimes in and around your village. Did you ever see the monster close enough to identify it as the defendant aside from his general size and build matching the monster that stalked your village?

Witnesses: Not precisely, no, but there’s nothing around the area that it could otherwise be. It was the same size and shape.

Defense: ’General size and shape’ are thin reasons for convicting anyone of murder. Thank you, witnesses, no further questions.

Diplomacy (if this counts as evidence): 1d20 + 3 ⇒ (12) + 3 = 15


Court Reporter’s Transcript in case: People vs ‘Beast’ of Lepidstadt wrote:


Defense counsel recalls Mistress Beldame for additional testimony.

Defense: Sorry to ask you to recall that horrible time, but all the details need to be presented to this court so they can dispense justice fairly. Going back to the day you encountered the monster… What time of day was it?

Witness: About an hour before sunset.

Defense: What was the monster wearing?

Witness: I'm not sure if the thing was wearing any clothes beyond maybe some sort of pants? It was waist deep in the marsh, couldn't see too much. It's skin was all stitched together, as if it were made from a handful of different things.

Defense: How was it carrying the body?

Witness: Was dragging the body by one leg behind it, sloshing the remains of whoever the poor victim was through the water.

Defense: How far away were you?

Witness: About twenty, maybe thirty yards. I'm surprised it didn't see me, thank Pharasma!

Defense: Did you see Nan clearly?

Witness: It wasn't Nan, I didn't learn about him becoming a victim until much later. I assume the poor fellow I saw the Beast dragging was another of its MANY victims!

Defense: Did the monster see you?

Witness: As I said before, I am not sure how it didn't see me or my little hut in the marsh. Maybe it was too distracted heading to wherever it was going with its victim?

Rajuna pauses and regards the witness for a moment. Then he returns to the desk to consult his sheaf of notes. It’s a delay tactic as he tries to piece together the witness’ story which doesn’t fit any of the other facts. It’s a set-up – one way or another – it’s gotta be. If the witness is lying, that would be the simplest problem to unravel. If it’s a set-up by the real killer… then the Beast is being tightly framed by some very skilled people.

Diplomacy (if this counts as evidence): 1d20 + 3 ⇒ (7) + 3 = 10
Sense Motive (Is she lying?): 1d20 + 12 ⇒ (15) + 12 = 27

IF Raj believes the woman is lying, he puts his notes down and says, ”Your Honors, we request the interview of this witness continue with a Holy Sister of Justice present to ensure, through magical means, that the truth is being spoken.”

IF Raj believes she is telling the truth… He’s going to have to revise his next questions quickly.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Do we get to cross-examine the witnesses? FYI, I'm putting together notes for whoever is going to present.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17


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LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj hadn’t planned out a statement. This was a moment to see the other fella’s cards and how he laid them down while keeping your own cards close to your chest. He takes a moment to digest the prosecutor’s words before rising. He draws upon his best grammar (in his up-mountain twang) and what he’s heard the few times he’d been in a court. ”If it pleases the court, your Honors, I’m Rajuna Yadrov - lead investigator for the defense. And we agree with the learned prosecutor.”

Ostensibly, he pauses to allow the court reporter catch up in the transcription. In reality, he hopes the dramatic pause lets the furor of his last statement die down and get people really listening to what he says next. “Well, we agree in part. The prosecutor said Justice demands action. Justice demands truth. Raj shakes his head at that, ”I’d change that around to say ‘Justice demands truth before action, otherwise injustices will surely be done.”

Raj steps around from behind the desk and moves toward the Beast while continuing to address the court. ”Yur Honors, as I see it, our goal aligns with this court’s duty – to determine the actual truth so that appropriate justice may be delivered upon the guilty ones. When all the facts are dragged into the light, and your Honors apply logic and reason, we believe this court will conclude that some of the many crimes attributed to this defendant,” Raj places his hand on the Beast’s arm (silently praying that the Beast doesn’t react and hoping he’d telegraphed the move enough to ensure that result), “could NOT have been committed by him.”

”Thank you, your Honors.” Raj steps back behind the table and sits.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Rajuna is silent and watchful as they head to the courthouse, looking for anything and anyone unusual. DH might have eyes on us. The thrown vegetables and noose that greet them at the courthouse seem premature… a mob at its most intelligent.

