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Alright. So a zombie retains all natural attacks, manufactured weapon attacks and so on of the base creature. Then it also gains a slam attack at its highest attack bonus.

What if the base creature has 2 slam attacks? Does it have 3 slam attacks then? And if it's a fast zombie variant, does it do 4 slams when full attacking?

Take the Cave Giant for example. It has 2 slams as natural attacks. Add Fast Zombie variant. Do it get +1 slam for being a zombie and another slam when full-attacking?

Full attack options for Cave Giant non-zombie (feats removed):

Melee battleaxe +12/+7 (2d6+9/x3) or
2 slams +12 (1d8+6)

Full attack options for Cave Giant fast zombie (stat changes not factored in):

Melee battleaxe +12/+7 (2d6+9/x3) and slam +12 (1d8+6) or
4 slams +12 (1d8+6)

Is this correct? I'm unsure how the natural slam attacks interact with the slam attacks from being a zombie and quick strikes.

EDIT: I remembered that one can make natural attacks as part of a full attack with manufactured weapons as well, but forgoing 1 slam per weapon hold in a limb (due to the slam would not be possible, I guess the logic goes), those natural attacks count as secondary attacks then and impose the usual -5 atk bonus penalty. With holding the battleaxe 2-handed (losing 2 slams for 2 limbs holding manufactured weapon) and in addition to the full atk bonus slam from quick strikes I guess it would then look like something like this:

Melee battleaxe +12/+7 (2d6+9/x3) and slam +7 (1d8+3) and slam +12 (1d8+6) or
4 slams +12 (1d8+6)


While checking the arcane spell lists for the Past Mystic Life trait for a newly created Samsaran Wizard (I can choose 6 spells from other lists) I realized that the Summoner and Bard lists had quite some interesting things (mostly early access for some great spells like Maze or Greater Teleport). All of a sudden I had too many choices.

Firstly I was checking for good spells not on the Wiz/Sorc list, and I found Bard's Escape and Gallant/Brilliant Inspiration on the bard list. The Bard's Escape spell just seemed to great not to choose. I was more unsure about the Inspiration spells. Bard's Escape I *will* take.

Then I checked early access from the Summoner spell list (that list is just too silly, I found out) and Haste, Greater Teleport and Maze caught my attention. I might be missing more, but those are the ones I *will* be taking for now.

With Bard's Escape, Haste, Greater Teleport and Maze chosen, that leaves me with 2 slots open.

What are the good picks and why? I am very inexperienced with spellcasters in general and high-level play in particular.