None of that bothers the thief too much but Raj’s chest suddenly feels tight at the pedigrees of the other two judges, especially as they enter the court itself. Avoiding courts and the eyes of the law, in any capacity, was his lifelong goal. And he can only imagine that if he were a defendant in the dock, drawing these two judges, he’d expect no mercy and even less fairness.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17 (+2 vs surprise, +2 to detect invisible or incorporeal creatures, +2 vs traps, +2 Tears to Wine)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Sexy-time with Kendra:
Not 100% sure but I think Kendra was with us when we visited Judge Daramid. I’m basing this on that assumption.

It takes a little convincing to get Rajuna to intrude (from his perspective) on the private dinner. He generally keeps the talk light, unsure how freely he can speak in front of the history professor… no matter how much Kendra trusts him. Obliquely, and with no mention of specifics such as names, Raj does share that the team’s investigation into ‘that legal matter’ is progressing despite some twists and turns that remind him of their days in Ravengro (i.e. the case isn’t straight-forward and a shadowy group is involved). He stresses the team is making progress. He lightly touches on a curious discovery, that shoddy research is being done by the opposing counsel (i.e. the police investigation is sketchy). He tries to convey, more through looks and gestures than words, that Kendra needs to be careful – not even the constables should be trusted. He quickly follows that with, ”So, we’ll be investigating for several more days at least, possibly with a brief trip or two outside Lepidstadt, following where the facts lead us.”

Bluff (to convey simple secret messages): 1d20 + 6 ⇒ (13) + 6 = 19


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj shares with the team what he’s learned about the surgeon’s tools and the next lead in that parallel investigation.

Other plans for the evening… Raj would check in on Kendra to see how she’s doing, her plans, if she is settling in, etc. YEAH, he’s sweet on her! Shut up! :) None of this has to be RP’d. I’m just saying what he’d do.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

The rogue is feeling a bit more confident as he observes Gustav move from despondency to drive. He clearly has some sharpness, which will be needed at court. To be fair, Rajuna was not looking forward to being in court or – Gods forbid – called to present evidence. But at this point, the die was cast.

In Surgeon's Flats…

Teasing information from reluctant people was not Rajuna’s strength. He was more of a squeeze-them-until-they-break sort. That said, he did know more than a few fences and had some inkling of the value of certain items and materials. Even some maker's marks carried some intrinsic value.

Appraise vs DC20: 1d20 + 6 ⇒ (19) + 6 = 25


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

In Lepidstadt

Raj gives the barrister a polite nod and waits until the team has his attention. ”We’ve got some information, evidence, and some recommendations. The upshot is we don’t believe the Beast did the murders in Morast. But to make the argument stick hard in the prosecution’s throat, you’ll need an expert on golems to testify to what they are, what they can do, and how they behave. If you can paint a picture of their ‘norms’, the evidence in Morast points to a whole different villain. Also, do you got an alchemist we can talk to? One who might be willing to appear in court or sign an affidavit?”

Not sure how much of this you want to RP, so I’ll just outline it in a spoiler so you see where I’m going. If you want to play it all out, we can do that.

Sketch:
Raj will talk about the physical evidence we found and how it conflicts with the story. The real killer based himself on the island (campsite & boat), had a creative vocabulary (according to Lazne), skinned Nan Keblem‘s face with remarkable skill and expensive tools, and left normal-sized clothing (leather apron, etc.). He also left an extract of darkvision that suggests he was an alchemist with normal human vision. According to the accounts, he was heavily wounded on the shoulder and dragged down by a caiman. The fact that he never returned to the island for his expensive gear, campsite stuff, boat, or ‘treasures’ (aka face) suggest he didn’t survive the caiman attack.

An expert on golems can describe how they are created (from scavenged corpses) and that they are under the complete control of their creators. We want that on the record. The expert can further attest to the fact that golems have darkvision (no need for the extract and they don’t make extracts), aren’t particularly articulate, aren’t physically adept enough to skin a face with precision, and generally pummel enemies to death. They are not stealthy stalkers like the killer on the island either. We also want the expert to discuss how golems heal. IIRC, they don’t heal naturally since they are constructs… so IF the prosecution argues the Beast healed from the croc bite, then who healed it? The logical guess would be its controlling creator.

An expert on alchemy can attest to the fact that we found an extract of darkvision and can further attest to the fact that a competent alchemist can create an Enlarge extract… which would explain the large size of the attacker in Morast.

What we want to keep OUT of the record (and maybe not tell Gustav) is the killer could still be alive, or linked to a conspiracy.


After reporting in to Gustav and potentially talking with any alchemists he knows, Raj will begin trying to track down the tools and the maker’

Knowledge: Local: 1d20 + 9 ⇒ (12) + 9 = 21


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

In Morast

We still need answers about the mask. Is it one person or a few stitched together? Are there any facial features (warts, freckles, etc.) we can find? If it is one person… we need gender, possible age, and any outstanding features. After that, we can ask Lazne and others for descriptions of the missing, with an eye to tying the mask to any of the missing. If we can link the mask to the missing then we are establishing the ‘surgeon’ is the murderer, and his skillset casts doubt on it being a ‘big dumb brute’ like the Beast.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj sets about his grisly task with care. "I've put hard questions to people before... but I've never held up a face and said 'Is this your auntie? You mind if I keep her for awhile?' I don't ever wanna do that."

Must not do a hockey 'face-off' joke...


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12
Mila wrote:
”Also, uh......... uh, I hate to even bring it up, but maybe we ought to see if anyone in town knows... um... who that skinned face belonged to? If it's someone's kin, or something, at least they could get a burial.”

Raj is rarely surprised, but Mila has managed to make it happen. He warily shakes his head, ”There ain’t enough sugar in Golarion to make that medicine any less bitter. And the mask is evidence, we can't turn it over. But, there might be another way…” He carefully pulls out the mask and examines it closely…

He looks at the skin… Is it from one person or several? If it’s several people, how is the stitching? Is there anything unique about any of the features: freckles, moles, pre-mortem scars, or bits of hair in any unusual colors? If it's from one person - male, female, rough age?

”We don’t mention the mask but we can ask Lazne and others to describe their dead and if they had any unusual features.”

Perception: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 (+2 vs surprise, +2 to detect invisible or incorporeal creatures, +2 vs traps, +2 Tears to Wine)


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Righto. Then I can't think of another line of inquiry here. Guess we can head back to town unless someone has another idea.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

There is nothing further to be learned in the graveyard? Did Mila find out the names on the graves?

Rajuna bags all the evidence. As Lazne pilots them away from the island, the rogue frowns heavily in thought. ”Mister Lazne, your folks best stay away from that island… An’ if your village has problems with some winged beast, come find us in Lepidstadt. We’ll kill it for ya.”

I might have more questions for Lazne. It depends on what we learned about the empty graves.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Recalling Zhandar’s request before the winged beastie appeared, Raj offers up the kit of tools he found for examination. (Needs a DC20 Heal check to learn more) ”These are worth maybe 300 gold – expensive tools to just leave laying around on an empty island out in the sticks. See the raven on the handles? Might be a maker’s mark we can trace. I can’t say these belonged to the real killer who is digesting in a caiman’s gut… but it seems possible.”

Leaving the kit for team analysis, Rajuna heads back to the southwest corner of the island to take a look at the site Zhandar mentioned. He finds it without a problem. The artisan clothing fit with the tools he found, and the human face in the bag certainly lends credence to his ‘real killer’ notion.

Not sure he really wants to find out what’s at the end of the rope... the rogue nevertheless wraps the line around his waist and uses his body weight to haul the load ashore.

Perception vs DC20: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 (+2 vs surprise, +2 to detect invisible or incorporeal creatures, +2 vs traps, +2 Tears to Wine)

STR Check vs DC10: 1d20 + 1 ⇒ (13) + 1 = 14


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12
GM of the Crown wrote:

"A beast? The Beast?" he asks, but quickly understands that's not possible. "Yeah, stupid question, sorry."

Even more confused at this point, he nods slowly. "Got a good pig ready for the slaughter, will sell her at market price. Don't tell me what you're gonna do with it." he finishes, shuddering.

He'll sell you the fully grown pig at the market price of 3 gp, and can get it to the island in about 15 minutes. If that's acceptable, feel free to assume he does so and continue from there.

GPs paid.

"Sorra. I meant 'beast' instead of like 'monster', because I'm not exactly sure what the creature is yet. If you could fetch that pig, I'd be indebted. I'll go see what's what and be back here in a quarter hour." Once Lazne is safely away, Raj heads back to the graveyard.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12
Lazne wrote:
”What happened to the rest of ya? Find something worth staying for?”

”Not sure yet, we’re still lookin’. But there is a beast on the island. A couple o' them are trying to negotiate with it… not sure if that’s gonna work out, or it’s a ploy and we’re gonna get bloody. Do you have deer or boar ‘round here? Or maybe you got a pig in your village? I can pay.”


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj keeps his own counsel but he has reservations about everything that is happening here. There are too many strange events. He indicates that Zhandar should stay with Mila and Park as the winged beast was clearly a threat. Rajuna heads back to the boat and (presumably) Lazne who rowed them over.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Rajuna races through the woods, leaping over ankle-breaking hazards.

2x Move of 80'. Should put me somewhere on the combat map.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Erring on the side of believing that big flapping things over his allies could be bad… Raj assumes the worst and hustles back toward the graveyard.

SWIFT: Snake Style
MOVE: 2x Move on map


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

If time is a factor, we need to split up to cover the most ground. I’ve got a solid PER, so I’m going for the stuff in the SW part of the island. Starting with what I hope is a smoking gun (DC30). GM will we have time to search more than one spot each?

As they travel to Morast, Raj considers the information gleaned during the interview. If their killer wasn’t a strong swimmer, there are caiman in the water, and his pursuers had boats… why head into the water? You can't outswim a boat or a caiman, and a large strong man fights better on land. Going for a swim seems desperate. Looks like he was trying HARD to get to the island-boneyard. Why?

Raj is no-nonsense when they arrive in Morast. ”Scour the isle quick, so we can git back for court. I’m gonna root around the southwest area.”

Perception vs DC30: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 (+2 Tears to Wine) lucky!

I can't make the follow-on Heal check because I'm untrained, so I'm not going to try. I'll bring the kit back for others to examine.

Follow on Perception vs DC25: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 (+2 Tears to Wine) win!


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj has a proper think about what’s being said. ”I got some experience with monsters as you mighta guessed, Mister Lazne, and hunting ‘em.” The scars across his face speak for themselves. ”I’m apologizin’ if my next questions are hard. I’m tryin’ to get a handle on the beast you’all fought. It stalked your village and took lone folks to start. Did you ever find any of them or any of the folks attacked at home? What did it do? Did it claw or bite’em like an animal? Or beat’em? Or somethin’ else? When you chased it to ground in your boats… was it hard to catch up to, like it was a good swimmer?”

Lazne wrote:
”We didn't ask the fancy sheriff or nothin' for help, you and I both know out there you take care of your own.”

Raj nods grimly. ”That is for truth! Unless the problem is in their backyard, the city-folk do nothing... But when there’s taxes to collect, oh they’re standing in yur kitchen when you get home for dinner. Do you rec’llect anyone tellin’ the city-sheriff about what happened in Morast?”


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

I have more questions, just gotta find time to post while traveling. Could do it as a flashback, if you prefer.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj looks at Park like he’s taken leave of his senses. He doesn’t need any acting skill to sell it. At the bard’s motion to leave, Raj shakes his head emphatically. Summoning every ounce of his upland, mountain accent, he replies. ”I’m gonna set a bit. But you aughta take a walk, right now. Clear yur head.”

After Park (and anyone else) leaves, Rajuna mutters and shakes his head again before looking at Lazne. ”If I said sorry ever-time the ‘college man’ got a bug up his arse, I’d be doin’ it all day, every day. Only thing worse would be unnerstandin’ why that bug crept up there at’tall… But sorry to you and yours for havin’ to hear whatever that was.”

”I got some questions I think are useful. Least-wise they may put a thorn in some Leipdstadt mucky-mucks' side… As I hear it, Morast ain’t much more than a stretch from here and that monster kilt ten of your’n. An’ it sounds like you dealt with the creature all yourselfs. How long did the beast threaten your village and did Lepidstadt send you any help to kill it?”

Diplomacy: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Enhanced Diplo added if it hasn’t expired.


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Hey, whoever has Know:Arcana try to make that roll, would you?

Events wrote:
Beast gets upset…

Raj is quick to try to make eye-contact with the Beast, ”Hey! HEY! Look at me! I believe you. A ghost took them. We’ll look into that, too. OK? Try to be calm.” Raj makes a mental note to exclude Kaple from their next interview. He didn’t need anyone running interference while he was trying to dig up the truth. He tables that matter as they allow themselves to be shepherded out to go meet Lazne.

The rogue says nothing but watches and listens to Lazne closely, trying to determine the truth of anything he has to say to Park.

Sense Motive: 1d20 + 12 ⇒ (10) + 12 = 22


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12
Beast wrote:

"Mor....ast.. Was not there. Never been."

"Woke up in school. Angry, not know why I there. Confused, smash things."

Raj considers the new pieces of the puzzle. ”You were never in Morast… What about a farming town called Hergstag. That would have been a little more than half a year ago. Were you ever there? There might have been some kids.”

Beast wrote:
"Creator not give me name, so I go by Beast."

”Kinda cold, not givin’ you a name. What do you know about Creator?”

Kapel wrote:
"You go to Morast, see what you can find from the people there. There's also that witness from the village upstairs, should you wish to talk to him first."

”We’re definitely gonna talk to him. But first I got a few more questions for our client.”


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj looks at the Beast and around the cell in general, tuning his senses for this interview. ”Hey. I’m Rajuna. These are my associates; they’ll introduce themselves when they have questions. We’re here to look into your case to figure out what really happened… because some of the ‘evidence’ has a stink on it. With your help, maybe we can get you out of the worst of this mess. Are you willing to talk with us? If so, were you in Morast a year ago? What do you remember of that time?”

Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Sense Motive: 1d20 + 12 ⇒ (20) + 12 = 32


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

”The POINT is…” Raj interjects trying to stop Park from oversharing more than he already has, ”we’re investigators – good ones. There’s conflicting accounts around the Beast’s case and the police work looks sloppy so far. Folks are already building a pyre and the trial hasn’t even started yet. That’s not justice or the rule of law… that’s mob thinking. SO, Barrister Kaple, the question is – do you want our help to give your client the best defense possible and you a shot at winning this case OR are you just going through the motions?”

Diplomacy vs Escalating DCs: 1d20 + 3 ⇒ (17) + 3 = 20 Lucky rolls!
Knowledge: Local vs DC10: 1d20 + 9 ⇒ (19) + 9 = 28
Diplo on Kaple (tough love!): 1d20 + 3 ⇒ (17) + 3 = 20


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Raj isn't surprised when the tracks go cold. He just had to check. Sometimes even the smart criminal slips up or runs into something unexpected. With the university leads at an apparent end, it's time to switch targets. "Seeing evidence of a right-side limp and maybe a staff. It could be a false trail, but keep it in mind. Let's go see a barrister and a Beast."


LOOT :: uRogue/uMonk4 :: HP:33 | AC:24 ; T:20 ; FF:24 (w/Mage Armor); CMD:25/19 (+2 vs grapple+) | Fort:+4 ; Ref:+9 ; Will:+3 | Init:+5 ; PER:+10 (+12 vs invisible/incorporeal) (Low-Light) SM:+12

Do the prints tell us anything else? Are they human-sized? Long gait, short gait? Anything odd?

Rajuna looks at the prints for awhile before deciding to see if he can follow them – trying to trace where they came from and where they were heading. ”After this, I think it’s time to chat with the Beast and his barrister.”

Perception: 1d20 + 10 + 2 + 1 ⇒ (18) + 10 + 2 + 1 = 31 (+2 vs surprise, +2 to detect invisible or incorporeal creatures, +2 vs traps, +2 Tears to Wine, +1 Guidance)